Aesthetec at MEIC5, augmenting the world
by Aesthetec Studio on Nov 27, 2009
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Presentation on our 3-month research and prototyping project in augmented reality for mobile phones. Presented at MEIC5 event (Mobile Experience Innovation Center) at the Ontario College of Art and De...
Presentation on our 3-month research and prototyping project in augmented reality for mobile phones. Presented at MEIC5 event (Mobile Experience Innovation Center) at the Ontario College of Art and Design, Toronto, Canada. November 26, 2009.
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- artist cred: SMS, bt, brew, j2me, symbian... Footprints
- we are particularly interested in interactions in public spaces
- bringing elements of the online & virtual world into the physical world
- we have been researching augmented reality
- surely most of you have heard of this, AR has been around a long time
- last year was the perfect storm for AR, webcams++, flash was faster, etc..
- Esquire Mag, remember eInk (Oct’08), barbarian group
- Esquire Mag, remember eInk (Oct’08), barbarian group
- marker is a visual reference that the application knows about beforehand
- a lot of time you’ll see B&W markers, simple
- there are more sophisticated methods that use images (patterns)
- called ‘marker-less’ but is still a marker
- when it finds the image, it can then detect the 3D properties of that marker: rotation & translation
- much like a compass (where north is a magnetic reference)
- this system evolved on the desktop, since it could supply the demand
- yet being chained to a desktop is not the optimal to experience AR
- this is a technology that demands to be mobile
- ... because making desktop power portable
- we had to wait for portable devices powerful...
- cameras are more than powerful enough
- displays are large and crisp (as possible for the pocket)
- processors are reaching the 1GHz benchmark
- also added sensors designed to orient people in real space
- accell, GPS, compass
- Android, WinMo, iPhone, etc...
- devices are location-aware (GPS) and internet connected (3G)
- there are limits, some real/some contrived - cannot access camera
- contrived obstacles demand creative workarounds
- because of the extra sensors you can still orient yourself (without a marker)
- wikitude (mobiliZ): austria
- layar: holland
- nearest tube
- nearest subway
- brings the problems of real world into virtual. (you have to get closer to see better)
- as a navigational aid it forces you to use it constantly, rather than observe a route like top-down map
- games are fun, but get tiresome after several minutes, camera background is dizzying
- top-down maps, semacode references virtual info, games we want to move less
- novelty vs. necessity?? (better title)
- one main character is a ‘Locative Artist’, creates art works pinned to real locations
- READ
- what gibson describes is real space frozen in time, saved in virtual space
- then recomposited over real space
- new form of sculpture, whereas moments would be capture in bronze
- imagine the battle of york
- a new way to experience space
- facilitated by technology
- horizontal lines of the bench
- sounds simple, right?
- we’ve been working with a student intern from Ryerson University, after a couple weeks of hacking away at this...
- we needed to build more tools
- some work-in-progress algorithms