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49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
49 a case study in the design of educational widgets
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49 a case study in the design of educational widgets

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Project number: 224348 …

Project number: 224348
Project acronym: AEGIS
Project title: Open Accessibility Everywhere: Groundwork, Infrastructure, Standards
Starting date: 1 September 2008
Duration: 48 Months
AEGIS is an Integrated Project (IP) within the ICT programme of FP7

Published in: Education, Technology
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  • 1. A Case Study in the Design ofEducational Widgets to Supportthe Concept of an AdaptablePersonal Learning EnvironmentDr Voula Gkatzidou, Dr Elaine PearsonAccessibility Research CentreTeesside University, UK
  • 2. Adaptable Personal LearningEnvironment
  • 3. The WIDE Project Aims:  To identify appropriate learning designs (digital and non-digital) derived from practice that can be re-purposed as widgets  To extend the functionality and flexibility of VLEs to enable institutions to meet the needs of learners with disabilities
  • 4. The WIDE Project Agile Development Methodology  Lightweight approach suitable for collaborative project  Based on iterative and incremental development  Requirements and solutions evolve through collaboration  Involved community of practice  Staff involved directly in teaching or support of disabled students  Informal team approach:  Designs formulated  Specification outlined  Prototypes developed  Feedback ilicited  Amendments made  Widget Released for evaluation, use & adaptation
  • 5. The WIDE Project Workshops: (Leeder, D. 2009)
  • 6. The WIDE Project Technical implementation:  Apache Wookie – Java server application to upload and deploy widgets  Based on the W3C Widget specification  Opera widgets  Windows applications
  • 7. The WIDE Project Output:  A suite of bespoke learning tools specifically adapted to the needs of disable students  A number of templates that can be re-used and adapted to create new widgets.  A set of services and APIs to allow advanced features  A large Community of Practice drawn from the participants and evaluators
  • 8. The WIDE Project Classification:  Type: tools, applications and learning objects  Purpose:  Task management, time management, learning aids, independence tools, assistive technology, social network tools, content free applications  Features:  Self-contained, Access to DB, Access to web services, Media content, GPS, Access to Operating System,…  Development platform:  Wookie, Opera, Windows apps
  • 9. Toward Mash-up PLEs  An open set of learning tools  Need for interaction between widgets  Framework for collaboration with the institutional system
  • 10. Conclusion  Widgets can easily be adapted or re-purposed to meet specific needs and preferences  Widgets offer the level of granularity required to support personalisation http://arc.tees.ac.uk/widgat/
  • 11. A Case Study in the Design ofEducational Widgets to Supportthe Concept of an AdaptablePersonal Learning EnvironmentDr Voula Gkatzidou, Dr Elaine PearsonAccessibility Research CentreTeesside University, UK

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