Com303 presentation


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Com303 presentation

  1. 1.  The past ten years have produced a great amount of innovations and more are to come. In 2021, people can look forward to: A more personal internet Integrated social media experiences The uprising of tablets and E-readers Traditional media united with new media Globally, internet at a higher speed and quality
  2. 2. • Tailored responses generated from past and personally set preferences.• Instead of multiple searches, you might type a complex sentence or two in your Web 3.0 browser.• The Web 3.0 browser will:• analyze your response• search the Internet for all possible answers• then organize the results for you
  3. 3.  No single technology can be understood without understanding the competing and complimentary technologies and the larger social environment within which these technologies exist.
  4. 4.  Enabling – creates the ability to make the application of communication technology possible Limiting - places parameters an application Motivating – reasons and incentives for adopting Inhibiting - discouragements for adopting an application
  5. 5.  Hardware - the communication technology itself Software - the messages/content of the communication technology Organizational Infrastructure - those involved in the production/distribution Social System - the political, economic and media systems environment Individual Users - actual and potential All five of these levels must be examined to understand a communication technology
  6. 6. Using the Umbrella Perspective and with WEB 3.0 in mind, this is a humorous example of the possible distance that the iPhone has and will advance to with its extensive amount of possibilities with mobile applications.
  7. 7.  Diffusion is the process by which an innovation is communicated through certain channels over time among the members of a social system. Since decisions are not authoritative or collective, each member of the social system faces his or her own innovation- decision that follows a 5-step process.
  8. 8.  1) Knowledge – person becomes aware of an innovation and has some idea of how it functions 2) Persuasion – person forms a favorable or unfavorable attitude toward the innovation 3) Decision – person engages in activities that lead to a choice to adopt or reject the innovation 4) Implementation – person puts an innovation into use 5) Confirmation – person evaluates the results of an innovation-decision already made
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  10. 10.  From the 5 stages graphic, it is apparent that as long as the public has the knowledge about social media, it is going to be a consistent theme in 2021’s technology landscape. People will be able to find and interact on social media on literally ever device including but not limited to: Tablets E-readers Laptops Notebooks Desktops Mobile phones Televisions
  11. 11.  The relative speed with which members of a social system adopt an innovation. Rates are determined by what adopter group an individual is categorized in.
  12. 12.  Innovators – venturesome, educated, multiple info sources, high social and financial status Early adopters – social leaders, popular, educated Early majority – deliberate, many informal social contacts Late majority – skeptical, traditional, lower socio- economic status Laggards – neighbors and friends are main info sources, fear of debt, lowest social and financial status In 2012, it is likely that there will be a lower percentage of laggards, due to the global persistence of the new media as well as the lower prices on media viewing devices, such as cell phones, laptops, and tablets.
  13. 13.  Value and utility of a good or service increases as user amount increases The increase of adopters and quickness to reach critical mass can be faster with interactive media The rate at which previous users discontinue their use can also be faster
  14. 14.
  15. 15.  More widely used due to the Critical Mass Theory. User friendly to the older generation who is less tech savvy, resulting in a greater following. More cost and space efficient than books and scholarly textbooks Utilized and integrated into early education learning programs Eco-friendly As a result, there will be fewer physical bookstores
  16. 16.  Humanistic approach to media use Not merely one way that the populace uses media As many reasons for using the media, as there are media users Media consumers can choose the amount of influence media has on them Users choose media alternatives merely as a means to and end Media can have an unconscious influence over our lives and how we view the world In 2021, this theory will still be true. Consumers will always be able to have a choice of how much media and interactive/social media they participate in. Even with regional and global advances of technology and integration of new and old media, each individual will still have the right to decide weather they wish to participate with modern innovations or not.
  17. 17.  Conceptual Model
  18. 18. It is all about relationships Complex system; the following all have dependency relationships with one another: The media Individuals Their interpersonal environment The social environment
  19. 19.  Inspired by the media system dependency theory, the relationship between traditional and new media will only become stronger by 2021. Radio, newspaper, and magazines will all be accessible at rapid speeds through any device that gets on the internet. For example: It will be totally ordinary to be able to listen to the radio, Facebook chat, and scroll through the latest edition of Golfing Times Magazine on his or her 70 inch wall mounted flat screen 3D T.V.
  20. 20.  The spending of money on advertising related to the overall domestic product The only ways for any particular traditional type of media – be it television, radio, or the Internet – to increase its revenue base are to capture revenue from another type of media or to capture a proportional share of an expanding economy. This principle also explains why traditional and new media unite so often, it generates a more lucrative advertising relationship across all lines of media.
  21. 21.  1. Trial-and-error experience is a hands-on exploration 2. Perception of the object is a firsthand chance to look, admire, but dont touch 3. Observation of anothers response to the object 4. Modeling is watching someone and acting in the manner you just watched 5. Exhortation is urging someone to do something 6. Instruction about the object is a verbal description This theory is an example of why social media has such a big influence today and will continue to be around in 2021. Social media is dependent on user participation. Steps one through six of this theory show evidence of how some viewers begin their journey with social networking. By 2021, more people will have gone through steps one through six and accepted social media into their everyday activities.
  22. 22.  Shift from mass markets to narrow interests
  23. 23. -Niches are pieces of mass media -Consumers are able to find niche products -Merchants are selling a large number of unique items with relatively small quantities sold of each -Resulting in selling fewer popular items in large quantities. -The internet is a great example of using the Long Tail theory. -In addition to the merchant/consumer relationship, the internet can be a tool for niche journalism and niche news, this will also be incorporated in 2021 internet use.
  24. 24.  Due to the high demand and social pressures for productivity and high speed internet, it will be common place all over the world. Each theory, in some way, described the need for efficiency. Internet will be all around less expensive More widely accessible to the have-nots in society, i.e. in 2021 absolutely everyone will have the opportunity to use a faster, more reliable internet, in some form.
  25. 25.  The future is bright! Today, we have a lot of theories that help us to know what to expect in the technology of 2021. There will be fewer paper books due to the high use of E-readers. Globally, a low financial status will not hinder one’s ability to have the internet, WEB 3.0, and participate in all of the integrated aspects of the internet such as social, traditional, and new media.
  26. 26.  echTheory.html %20of%20Innovations.htm id/int-d32000/doc/13/ m internet-laws/ p