Ellis a augmented reality
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Ellis a augmented reality






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Ellis a augmented reality Ellis a augmented reality Presentation Transcript

  • Augmented RealityResearch presented on the current trend of augmented reality in the classroom. By Amanda Ellis
  • Presentation GoalsTo Define Augmented Reality. Discuss the purpose of Augmented Reality in the classroom.Discuss barriers that teachers face with implementing augmented reality.
  • What is Augmented Reality? In a traditional classroom instruction is delivered in a variety of ways and is chosen based on accessibility of resources and student needs. Augmented reality is a virtual learning environment that can be designed to deliver instruction and training in many different subjects. An expert in augmented reality, Ronald Azuma, defines augmented reality as a device, “that allows the user to see the real world, with virtual objects superimposed with the real world.” According to Shelton and Hedly (2002) it is “a system of tools that allows a person to view one or more virtual 3D objects in the real-world” (p.1). It allows students to interact with virtual worlds in a real world setting. An augmented reality classroom allows students to interact with environments that are not easily attained or even possible in the traditional classroom setting.
  • Is Augmented Reality a NewIdea? Augmented reality in classrooms seems like a fairly new idea; however, it has a history that dates back to the 1960’s.
  • Why use augmented reality in theclassroom? Students need to be engaged in their learning environment Real world application and experience Understanding Every learning style can be reached
  • Engaging Students
  • Real World ApplicationIn the article 7 Things You Should Know about AugmentedReality by Educause (2005), it explains that, “the goal ofaugmented reality is to add information and meaning to a realobject or place.” It hands teachers the world at their fingertips. Real world learning and experience is expensive and canbe a dangerous or impossible. Augmented reality can takestudents into space, inside a volcano, or even to the core ofthe Earth.
  • Increase Understanding
  • Increase UnderstandingAn augmented reality learning environment will increase astudents level of understanding by allowing students tointeract with the object they are learning about. Lee(2012) states that augmented reality, “can provide eachindividual with their won unique discovery path with richcontent from computer-generated, three-dimensionalenvironments and models.”
  • Barriers of ImplementationAlthough the technology used for augmented reality, such asmobile phones and iPads, are easily accessible and the pricecontinue to decrease, these technologies are not yet readilyavailable in schools. According to Lee (2012), “insufficientfunding by the government and lack of awareness of the needof augmented reality in academic settings,” is the primaryreason for the lack of implementation.
  • ConclusionAugmented reality arguably has is place in the classroom.I believe that is it in our near future that we will beginexperiencing classrooms that use augmented reality todeepen understanding and increase engagement. Asmobile devices make their way into the schools, this willallow a pathway for augmented reality and a learningexperience that a textbook alone could not provide.