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GD - 6th - Graphic Design For Games
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GD - 6th - Graphic Design For Games

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  • 1. Graphic Design for Game
    ☺ Kuliah Tamu ☺
    Nugrahardi Ramadhani, S.Sn sancokbrancok@gmail.com
    Dikky Setiawan, ST
    dikky_setiawan@yahoo.com
  • 2. Graphic for Game
    kebutuhan pada sebuah game
    berupa unsur-unsur visual penting
    yang membangun estetika tampilan
    antar muka / interface agar
    user dapat berinteraksi dengan baik
    ketika memainkan game tersebut
  • 3. The Elements of Design
    The ingredients for making design are the elements of design which are line, shape, texture, space, size, value and color. The elements of design can produce different layouts depending on how they’re used.
    This is about making recipe. Once you understand what the elements of design are and how they work, you can make right choices to create your own good layouts.
  • 4. Line / Garis
  • 5.
  • 6. Shape / Bentuk
  • 7.
  • 8. Texture / Tekstur
  • 9.
  • 10. Space / Ruang
    Space is the distance or area between or around things.
  • 11.
  • 12. Size / Ukuran
    Size is about how big or small something is
  • 13.
  • 14. Value/Nilai
    Value is about the darkness or the lightness of an area.
  • 15.
  • 16. Colour
    Colour is the ultimate tool for symbolic communication.
  • 17.
  • 18. The Principles of Design
  • 19. Balance
    Balance is an equal distribution of weight.
  • 20.
  • 21. Rhythm
    Rhythm is a pattern created by repeating elements that are varied.
  • 22.
  • 23. Emphasis
    Emphasis is about what stands out most gets noticed first
  • 24.
  • 25. Unity
    Unity is about all the elements look like they belong together
  • 26.
  • 27.
  • 28. Segmen Game
    Anak-anak - Game kecakapan atau pendidikan
    Remaja - Game pendidikan, ketangkasan, advanced
    Dewasa - Game advanced diatas 17+
  • 29. Visual pada Game anak-anak
    menarik
    color full
    menyenangkan
    mempertimbangkan unsur psikologis
    tidak monoton sangat kekanak-kanakan
  • 30. Visual pada Game remaja
    menarik
    sudah mengarah pada bentuk realis
    membuat user addict
  • 31. Visual pada Game Dewasa
    realis, mengejar bentuk sebenarnya
    membuat addict pada user
  • 32. Isi Game
    Intro
    Menu
    Main Game
    Credit
    Closing
  • 33. References
    Arnston, Amy E, 1988. Graphic Design Basics, Holt, Rinehart and Winston Inc.
    Siebert, Lori & Lisa Ballard, 1992, Making a Good Layout, North Light Books, Cincinnati, Ohio USA
    Pilditch, James, 1970. Communication by Design, McGraw-Hill
    Lakoro, Rahmatsyah, 2008. Module Multimedia Design, Despro ITS
    http://en.wikipedia.org/wiki/Design_elements_and_principles
    www.webdesignerdepot.com/2008/12/video-game-design-between-1990-2008/

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