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Gustavo Donda & Don ValdezINTEGRATING SOCIAL NETWORK GAMINGADVANCED SOCIAL MEDIA MARKETINGWEEK #3
OVERVIEW MOVING PARTS LINCHPIN ELEMENTVS. EQUAL CONTRIBUTION SELECTIONOF TACTICS QUESTIONS?
MOVING PARTS TECHNOLOGY                  PLATFORMS   Traditional Video Game      Web Browser Based   Adobe Flash     ...
LINCHPIN ELEMENT VS. EQUAL CONTRIBUTION                                         Social Media              Technology     ...
SELECTIONOF TACTICS CRITERIA                VARIATIONS   Making a Good Game      Goals   Network Effect             ...
Week 3: Gaming w/Gustavo & Don
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Week 3: Gaming w/Gustavo & Don

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Our Week 3 Presentation... this is what we have so far, but will most likely change by the time we get to class.

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  • Through these moving parts, Social Network Gaming optimize overall Social Media in (1) players recruiting other players to partake in activity and (2) linking the increased social media activity to “unlocking” rewards in games. http://en.wikipedia.org/wiki/Social_network_game http://www.time.com/time/magazine/article/0,9171,1935113,00.htmlhttp://www.socialmediaexaminer.com/why-social-media-gaming-is-big-business-for-your-business/http://www.dreamgrow.com/social-media-gaming-infographic/
  • Social Media Optimization is comprised of: (1) People, (2) Services, and (3) Content People  community driven, everything is social Services  entertainment and/or function-driven Content  content is king, content-driven “Social Games & Virtual Goods” by Martin Szugat of SnipClip.com
  • Making a good game  metric driven, social then fun, must generate social capital, regular updates & new items… reach, retention, revenue Network effect  reach, user acquisition, reengagement Engagement  create competition among friends using visible metrics or get friends to help Arbitrage  users, user-initiated actions, user-participation Monetization  drama, friendship, competition, collections, gambling, individuality Creating Awareness  convert non-gamers to casual gamers Selling  know your demographic & setup easiest conversion methods: PayPal, Credit Card, Offers Branding  in game advertising, controlled experience Remarketing  capitalize on existing consumers, enticing users to re-purchase premium currency Type of Brand will determine what type of gaming you create- related to industry, product, or brand image itself DAU  daily active user“ Monetizing Social Gaming” by Lisa Marino, Chief Revenue Officer of RockYou.Com
  • Transcript of "Week 3: Gaming w/Gustavo & Don"

    1. 1. Gustavo Donda & Don ValdezINTEGRATING SOCIAL NETWORK GAMINGADVANCED SOCIAL MEDIA MARKETINGWEEK #3
    2. 2. OVERVIEW MOVING PARTS LINCHPIN ELEMENTVS. EQUAL CONTRIBUTION SELECTIONOF TACTICS QUESTIONS?
    3. 3. MOVING PARTS TECHNOLOGY  PLATFORMS  Traditional Video Game  Web Browser Based  Adobe Flash  Mobile  PHP  iOS  Android  JavaScript  Combination FEATURES  MONETIZATION  Community &  Virtual Good Asynchronous Transactions  “Never ending”  Virtual Stock Exchange  Virtual Currency
    4. 4. LINCHPIN ELEMENT VS. EQUAL CONTRIBUTION  Social Media Technology Optimization is the focal point of Social Gaming Features Social Media Platform  Everything is Optimization secondary Monetization
    5. 5. SELECTIONOF TACTICS CRITERIA  VARIATIONS  Making a Good Game  Goals  Network Effect  Creating Awareness  Selling  Engagement  Branding  Arbitrage  Remarketing  Monetization  Type of Brand
    1. ¿Le ha llamado la atención una diapositiva en particular?

      Recortar diapositivas es una manera útil de recopilar información importante para consultarla más tarde.

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