Agile and Lean Games

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Games are a great way to accelerate learning and introduce fun into the workplace. This presentation was used to introduce a meetup focused on learning and playing Agile and Lean games.

Agile and Lean Games

  1. 1. Agile and Lean Games Adrian Smith @adrianlsmith Engineering Innovation.Wednesday, 30 November 2011
  2. 2. Agile and Lean Games Why Games are Great For Learning Useful References for More Information Have Some Fun Playing Games Engineering Innovation.Wednesday, 30 November 2011
  3. 3. Laws of Learning • Law of Readiness Individuals learn best when they are ready to learn and understand the reason for learning • Law of Exercise Repetition is basic to learning; things most often repeated are easiest remembered • Law of Effect Learning will always be much more effective when a feeling of satisfaction accompanies the process Edward L. Thorndike Engineering Innovation.Wednesday, 30 November 2011
  4. 4. Laws of Learning • Law of Primacy Items learned first are more easily remembered • Law of Intensity A vivid, dramatic or exciting learning experience teaches more than a routine or boring experience • Law of Recency Things most recently learned are best remembered Engineering Innovation.Wednesday, 30 November 2011
  5. 5. Alignment with Games Ensure that purpose and relevance of game is Law of Readiness understood and allow time to debrief and absorb Law of Exercise Play games regularly to reinforce key messages Ensure games are fun to maximise impact and learning Law of Effect opportunity Play games as teams are forming to create/reinforce Law of Primacy good behaviours Ensure games are fun and participants are highly Law of Intensity involved/engaged Play games relevant to team/project phase to ensure Law of Recency alignment Engineering Innovation.Wednesday, 30 November 2011
  6. 6. Games are Great for Learning Engineering Innovation.Wednesday, 30 November 2011
  7. 7. Games Defined Game Space Ordinary life is temporarily suspended and replaced with the game environment. Plays obeying the rules enter the game space and can engage in behaviour that might otherwise be risky or uncomfortable. Interaction Rules Within the game space the plays abide by a set of rules for interaction. The rules define the constraints of the game space. Artefacts All games rely on specialised artefacts that hold information either through content or position in the game space. Goals Players must understand the to goal of the game and how the game will end. Sometimes games end once the goal is achieved and sometimes when a time limit is reached. Engineering Innovation.Wednesday, 30 November 2011
  8. 8. Game Resources Engineering Innovation.Wednesday, 30 November 2011
  9. 9. References Engineering Innovation.Wednesday, 30 November 2011
  10. 10. Sample Games Engineering Innovation.Wednesday, 30 November 2011
  11. 11. Ball Point Game Purpose Helps teams learn about iterations, continuous improvement, measurement, theory of constraints, flow and retrospectives. Description Team runs multiple iterations where they must move as many balls as possible through the team in 2 minutes. Each ball must have air time and must be touched by at least every team member. Typically 4-5 iterations are run will time available for teams to plan. References Team and Materials • http://agileprogramming.org/boris-gloger • Large open space %E2%80%99s-ball-point-game/ • One team of at least 4 people • http://dpwhelan.com/blog/ • At least 20 balls (preferably tennis balls) uncategorized/learning-scrum-through- • Timer the-ball-point-game/ Engineering Innovation.Wednesday, 30 November 2011
  12. 12. Marshmallow Challenge Purpose Helps teams appreciate the value of planning and prototyping. It also helps team bond and learn about creativity and innovation. Description Teams construct the tallest free standing structure from spaghetti, tape, string and a marshmallow. Allow between 45-60 minutes for teams, multiple teams can be run at the same time. References Team and Materials • http://marshmallowchallenge.com/ • Teams of at least 3 people • 20 Sticks of dry spaghetti • 1 metre of masking tape • 1 meter of string • 1 marshmallow Engineering Innovation.Wednesday, 30 November 2011
  13. 13. XP Game Purpose Help customer and team learn how to work together and demonstrates concepts like planning, user stories, velocity, sustainable pace and the iteration lifecycle. Description Construct a model (paper, balloon, lego, etc) according to user stories defined by customer. A number of short (5-10min) iterations are used demonstrate process of user story creation, estimation, elaboration, implementation and acceptance. Retrospectives may be used between each iteration. References Team and Materials • http://www.xp.be/xpgame.html/ • Mixture of customer and team staff roles • http://www.xp.be/html/explained.pdf • Pens, index cards, bluetak • http://www.xp.be/xpgame/download/ • Lego (or other modelling materials) • Timer Engineering Innovation.Wednesday, 30 November 2011
  14. 14. Lean Paper Plane Game Purpose Illustrates in a visible and experiential way the difference between pull systems and push systems. Teaches concepts like Limited WIP, Building Quality In, Theory of Constraints and Just-in-Time. Description Team(s) construct paper aeroplanes according to a defined specification for a limited period of time. Points are earned for number of planes produced and deducted for the amount of materials used. Multiple iterations are run to facilitate plan-do- check-act cycles and to record metrics. References Team and Materials • http://www.shmula.com/paper-airplane- • Team of at least 5 people game-pull-systems-push-systems/8280/ • Paper and pens • http://www.youtube.com/watch? • Timer v=KSsWm1LxEQQ • Scoresheet Engineering Innovation.Wednesday, 30 November 2011
  15. 15. Let the games beginWednesday, 30 November 2011
  16. 16. Lean Paper Plane Worksheet QAPlane = $100 Sheet of Paper = $50 Worker person = $5 / round Average Materials People Total Time Throughput Cycle Total Costs Profit Productivity Used Used Revenue Time Round 1 Round 2 Round 3 Engineering Innovation.Wednesday, 30 November 2011

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