Storytelling, Game, and the Real World
by Adrian Hon
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We'll discuss the lessons we've learned from developing mobile and online games for people like the BBC and Death Cab for Cutie, and also our own original games and storytelling experiences using the ...
We'll discuss the lessons we've learned from developing mobile and online games for people like the BBC and Death Cab for Cutie, and also our own original games and storytelling experiences using the mobile web and iPhone.
Specifically: how willing are people to move around and change their habits for a game? What kinds of stories work best for mobile and devices and attention spans? And what do we think is coming next?
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