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Stories and Games at Barcamp Brighton

From adrianhon, 8 months ago Add as contact

What are the different ways that stories are told in games?

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  1. Slide 1: Stories and Games Adrian Hon Six to Start
  2. Slide 2: ARGs • Games that use multiple media - or media in interesting ways - to tell a story • Email, blogs, twitter, newspapers, IM, GPS, etc • The Beast, I Love Bees, Perplex City, World Without Oil
  3. Slide 3: Interactive Stories • Traditionally a few different ways to do it: • Story as reward • Story as experience • Branching narrative • Pseudo-AI • Make your own story • Dungeon Master / Puppetmaster In no particular order, not mutually exclusive, etc
  4. Slide 4: Story as Reward • Story generally told through cut-scenes • e.g. Wing Commander, Command and Conquer • Gameplay largely unrelated to story • Last thing you do - paint the car, write the story • Walkthroughs • On rails
  5. Slide 5: Story as Experience • Story told through gameplay • e.g. Half-Life, Deus Ex, Mass Effect? • No cut-scenes - or rather, cut-scenes integrated into game • Story has to be written right at the start • On rails
  6. Slide 6: Branching Narrative • Can make choices about the story • Choose Your Own Adventure • Gives illusion of choice... • ...But involves creating ‘wasted’ content • Sometimes not subtle and/or only at end • Really annoying • On rails
  7. Slide 7: Pseudo-AI • Can completely influence story, within certain parameters • Facade • Natural language processing and AI... • ...or HUGE amount of scripting • Will be cool, when the Singularity comes
  8. Slide 8: Make your own Story • No set narrative (but maybe a setting) • Civilization, The Sims, playground games • Sort of cheating • Stories can be better than anything pre- written • Requires great game design, not for everyone
  9. Slide 9: DM / PM • Somewhat set narrative • Dungeons and Dragons, ARGs • Can react to player actions... • ...but requires real-time responses • Not replayable or scalable for personal experience • Sort of on rails
  10. Slide 10: Designing Stories • Interactive stories that aren’t games or CYOA • Still on rails • Google Maps - see context, pacing of story. Play around with medium. Different views, overlays. • Interaction and presentation must be designed
  11. Slide 11: What do you think? • More ideas for story types? • Which do you like? • Which are most promising? • www.wetellstories.co.uk • www.mssv.net