Loading...
Flash Player 9 (or above) is needed to view slideshows. We have detected that you do not have it on your computer.To install it, go here
Stories and Games at Barcamp Brighton
What are the different ways that stories are told in games?
1040 views | comments | 2 favorites | 29 downloads | 7 embeds (Stats)
More Info
This slideshow is Public
Total Views: 1040 on Slideshare: 804 from embeds: 236
Most viewed embeds (Top 5):
More
Slideshow Transcript
- Slide 1: Stories and Games
Adrian Hon
Six to Start
- Slide 2: ARGs
• Games that use multiple media - or media
in interesting ways - to tell a story
• Email, blogs, twitter, newspapers, IM, GPS,
etc
• The Beast, I Love Bees, Perplex City, World
Without Oil
- Slide 3: Interactive Stories
• Traditionally a few different ways to do it:
• Story as reward
• Story as experience
• Branching narrative
• Pseudo-AI
• Make your own story
• Dungeon Master / Puppetmaster
In no particular order, not mutually exclusive, etc
- Slide 4: Story as Reward
• Story generally told through cut-scenes
• e.g. Wing Commander, Command and
Conquer
• Gameplay largely unrelated to story
• Last thing you do - paint the car, write the
story
• Walkthroughs
• On rails
- Slide 5: Story as Experience
• Story told through gameplay
• e.g. Half-Life, Deus Ex, Mass Effect?
• No cut-scenes - or rather, cut-scenes
integrated into game
• Story has to be written right at the start
• On rails
- Slide 6: Branching Narrative
• Can make choices about the story
• Choose Your Own Adventure
• Gives illusion of choice...
• ...But involves creating ‘wasted’ content
• Sometimes not subtle and/or only at end
• Really annoying
• On rails
- Slide 7: Pseudo-AI
• Can completely influence story, within
certain parameters
• Facade
• Natural language processing and AI...
• ...or HUGE amount of scripting
• Will be cool, when the Singularity comes
- Slide 8: Make your own Story
• No set narrative (but maybe a setting)
• Civilization, The Sims, playground games
• Sort of cheating
• Stories can be better than anything pre-
written
• Requires great game design, not for
everyone
- Slide 9: DM / PM
• Somewhat set narrative
• Dungeons and Dragons, ARGs
• Can react to player actions...
• ...but requires real-time responses
• Not replayable or scalable for personal
experience
• Sort of on rails
- Slide 10: Designing Stories
• Interactive stories that aren’t games or
CYOA
• Still on rails
• Google Maps - see context, pacing of story.
Play around with medium. Different views,
overlays.
• Interaction and presentation must be
designed
- Slide 11: What do you think?
• More ideas for story types?
• Which do you like?
• Which are most promising?
• www.wetellstories.co.uk
• www.mssv.net