Slideshow transcript
Slide 1: The Power of Free To Play
Slide 2: Adrian Crook adriancrook@gmail.com www.FreeToPlay.biz
Slide 3: “Free” In the Real World
Slide 4: Free To Poop No cost to public or taxpayers Providers recover costs/profit via ads on exterior
Slide 5: Free To Rock Download only launch Free / Name Your Price 40% conversion $3M revenue Still debuted at #1
Slide 6: Free To Fly Nearly free, 5€ flights across Europe Airline derives revenue from cargo, incidentals, etc
Slide 7: Back to games…
Slide 8: What is Free To Play? NOT a genre NOT a platform Numerous revenue models Players play without paying Increased player base allows for alternate monetization
Slide 9: KartRider 160M users world-wide
Slide 10: Runescape $60M annual revenue
Slide 11: Webkinz 7M unique users per month 340% growth in 1 year
Slide 12: Club Penguin Bought by Disney for $700M
Slide 13: All Eyes On Free The Battle for Attention NPD: 91% of kids PC Online gaming = f2p
Slide 14: Current F2P Revenue Models
Slide 15: Virtual Item Sales Unlimited ARPU – users decide ceiling Value drivers Rarity/price Visibility Dual currency systems Attention-based Real money-based Basics 5-10% conversion rate Functional, decorative, consumeable, etc
Slide 16: Merchandise Barbie Girls 9.5M users in 9 months Webkinz $20M retail in 24 months Maple Story CCG
Slide 17: Information Sale Food Fight Surveys for Vcash Potential 36K users daily Avg 2 surveys/user 25c per survey $18K/day ANNUAL: $6.6M
Slide 18: Other Revenue Models Advertising Banners, PPC, Video, Sponsored Items Auctions/Player Trades Live Gamer, Entropia, Station Exchange Subscription Tiers RuneScape, Club Penguin, DR Event/Tournament Fees Shot Online (Golf), Ultimate Baseball Real Estate/Land Use Fees SL, Entropia Affiliate TrialPay, $uperRewards Donations Kingdom of Loathing More on www.freetoplay.biz
Slide 19: Looking Forward…
Slide 20: F2P Design Tips Respect the free players! Support integrated graphics Be browser-based (or small dl) Offer regional payment systems Provide short compulsion loops Defer user sign up
Slide 21: F2P Growth Challenges Virtual property Linden v Bragg Slow broadband 6mbps US vs 45mbps Korea Rising dev costs Battlefield Heroes
Slide 22: F2P Growth Challenges Second Life slowdown Electric Sheep layoffs; UX issues Secondary markets IGE; unsanctioned item sales Kids-only games NPD: After 18, kids leave F2P
Slide 23: F2P Trends & Opps New F2P platforms: social networks, iPhone $upercash, EA Blueprint Breaking down the walled garden model Metaplace, WoW Armory, DR Char AP NPD top sellers as F2P games “We’re looking at the sort of game that five, six or seven years ago, they would have been putting in a box and selling on retail shelves. With the new technology, we can deliver this through the browser.” – Mark Faulkner, Jagex
Slide 24: Adrian Crook adriancrook@gmail.com www.FreeToPlay.biz



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