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EvolutionTechnology has Evolved, Have you?Christopher J. Luise, Executive Vice President
Is making us stupid?**Nicholas Carr, The Atlantic, July 2008
Thetransformation ofthe leader
“As a business becomes increasinglydistributed and virtual in nature, what kindsof leaders might emerge and what attribute...
Last Week100 million Americans30 Years OldAverage Age22 Hours7.5 Million
“… a game, with apurpose”
The Games (MMOG)Thousands of players interact, collaborate and competein a virtual world with high complexity and uncertai...
Evolution of the Next Leader?
The demise of command and control?
Leadership Evolution‘60’s and 70’s If decision isunimportant, andsubordinates accept it isnot critical, then autocraticde...
Sloan Leadership ModelVISIONINGRELATINGINVENTINGSENSEMAKING
Visioning• Describingdesired futurestate• Connectinggoals topersonalvalues• Painting apicture of thefutureSensemaking• Var...
BLUF:Leadership model of the future remains, butnew leaders emphasize different components
Relating+InventingSensemaking+Visioning
Emerging ThemesCollaborating & Social“Can not win unless team wins”Practice, Practice, Practice
Relating &Inventing “Guild” (group) leaders Recruitment is crucial Avatars create illusions Winners understand theyare...
Leadership AttributesUnusual in business - Common in games1. Happens fast2. Leadership is often temporary With few expect...
Embracing The Digital NativesAlways “on”• Lines between business andpersonal blur furtherTools are cheap, instant• Work an...
Implications for us- Do collaborative tools and policies exist?- “Management by walking around” – Tools to provideimpact t...
Implications for us- In games, finding people is instantaneous – Social mediaprovides same capabilities today. Is it integ...
Expectations – v4Transparent, collaborative andparticipative organization“Leadership v4” qualities:innovative, information...
“… a game, with apurpose”… neverunderestimate thepower of FUN
TALK TO ME@ITWithValue@TechWorxcluise@goADNET.com@ChristopherLuise
@ADNETTech #WorkSmart@ADNETTechnologiesLLC@ADNETTechnologiesInc
Technology Has Evolved: Have You?
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Technology Has Evolved: Have You?

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The operations we lead today are far different from the ones most academic institutions
prepared us for. Our workplaces were once safely confined to the constraints of the office: the board room, the corporate phone and the physical desk with its Formica tabletop. Today, anywhere in the world with an internet connection can serve as an office, and our data flows freely across unknown networks. In fact, our employees bypass corporate IT for most services that were once internally controlled - and why wouldn’t they when they can invest 30 seconds downloading a free app that gets the job done?

It’s easy to blame the technology for getting in the way of our jobs. But technology has evolved because we as consumers are always eager for better, faster and smarter machines. People have been dreaming about futuristic devices like smartphones and tablets since the dawn of the Space Age. We still don’t have flying cars, but we have computers in our pockets that are more powerful than the first mainframes - isn’t this exactly what we’ve always wanted?

The problem is not technology; it’s us. Technology has evolved beyond the boundaries of our laws and policies, and we haven’t been able to keep up. Now, as people who have grown up in the digital age are entering the workforce for the first time, they are making demands that we are not always prepared to manage. So how do we reconcile our need for security and control with our desire to remain flexible and competitive?

Former Global CIO Christopher Luise will talk about these issues, and about the concept of the “new leader” that they have inspired - one that can apply fundamental business principles within the pace of a global economy. If we learn how to harness the power of creative minds, new technologies and a geographically dispersed workforce, we can create some of the best places to work and the most trusted firms in the market.

Presented By: Christopher J. Luise, Executive Vice President, ADNET Technologies, LLC
Christopher Luise has over 20 years of experience and proven leadership in global business and information technology operations. He worked for over 13 years driving innovative, technologybased solutions in the U.S., Europe, Latin America, and Asia
as group CIO and later CEO for a public global financial services corporation. Today, Christopher is the Executive Vice President of ADNET Technologies, LLC, and serves as technology advisor for many organizations in the Greater Hartford region.

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Transcript of "Technology Has Evolved: Have You?"

  1. 1. EvolutionTechnology has Evolved, Have you?Christopher J. Luise, Executive Vice President
  2. 2. Is making us stupid?**Nicholas Carr, The Atlantic, July 2008
  3. 3. Thetransformation ofthe leader
  4. 4. “As a business becomes increasinglydistributed and virtual in nature, what kindsof leaders might emerge and what attributeswill they have?”– IBM GIO v2.0
  5. 5. Last Week100 million Americans30 Years OldAverage Age22 Hours7.5 Million
  6. 6. “… a game, with apurpose”
  7. 7. The Games (MMOG)Thousands of players interact, collaborate and competein a virtual world with high complexity and uncertainty.In real time.No clear beginningNo clear endNo set scheduleNo formal hierarchy
  8. 8. Evolution of the Next Leader?
  9. 9. The demise of command and control?
  10. 10. Leadership Evolution‘60’s and 70’s If decision isunimportant, andsubordinates accept it isnot critical, then autocraticdecision is appropriate If decision isimportant, the leader lackessential information andsubordinates acceptance iscritical, then groupdecision prevails80’s - 2000’s Evolution to traits, behaviors andsituational responses(transactional, autocratic, laissez-faire, participative, etc…) i.e.: Charismatic leadersmotivate commitment andunusual effort by: Articulating appealing vision torelate to shared values Communicates high expectations Expressing self confidence infollowers** The Future of Work, Harvard Business School Press
  11. 11. Sloan Leadership ModelVISIONINGRELATINGINVENTINGSENSEMAKING
  12. 12. Visioning• Describingdesired futurestate• Connectinggoals topersonalvalues• Painting apicture of thefutureSensemaking• Varied typesand sources ofdata• Seeing theworld in newways• Checkinginterpretationswith others• Small-scaleexperimentsRelating• Tries tounderstandothersperspectives• Articulatingyour point ofview• Buildingrelationshipswith differentkinds of peopleInventing• Thinking ofwho, whatwhen and how• Trackingprogress andovercomingobstacles• Not assumingpast ways arebest• New ways ofdoing andorganizingSloan Model in Brief
  13. 13. BLUF:Leadership model of the future remains, butnew leaders emphasize different components
  14. 14. Relating+InventingSensemaking+Visioning
  15. 15. Emerging ThemesCollaborating & Social“Can not win unless team wins”Practice, Practice, Practice
  16. 16. Relating &Inventing “Guild” (group) leaders Recruitment is crucial Avatars create illusions Winners understand theyare people Relationships involve selfdisclosure And more important thanrewards Balancing “good for all” Focus on execution Invent incentives Sensemaking is distributedand occurs quickly Visioning usually part ofnarrating Both important in virtualworlds, not gamesSensemaking &Visioning
  17. 17. Leadership AttributesUnusual in business - Common in games1. Happens fast2. Leadership is often temporary With few expectations Good leaders are also good followers Usually volunteers3. Risk taking encouraged Quick changes in strategy4. Practice is plentiful For groups and individuals
  18. 18. Embracing The Digital NativesAlways “on”• Lines between business andpersonal blur furtherTools are cheap, instant• Work and lead anywhere• Comms, collaboration, co-operation and productionno longer tied to brick andmortarCreative & curious bunch• Gaps to older workers needto be bridged• Overreliance on technologyand lack of social skillshinder leadership roles -todayPower shift• Sharing information(positive and negative!)instantly.• Practical guidance neededto insure integrity andsincerity – Digital Wisdom?
  19. 19. Implications for us- Do collaborative tools and policies exist?- “Management by walking around” – Tools to provideimpact to instant relationship check-ins- Quick switch between public and private channels –Texting each other during a meeting????
  20. 20. Implications for us- In games, finding people is instantaneous – Social mediaprovides same capabilities today. Is it integrated into yourmodel?- “Pings” on a map direct your team, but the role of the AARbecomes increasingly important. Do you have a map?AAR? Annual performance reviews don’t count.- Does “Always On” just mean “after 5”? Imagine the vastenergy, effort and creativity – Can work and playcoexist, or is this an impact on “professionalism”? Fun.But different.
  21. 21. Expectations – v4Transparent, collaborative andparticipative organization“Leadership v4” qualities:innovative, informationsharers, intuitive, trusting, team-and task-oriented.
  22. 22. “… a game, with apurpose”… neverunderestimate thepower of FUN
  23. 23. TALK TO ME@ITWithValue@TechWorxcluise@goADNET.com@ChristopherLuise
  24. 24. @ADNETTech #WorkSmart@ADNETTechnologiesLLC@ADNETTechnologiesInc

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