Interactive Data Visualization with Tangible User Interface

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The slide looks into describing data visualization from an art perspective to communicate the research findings regarding how temperature changes affect the life of coral.

A tangible user interface is used to interact with the data to create an engaging experience for the audience of the artwork.

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  • http://www.informationisbeautiful.net/2009/how-safe-is-the-hpv-vaccine/
  • Aaron Koblin
  • Interactive Data Visualization with Tangible User Interface

    1. 1. INTERACTIVE DATA PresentationVISUALIZATION WITH by Phil Gough & TANGIBLE USER Adityo Pratomo INTERFACE
    2. 2. ABOUT US Research Project: Reefs on The Edge Part of MIDEA program Look to communicate coral lifespan vs change in stea temperature
    3. 3. MOVIE DEMO
    4. 4. DATA SOURCE Erika Woolsey (marine biologist) research Findings of research Complex data Reducing the data to present
    5. 5. VISUALIZATION APPROACH Approaching visualisation:  Scientific Perspective  Design Perspective  Art Perspective
    6. 6. DESIGNED AND ARTISTIC DATA VISUALISATION
    7. 7. HPV Vaccine VisualisationShows relationship to change a decision
    8. 8. WHY ART? Neuroscience  Logic vs Limbic  Changing behavior by associating facts with feelings
    9. 9. ART-SCIENCE COLLABORATION
    10. 10. TANGIBLE USER INTERFACE (TUI) Purpose for Reefs on The Edge:  Create a unique and engaging way in exploring the data  Promote social experience between users
    11. 11. TANGIBLE USER INTERFACE CONCEPT Using natural human motoric as a way to control Interface beyond the world of Window, Icon, Menu and Pointers (WIMP) Giving physical form to an underlying data information
    12. 12. RESEARCH OUTPUT: OVERVIEW Interactive Data Visualization with Tangible User Interface
    13. 13. DEVELOPMENT
    14. 14. DEVELOPMENT Visualization: Processing  Simulating coral spawn and coral grow
    15. 15. DEVELOPMENT Tangible Objects: Arduino, Xbee, Reactivision marker Arduino: Control light Xbee: communicate wirelessly with computer through serial port Marker: tracked by the computer (object ID & rotation angle) to control the animation
    16. 16. DEVELOPMENT Table  Webcam with IR filter  Projector, 2 mirrors, 180 IR LEDs
    17. 17. ENGAGING THE AUDIENCE Three stages of interactions: Invite Touch Rotate Initial color Color change Animation changes
    18. 18. USER TESTING AT WEB DIRECTIONS SOUTH 2011 Key findings:  Easy understandable interaction  Need more responsive feedback from the system
    19. 19. EXHIBITION AT SENTIENT
    20. 20. FUTURE EXHIBITION: THE VERGE GALLERY Attract::Relate::Sustain 1 – 9 December 2011
    21. 21. Q&A Phil Gough  E: phil.j.gough@gmail.com  W: www.pgcreative.net  Tw : @dramas_5 Adityo Pratomo  E: pratomo.adityo@gmail.com  W: www.adityo.net  Tw : @kotakmakan

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