Madison College ACE Meeting 2012

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  • Peter Norvig – 6:12Vision of Students 1:23 then stop – Michael Wesch – University of Kansas
  • Nmc.org3:13 minutes
  • List apps in MC ConnectNote phase 2 modules1 year or less
  • 1 year or lessiPads in Anatomy labShare a few items from the Horizon Report pg. 16-17256 – Steve Noll – social media – Marketing
  • http://youtu.be/LV-RvzXGH2Y - up to 3 minutes – Mike Matas: A next-generation digital bookhttp://www.youtube.com/watch?v=nuHuotsUxyEStart at 1:29
  • 2-3 yearsProponents underscore the productive role of play, which allows for experimentation, the exploration of identities, and even failure.P. 19 Horizon reportSoftChalkLearning Objects – merlot.orghttp://libguides.madisoncollege.edu/newmedia http://www.albany.edu/news/19508.php?WT.svl=imageGreat simulations already in play in Health, Protective services and other areas of the College – game-based learning adds another dimension
  • 2-3 yearsMention we use Cognos and data cubes already – The College is already doing some of this – Learning Analytics takes it to an even more granular level putting data on classroom learning into the hands of the faculty to achieve the above goal.University of Maryland - BaltimoreBlackboard Analyticshttps://learningcatalytics.com/Give examples from p. 24-25 Grade Discrepancy Projecthttp://www.youtube.com/watch?v=ITlUrf1EVNs&feature=youtu.behttp://www.blackboard.com/Platforms/Analytics/Products/Overview.aspx
  • 4-5 yearsGesture-based devices are already commonplace.Tapping or swiping a finger across a screen is the waymillions of people interact with their mobile devicesevery day. The screens for the iPhone and iPad, andAndroid-based tablets and smartphones, for example,all react to pressure, motion, and even the number anddirection of fingers touching the devices. Some devicesreact to shaking, rotating, tilting, or moving the devicein space.
  • My new phone can sense if I’m looking at it and will stay awake / screen will stay on.Gesture based and voice based i.e. Siri – Apple’s iPhone 4LG and Samsung recently announced “smart” televisions equipped with both gesture and voice control. Researchers and developers are gaininga sense of the cognitive and cultural dimensions of gesture-based communicating, and the full realization of the potential of gesture-based computing within higher education will require intensive interdisciplinary collaborations and innovative thinking about the very nature of teaching, learning, and communicating.
  • go.nmc.org/bnikw
  • go.nmc.org/edaichttp://www.tii.se/projects/autopsy
  • 4-5 years
  • Making objects findable on the internetgo.nmc.org/jvhzg
  • http://ocw.mit.edu/index.htmKahn Academy – a free world-class education for everyone anywhere - http://www.khanacademy.org/http://www.oercommons.org/courses/material_types/textbooks?gclid=CNWbm9v4x7ECFcS8KgodnVsAZAhttp://openlibrary.org/http://www.merlot.org/merlot/index.htmhttp://collegeopentextbooks.org/
  • Kahn academyLecture capturehttp://en.wikipedia.org/wiki/List_of_video_hosting_websites
  • How is this linking to you and what you are doing in your school?As we seek to scale these things up? What’s the best way to find out about what’s going on, how to best pilot and get this out to faculty?
  • Madison College ACE Meeting 2012

    1. 1. Learning Open Spaces Content eTexts Game-based Learning 21st Century GestureMobile Apps Teaching & Based Learning ComputingTablets Streaming Media Learning Analytics Badges
    2. 2. Peter Norvig: The 100,000-student Vision of Students classroom Beloit College The Mindset List 2015
    3. 3. Horizon ReportNew Media Consortiumnmc.org
    4. 4. Mobile Apps MCiTranslate Star Walk 5 Connect Relevance for teaching, learning , or creative inquiry
    5. 5. And Tablets
    6. 6. Interactive eTexts
    7. 7. Game-Based Learning• Game-Based learning reflects a number of important skills higher education institutions strive for their students to acquire: collaboration, problem solving, communication, critical thinking, and digital literacy.
    8. 8. Learning Analytics• The goal of learning analytics is to enable instructors and institutions to tailor educational opportunities to each student’s level of need and ability in close-to- real time. Watch Dr. Freeman Hrabowski, President of UMBC, speak about UMBC’s success with data analytics.
    9. 9. Gesture-based ComputingThe idea that simple gestures andnatural, comfortable motions can be used tocontrol computers is opening the way to a host ofinput devices that look and feel very differentfrom the keyboard and mouse — and that areincreasingly enabling our devices to infermeaning from the movements and gestures wemake.
    10. 10. Commercial Productson the Market • Kinect • Wii
    11. 11. Art and Fashion Design. Created by students at BallStateUniversity, “Morp Holuminescence” uses body gestures to adjust thelight in a room for optimal viewing results. Designed for use in thefashion industry, the system offers an integrated lighting and sensorsystem.
    12. 12. Science and Medicine. Researchers at Norrkoping Visualization Centre and the Centerfor Medical Image Science and Visualization in Sweden have created a virtual autopsyusing a multi-touch table. Detailed CT scans are created from a living or dead personand transferred to the table where they are manipulated with gestures, allowingforensic scientists to examine a body, make virtual cross-sections, and view layersincluding skin, muscle, blood vessels, and bone.
    13. 13. Network-aware smart objects that connect the physical world with theworld of informationTHE INTERNET OF THINGS
    14. 14. A smart object has 4 key attributes:• it is small, and thus easy to attach to almost anything;• it has a unique identifier;• it has a small store of data or information; and• it has a way to communicate that information to an external device on demand
    15. 15. Finding physical objects such as referencematerials, household goods, or sportsequipment could become as easy as findinginformation is now. The idea of tiny chips that communicate their location and other information raises evident questions about privacy and security, and the time when we will see them commonly used in educational settings is still distant, but smart object technology promises to transform the way we perceive and interact with physical objects – in time.
    16. 16. Objects that are findable on the InternetAttendance. Northern Arizona University isusing student cards that are embedded withRFID tags to track their class attendance. This ishelping professors who teach large classes byautomating a once manual process.
    17. 17. In the classroom, IP-addressable projectors canalready stream the slides or videos professors aresharing so that students who could not physicallyattend class can view the presentations andlecture materials from wherever they are.Similarly, small smart sensors placed instudy rooms around campus buildings couldprovide real-time updates on the occupancyof the rooms via the network.
    18. 18. Learning spaces
    19. 19. Open Content
    20. 20. What do YOU think?• From what you have just seen what struck you? What are you most excited about and why?
    21. 21. Andrea Deau Academic Services Director – Technology Service Madison College adeau@madisoncollege.eduhttp://www.slideshare.net/adeau/madison-college-ace-meeting-2012

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