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Collaborative Learning Spaces
 

Collaborative Learning Spaces

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"Collaborative Learning Spaces: Methods, Ethics, Tools, Design." Great Plains Alliance for Computers and Writing Conference. North Dakota State University, Fargo, ND. October 2010.

"Collaborative Learning Spaces: Methods, Ethics, Tools, Design." Great Plains Alliance for Computers and Writing Conference. North Dakota State University, Fargo, ND. October 2010.

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  • More specifically, I am interested in the role of distributed learning and open source production processes in contemporary pedagogical and professional communication contexts. Whether through crowd-sourcing, open source organizational strategies, or real-time data mining, emerging information economies and technologies increasingly produce value by leveraging large scale aggregations of relatively disparate and fragmented individual actors and actions. My research argues that these large scale social and information processes are salient and instructive for the micro-physics of team work, localized projects, and even the composition classroom. Whether at the level of the individual or a community of learners, knowledge is produced through reshaping of our common spaces and re-articulating of our common interfaces for composing ourselves, each other, and the world.
  • My research argues that these large scale social and information processes are salient and instructive for the micro-physics of team work, localized projects, and even the composition classroom. Whether at the level of the individual or a community of learners, knowledge is produced through reshaping of our common spaces and re-articulating of our common interfaces for composing ourselves, each other, and the world.

Collaborative Learning Spaces Collaborative Learning Spaces Presentation Transcript

  • Collaborative Learning Spaces
    Methods, Ethics, Tools, Design
  • Abram Anders
    University of Minnesota Duluth
    adanders@d.umn.edu
    GPACW Fall 2010
  • Emergent Spaces
    Demand Side
    Professional Environments: collaborative, networked, just-in-time
    Information Workers: new media skill sets and flexible adaptation to new tools and contexts for cooperative action
  • Emergent Spaces
    Supply Side
    Institutional Values: online learning, non-traditional network communities
    Pedagogical Innovation: technology and cooperative learning, Open Education, Connectivism, COINs, etc.
  • Emergent Spaces
    Personal Motivation; Situated Innovation
    Research Interests: new media, open source, rhetoric, and professional communication technologies
    Service Learning: University online learning initiative, College-level team and group-work initiative
  • Emergent Spaces
    Social media, crowd-sourcing, collective intelligence
    Composing common spaces and shared interfaces
    Ethical and practical challenge for the immediate future
  • methods
    Best practices for collaboration and technology-use
  • Criticisms of Group-work
    Student Feedback
    Waste of time, too unfocused
    Too complicated and/or inefficient;
    Mismatched goals and/or abilities
    Social loafers vs Dutiful achievers
  • Group-work goes wrong
    Pooled work; group structure is non-essential
    Homogeneous membership: dynamics for invention are weak
    Heterogeneous motives and/or weak management: goals and processes are unclear or underdeveloped
  • Best Practices for Groups
    Shared Purpose, Goals, Interests
    Interdependence and Mutual Accountability
    Make work relevant, competitive, evenly distributed
    Structured Processes: Group Contracts, Peer Evaluations, Group and Individual Assessments
  • Achieving Purpose
    Daniel Pink, “Drive”: simple incentives are counter-productive
    Autonomy, Mastery, Purpose
    Make profit motive and purpose motive congruent
  • Purposeful Group Learning
    Tragedy of commons = higher order purpose; making the best of a bad situation
    Need to get “self-interest” out of the way; better higher order purpose
    Must make project/process purpose congruent with grade incentives
  • Similarly, Technology
    Avoid redundant, irrelevant, over-complicated, needless proprietary
    Usability (and accessibility): Effective, Efficient, Engaging, Error Tolerant, Easy-to-Learn
    Specific tools are too often solutions in search of a problem
  • Ethics
    Values for Technological Commons
  • Values for Learners
    Students who are engaged, interested, challenged, motivated
    Autonomy: choice, immediate action, 3rd person play
    Mastery: activity-specific goals for skill development (intrinsic)
    Purpose: long-term objectives; continuing value; community investment
  • Collaborative Commons
    Facilitate connections and create common ground between:
    Pedagogical Goals and Opportunities
    Technological Tools and Applications
    Collaborative Processes
    Engage the unique challenges of situated learning communities
  • Composing Ethical Commons
    Common Purpose
    Develop sustainable processes of innovation
    Develop sustainable communities of learners
  • Composing Ethical Commons
    Immediate Value
    Overcome pedagogical challenges
    Achieve emergent goals/objectives
  • Tools
    Examples and Applications
  • Building a Better Bullet Point
    Resume Draft-work
    Open Source process
    Typewith.me
    Unique challenges: self-representation; rhetorical sensitivity; writing process
  • Crowd-sourced Editing
    Editing business correspondence
    Assembly line: identify, rewrite
    Microsoft Word
    Unique challenges: first author inertia; “pretty-good”-isms; achieve action bias in revision
  • Design
    Putting it TOGETHER; Iterative development
  • Collaborative Service Learning
    Inspiration
    Implementation
    Iterative Development
  • Inspiration
    Overcome traditional zero-sum “coverage v group” work problem
    Students teach each-other
    Build connections between successive generations of students
    Practical knowledge developed by students for students
  • Implement
    Best Practices
    autonomous results: products and assessment
    interdependently structured processes for invention, distribution, and performance
    Utopian impulse must be matched by pragmatic application
  • Iterative Development
    1 ed. Basic Assignment; Teamwork Instruction; Screencast Capture
    2 ed. Group Selection; Work Roles
    3 ed. Commissioned Assignments; external (local) clients
    Future: Web-based deliverable for public portal site, videos with abstracts and supporting references
  • Creating Collaborative Environments
    Purposeful, Interdependent, Group Processes
    Highly Structured Interfaces and Infrastructures for Learner Practices
    Scaffolding and Iterative Development for Learners and Curriculum
  • Summary Outline
    1) formulate an Ethics: identify stakeholder goals, values, and formulate outcomes;
  • Summary Outline
    2) choose appropriate Tools: consider institutional/contextual affordances, consider issues of usability and integration;
  • Summary Outline
    3) outline a Design: strategically integrate writing, technology, and collaboration knowledge and skill sets, employ scaffolding, regular reinforcement, and achievable expectations;
  • Summary Outline
    4) review, revise, Redesign: always try something new, expect to improve, iteration is the key.