Discuss Design Without Losing Your Mind

7,354 views
7,003 views

Published on

This is an updated version of Discussing Design: The Art of Critique.

We’ve all struggled at times in sharing our designs with teammates and stakeholders and collecting feedback on them. The comments we receive can seem to more about personal preference or indicate some misalignment of goals and vision for the project.

Our ability to critique and to facilitate critique with others speaks directly to the quality of these conversations. Designers frequently complain about the quality and uselessness of the feedback they are given, but we rarely take a step back and examine how to collect useful feedback and make our discussions around our designs more productive.

With this talk we look deeper into the various aspects of critique, not just as an activity for collecting feedback, but as a key skill in our ability to communicate and collaborate. We examine the language, rules and strategies for critique and provide participants with takeaways that can immediately be put to work to create a useful, collaborative environment for discussing designs.

Published in: Design
0 Comments
23 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
7,354
On SlideShare
0
From Embeds
0
Number of Embeds
615
Actions
Shares
0
Downloads
148
Comments
0
Likes
23
Embeds 0
No embeds

No notes for slide

Discuss Design Without Losing Your Mind

  1. 1. DISCUSSDESIGN Without Losing Your Mind Adam Connor EXPERIENCE DESIGN DIRECTOR Aaron Irizarry PRODUCT DESIGNER
  2. 2. Conversations can hurt Something about pain in conversations.
  3. 3. The new Spotify design is perhaps even worse than the old Spotify design. The visual hierarchy and underlying IA are terrible. I would never use this. I don’t like the layout. We should make that a dropdown instead of radio buttons. This is terrible. I have no idea what the lines mean. We're disappointed in this solution. We're going to have our own designers come up with one. I like the paper form better. None of this is what I asked for. Here is a rewrite. My intention is to sharpen the language, make it more precise. Looks ugly. Make it pretty. What. The hell. Is this? Make it look more like SharePoint. What kind of company shuts down a much-loved service like Google Reader but keeps the vegetative Google Plus? I'm just not feeling it. I don't know what, but It doesn't have enough spunk. The wireframes are still not answering our problem and are not providing enough an easier solution for the page. No. That won’t work. What if we do it this way... it isn't right yet. Just needs to be more innovative. Change the order of the screens so that the 3rd and first one are switched. It needs more flululululuh!! It’s laid out too much like [popular service]. We should be different.
  4. 4. The new Spotify design is perhaps even worse than the old Spotify design. The visual hierarchy and underlying IA are terrible. None of this is what I asked for. We should make that a dropdown instead of radio buttons. What. The hell. Is this? Here is a rewrite. My intention is to sharpen the language, make it more precise. Change the order of the screens so that the 3rd and first one are switched. No. That won’t work. What if we do it this way...
  5. 5. Critical thinking
  6. 6. Critique
  7. 7. There are two facets to critique: Giving & Receiving
  8. 8. There are two facets to critique: Giving & Receiving INTENT At their foundation is
  9. 9. Giving critique with the wrong intent is self focused.
  10. 10. Giving critique with the right intent is objective focused.
  11. 11. When giving critique... Use a filter. Gather initial thoughts and reactions. Revisit them in the right context.
  12. 12. When giving critique... Don’t assume. Find out the reason behind thinking, constraints or other variables.
  13. 13. When giving critique... Don’t invite yourself. Get in touch and ask to chat about the design.
  14. 14. When giving critique... Lead with questions. Show an interest in their process.
  15. 15. When giving critique... Talk about strengths. Critique isn’t just about the things that aren’t working.
  16. 16. Receiving critique with the right intent takes humility and restraint.
  17. 17. When receiving critique... Remember the purpose. Critique is about understanding and improvement, not judgement.
  18. 18. When receiving critique... Think before responding. Do you understand what the critics are saying?
  19. 19. When receiving critique... Participate. Analyze your proposed solution with everyone else.
  20. 20. When receiving critique... Set the foundation. Use prior agreements and objectives to get everyone on the same page.
  21. 21. A simple plan.
  22. 22. What was the creator trying to achieve?
  23. 23. What was the creator trying How did they try to to achieve? achieve it?
  24. 24. What was the creator How didto achieve? to trying they try How effective were achieve it? their choices?
  25. 25. What was the creator How did they try to trying to achieve? How effective were achieve it? Why their choices? is or isn’t what they did effective?
  26. 26. Standalone Critiques Design Reviews Collaborative Activities
  27. 27. A few things to keep in mind...
  28. 28. The Rules 1 Avoid problem solving. 2 Everyone is equal. 3 Everyone is a critic. 4 The designer is responsible for next steps.
  29. 29. Set the right foundation.
  30. 30. Set your foundation with... Personas User Archetypes that describe their average behaviors, goals, expectations, knowledge, etc.
  31. 31. Set your foundation with... Goals Desired, measurable outcomes of the user interacting with the product or service. Can be user oriented, business oriented or both.
  32. 32. Set your foundation with... Principles Desired qualities or characteristics of the final solution.
  33. 33. Set your foundation with... Scenarios Short narratives that the describe the desired behaviors, thoughts, reactions, emotions, etc. of the user as they move through a particular flow or use case.
  34. 34. Standalone Critiques Design Reviews Collaborative Activities
  35. 35. Critique is about iteration and improvement. So long as you’re looking to improve on whatever it is you’re doing, you’ve got an opportunity for critique.
  36. 36. Who gets an invitation?
  37. 37. Start things off on the right foot. Illustration by: Hugo A Sanchez
  38. 38. Facilitating critique Critique Goals Direct Inquiry Active Listening Six Thinking Hats Round Robin & Quotas Facilitators
  39. 39. Yes. You will meet difficult people.
  40. 40. What comes next?
  41. 41. Standalone Critiques Design Reviews Collaborative Activities
  42. 42. Design Reviews have their challenges.
  43. 43. Solving the review problem Take control. Recap objectives. Pretend you’re dealing with difficult people. Don’t rely on them for critique.
  44. 44. Standalone Critiques Design Reviews Collaborative Activities
  45. 45. The ever popular brainstorm Artist Unknown
  46. 46. Divergent Thinking Critique Convergent Thinking
  47. 47. Critique is at the core of collaboration.
  48. 48. Thanks! Aaron Irizarry PRODUCT DESIGNER THISISAARONSLIFE.COM AARON@THISISAARONSLIFE.COM @AARONI Adam Connor EXPERIENCE DESIGN DIRECTOR ADAMCONNOR.COM ADAM@ADAMCONNOR.COM @ADAMCONNOR For more thoughts on critique, communication and collaboration, check out: discussingdesign.com | @DiscussingD

×