Collaborative Reflection And Voting

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    Notes on slide 1

    And here’s the overall structure of the prototype system. As you can see it starts with same year peer-learning sessions for year 1 and 2 students. The intersection of the concerns expressed by the 2 year groups the constructs the agenda for the cross-year peer mentoring session to follow. The main idea is that it is cooperative in the way concerns are discussed rather than tutor-led in style.

    University in the North of England, Health Sciences Level 1 and 2. Tutors concerned about lack of reflection and failure to recognise peers as a resource for learning

    University in the North of England, Health Sciences Level 1 and 2. Tutors concerned about lack of reflection and failure to recognise peers as a resource for learning

    Matters because these are facilitators of dialogue and milestones in the discussion protocol that choreographs interaction at small group and plenary levels

    Unlike many PAL schemes that require mentors to record interpretations of the session or get students to summarise the session manually, this EVS based session was particularly interesting because the conversations and voting generated visuals of the range of concerns and how widely they were felt. In addition, it was possible to put the visuals of 2 different votes together to show the level of change over time or as a result of interaction with mentors. The tutors also felt compelled to comment on this hybrid as the first time it had been possible to show the level of change that the students had undergone. Before the tutors told them they had come a long way but it felt more like a story. This time the tutors were able to say that this was something that the students had generated so they couldn’t really dispute the implied messages as it had all happened in the same session. These artefacts are a major by-product of reflective conversations and more study is required to understand the impact and potential of them for all stakeholders.

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    Collaborative Reflection And Voting - Presentation Transcript

    1. Collaborative Reflection using Voting Technology Presentation of current thinking about PhD Nicholas Bowskill Faculty of Education University of Glasgow Email: nicholasbowskill@gmail.com
    2. Background
      • 4yr Interdisciplinary PhD Project
        • Education, Psychology and Computing Science
      • Kelvin Smith Scholarship
        • Technology and Discussion Project
      • Original Proposal
        • Student-generated questions and peer learning using voting technology
        • Personal background of networked learning communities
    3. PDP and Reflection
      • PDP, CPD and reflection = a task allocated to individuals
        • Outside the social world it seeks to explore
        • Can be boring, performative or difficult
      • PDP, CPD and reflection = individuals writing
        • Misses the student voice and dialogue
      • Participation needs an awareness & understanding of the community and the concerns within
      • Socialisation needs interaction and conversations
    4. Early Prototype System: 3-Session Structure Peer - Learning Peer-Mentoring 2. Year 1 Session No EVS Voting by Show of Hands 1. Year 2 Session 2hrs with EVS Recruited 6 Volunteer Mentors 3. Combined Session With EVS and 4 Common Topics from Sessions 1 & 2 Peer - Learning
    5. Learning-Design
      • Discussion Protocol
        • To structure reflective conversations
        • Past, present and future reflection
        • To generate a view of collective concerns
      • Voting technology
        • To visualize the co-construction
        • To visualize the results of generative dialogue
        • To create artefacts (student-generated materials) that can be re-used, shared or re-purposed
    6. Research Design - Case Study 1
      • University in the North of England, Health Sciences Level 1 and 2 students. Tutors concerned about lack of reflection and failure to recognise peers as a resource for learning
      • Key Variables
        • Session 1: Technology and Protocol
        • Session 1A: Focus Group for mentors
        • Session 2: Protocol Without Voting Technology
        • Session 3: Voting Technology + Different Protocol
      “ A brilliant, feel good experience, where it seemed both groups got much from each other ” [Yr2 Student in Case Study 1]  
    7. Research Design - Case Study 2
      • University in Scotland, Science Level 1 and 2 students. Tutors concerned about lack of interaction in induction
      • Key Variables
        • Session 1: 50+ L2 students texting group choices
        • Session 1A: Focus Group for mentors
        • Session 2: c.400 students from L1 over 2 sessions
        • Session 3: Used 2 different group formats for cross-year interaction: break-out sessions and all in one room
        • Different data-display formats used
      " The first sign of hope I've seen for the education system so far ." [Level 2 Mentor]
    8. Data-Display Formats and the Reflective System
      • Educational Applications of voting technology uses histograms or bar charts
        • Displays how many did or didn’t get the correct answer
      • Case Study 1 Session 1 used pie-charts
        • Shows quantified items in relation to each other
        • AND easier to read
        • AND easier to re-purpose and group
        • "The use of the pie chart is quite popular, as the circle provides a visual concept of the whole (100%)"
        • [Statistics Canada]
      • Case Study 2 used Group-Likerts
        • Shows where the opinions of a group reside
        • Quantifies each concern
        • Harder to read at a glance
        • Harder to re-purpose and to group
    9. Artefacts in the Reflective System
      • Session 1 created artefacts as a display of voting results
      • These were grouped in the session
        • Showed change in quantified concerns over a 12 month period
      • There were re-used in session 3
        • Formed the agenda/structure for interaction
      • These were grouped in session 3
        • 2 rounds of voting before and after discussion
        • To show the impact of the interaction with peers and mentors
      • Artefacts are also created in session 2
        • These show the building phase (also important)
        • But not 100% participation in voting
    10. Grouping Artefacts (Case 1,Session 1 - Votes 1 & 2)
    11. And PDP?
      • Recording Achievement at class or year-group level?
      • Social portfolios?
      • Thinking at a class-level
      • Re-conceptualizing development to reflect and incorporate social world of learning
      • Supports development of discourse
      • Supports socialization
      • Participative approach to development as part of a conversational community
      • Sharing of concerns and solutions
      • From the perspectives of those involved (situated)
      • Feeds into a future networked database of artefacts to support reflection at every level in the system
    12. Lastly, Voting Technology
      • This learning design appears to:
        • Merge voting technology with interactive whiteboards into a family of networked classroom technologies
        • Use displays to create co-constructive workspaces for peer-learning
        • Support the voice and interaction of participants through dialogue at different levels
        • Support students to create their own content and understanding of their community

    + Nicholas BowskillNicholas Bowskill, 2 months ago

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