Scrum model in game development

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  • Scrum is Lightweight  Simple to understand  Extremely difficult to masterSelf-organize ?Chess rule
  • Scrum is Lightweight  Simple to understand  Extremely difficult to master
  • Requirement clarification, re-prioritized suggestionTechnical analysis, high level designTask breakdownMost important tasks start asap;No tasks longer than 2 days;EstimationbằngcáigìTạisaokhôngcó developers assignRisk assement
  • Every workday on SprintWork with/without leadersTrack progress and statusEffective tool for scope change, issue preventionLimited at 15 minutes
  • Review1 hourDemo ?? Who?FeedbackMini groomingRetrospective meeting30 minutesSprint data: bugs, done feature, last retro actionTeam member write retro feedback on cardVote 3 most important things to do
  • Scrum model in game development

    1. 1. SCRUM MODEL in GAME DEVELOPMENT
    2. 2. Content• What is Scrum?• How did we work?• Scrum and Game Development• Q&A
    3. 3. What is Scrum?• Scrum is a framework for developing and sustaining a complex product;• The business sets the priorities. Teams self-organize to determine the best way to deliver the highest possible value;• Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it.
    4. 4. What is Scrum?
    5. 5. How did we work?• Sprint Planning
    6. 6. How did we work?• Daily meeting
    7. 7. How did we work?• Review & Retrospective meeting
    8. 8. Scrum & Game Development? • Requirement & Estimation • Do you have Product roadmap or launch plan? • How can game designers set involved? • What does tester help team in Sprint; • Scrum does not mention to Bug; • Can business change, negotiate detail requirement? • What happens if the team is too large?
    9. 9. Q&A

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