2D art for real time 3D web gamePresentation Transcript
2D Art For Realtime3D Web Game
Content:This session will discuss the formation 2d art for real time 3dweb game.• Character• Environment• Artwork for PR
Part 1: Character Character style The characters were sketched in different styles
After a survey, this style was voted by gamers
concept 3d model3d character was made based on a 3d concept It looks so cute
Character in fixed And wearing a hat cam mode
Some animation samples. The animations are hard to see and interactive from this camera angle
How do you improve these problems?
Step 1:• Adjust the hip higher• Pull the arms and legs longer
These not enough adjustments because the result arestill not better from this camera angle. original fixed
Adjust the ratio of body and head a second timeIncrease the scale of the arm and leg, then decrease the scale ofthe head. This way the character is more balance and attractive
Old 3d character New 3d character New 3d character in perspective viewpoint
Step 2: Adjust the camera angle and make the camera move in a flowing path.
With a new angle and movement of camera, we can observe costumes and funny animations easily
Costume:The costumes, which are made separately, are really nice. Forexample: shirt, pants, glovers, hat. But when they werecombined together, the result wasn’t good.Solution: • Full set • Topic
Part 2: Environment
Because of limited art resources, when a 3d scene is createdfrom 2d sketch, these contours can’t be drawn, so the resultbetween 2d and 3d is not the same.
For solving this problem, just cleanup these contour, sothat the final result is similar.
A concept artist, who usually makes mistakes, wants to showthe density of the objects to look like real life.
A large amount of polygons are showed in a small area , sothis way is not good for game performance
A tip for optimizing art resources• 2d and 3d artists use a common texture library Example : using common texture library
Part 3: Art work for PR 2D Sketch
Character’s pose in 3d
Retouch and add more details
Final step, Combine all characters together, and add the background and effects.
• This method is really effectine, when an artwork is drawn by many artists at the same time.• 2d artists want the characters of artwork and in-game to be the same.
Some artwork were made using the same method.
Conclusion:• Defining the camera’s angle and active range is the most important thing for the next steps.• Avoid drawing many details in a small area.• 2d and 3d artists should use a common texture library .• Combine 2d and 3d for drawing an art work.