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iOS In-App Purchase
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iOS In-App Purchase

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  • Demo the first application to be BuiltBriefly describe steps in developing applicationBriefly describe and show Xcode, Builder, and simulator Describe the most important conceptual take-aways someone should have from this exercise

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  • 1. DevelopingiOS In-AppPurchase 2.4.2012
  • 2. About BriefGOALS: bio: TimFor iOS developers wanting to Burksenable payments and purchasesfrom within their iOS Application.Learn how to get product Karen Zeller is aninformation, support software professional with apurchases, and verifying payments passion for learning developer-level technologies and content.
  • 3. AgendaAbout In-App PurchasesThe Challenge(s)App DemoBuilding the ApplicationHelpful ResourcesQ&A
  • 4. In-App Purchases • Enable purchases from within a iOS game or application About • Offer upgrade to premium version of your app/game • Purchase of product placed in applicationUse Cases • Offer new levels for premium in game • Estimated $4.6 billion in in-game purchases from 2012-2016*Key Stats • $2.1 billion reported in-app purchases in 2011* * Henshaw, Phil, appolicious advisor, Jan 10 2012 <http://www.appolicious.com/games/articles/10719-research-firm-sees-game- in-app-purchase-revenue-hitting-4-6-billion-by-2016>
  • 5. The Challenge(s)Need to know setup steps Need to troubleshoot Storekit integration Error information not necessarily clear All of above, not necessarily documented
  • 6. App Demo• Screenshot of App
  • 7. Creating and Getting Products
  • 8. Lunch Break
  • 9. Enabling Purchases• Front End• Back End
  • 10. Testing Purchases
  • 11. Key Tips
  • 12. Useful Resources
  • 13. Q&A