Quo Vadis 2008: Focus on your players - Interaction and Psychophysiology Talk

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  • + acagamic Lennart Nacke 2 years ago
    Game Design Tomorrow:
    - Know your players
    - Inside out
    - Measure game experience
    - Design for new interactions
    - Use player research data
    - QA was yesterday
    - Think outside the game!
  • + acagamic Lennart Nacke 2 years ago
    What can we find out?
    - Galvanic skin response
    -- Arousal, stress
    - EMG
    -- Emotions
    - EEG
    -- Cognitive workload
    -- Brain activity
    - Eye Tracker
    -- Visual attention
  • + acagamic Lennart Nacke 2 years ago
    Measurements:
    - In-game event logs
    - Self-report questionnaires
    - Facial EMG
    - EEG (32 channels)
    - Galvanic skin response
    - Eye Tracker
    - Heart Rate
    - Video observation
  • + acagamic Lennart Nacke 2 years ago
    Player Experience Research:
    - Study player behavior in-game
    - Data collection (events and context)
    - psychophysiological (and eye tracking)
    - self-reported
    - video-recorded
    - Benefits for Developers
    - Conduct analysis of gameplay
    - Detect and be able to fix design problems
    - Unique insights into your audience
  • + acagamic Lennart Nacke 2 years ago
    Game Interaction Devices:
    - Human need for
    - Physical movement
    - Musical expression
    - Haptic sensation
    - Ideally combined with
    - Psychophysiological logging
    - Biofeedback in the game
    - The game immediately responds to your body signals
  • + acagamic Lennart Nacke 2 years ago
    Before Designing a Game
    - How do you design challenge?
    - Item and enemy placement
    - Damage configuration
    - Artificial Intelligence
    - and more…
    - Necessary to think about
    - What interaction is possible?
    - How will gameplay impact player emotion?
  • + acagamic Lennart Nacke 2 years ago
    Overview:
    - Current state of game design
    - New interaction (and logging) devices
    - Player experience research
    - From games to entertainment experiences
    - Discussion
  • + acagamic Lennart Nacke 2 years ago
    About Me
    - Diplom in computational visualistics
    - Technology developer in EU FUGA project
    - Game research in Sweden (PhD project)
    - BTH Game and Media Arts Laboratory
    - Player experience and game usability studies
    - Researching fun in games
    - Interaction technologies
    - Consulting in psychophysiological studies
  • + acagamic Lennart Nacke 2 years ago
    BTH. FUGA. Quo Vadis Entwicklerkonferenz 2008.
    Focus on your players - psychophysiological player experience logging as a powerful tool for gameplay analysis.
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+ Lennart NackeLennart Nacke, 2 years ago

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