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On the Usability of Psychophysiological User Research for the Games Industry

by Assistant Professor for HCI and Game Science at University of Ontario Institute of Technology on Mar 14, 2012

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In this presentation from the 2012 Games User Research Summit, I talk about physiological research methods for games and why this matters for examining user experience with physiological measures.

In this presentation from the 2012 Games User Research Summit, I talk about physiological research methods for games and why this matters for examining user experience with physiological measures.

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On the Usability of Psychophysiological User Research for the Games Industry On the Usability of Psychophysiological User Research for the Games Industry Webinar Transcript