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Game Metrics and Biometrics: The Future of Player Experience Research

by Lennart Nacke on May 16, 2009

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There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-...

There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-game player behavior and put this into temporal, spatial, and psychophysiological context. The latter is done using biometric evaluation techniques, like electromyography (EMG), electroencephalography (EEG), and eye tracking. Therefore, it is necessary to discuss experimental results in academia and best practices in industry. This panel brings together experts from both worlds sharing their knowledge using conventional and experimental, qualitative and quantitative methods of player experience in games.

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playability design affective knowledge statistics hitman physiology half-life time ranking experience gaming science data biometrics 2 gamemetrics gunfire vector metrics ux game usability games game analytics

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Game Metrics and Biometrics: The Future of Player Experience Research — Presentation Transcript