Focus On Your Players - An approach to game design (and development)

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An invited talk I gave for the School of Future Entertainment in Sweden.

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  • 6--Bom dia galera, Venham conhecer nossos Servidores de Mu Online
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  • For measuring biofeedback in games, we use: electromyography (facial EMG), electroencephalography (EEG), eye tracking, electrodermal activity (EDA) or more precisely the galvanic skin response.
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  • more information about player research can be found on: http://gamescience.bth.se/
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  • The correct references here for the lower three are:

    EPQ-R Psychoticism:
    Eysenck, S. B. G., Eysenck, H. J., & Barrett, P. (1985). A revised version of the psychoticism scale. Personality and Individual Differences, 6(1), 21-29.

    BIS/BAS Behavior:
    Carver, C. S., & White, T. L. (1994). Behavioral inhibition, behavioral activation, and affective responses to impending reward and punishment: The BIS/BAS Scales. Journal of Personality and Social Psychology, 67(2), 319-333.

    Aggression:
    Buss, A. H., & Perry, M. P. (1992). The aggression questionnaire. Journal of Personality and Social Psychology, 63(3), 452-459.
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