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http://www.youtube.com/watch?v=SkQbMKc58Nc
High


                   Anxiety
 Challenge




                   Apathy             Boredom




Low
             Low             Skills             High
http://www.youtube.com/watch?v=tOtD5n_VDKs
Eye Tracking
~ $120




      www.emotiv.com




                                                                 www.tobii.com
                                               www.emsense.com
                       www.brainproducts.com
www.wilddivine.com
Frontal (F)




                                      Temporal (T)
  Central (C)



Parietal (P)


                Occipital (O)
Effects of Game Design
                                                                   4
                                                                              Boredom Level
                                                                              Immersion Level
                                                                              Flow Level

                                                                   3

         25 Students (M = 23y)
         1 × 3 IV (Level Design):                                  2


         Boredom, Immersion, Flow
                                                                   1
         EMG, EDA, & GEQ

                                                                   0
                                                                       Immersion       Tension        Competence     Flow     Negative              Positive       Challenge
                                                                                                                               Affect               Affect
                                                                                                                                     Mean EDA [log (µS) ]
Electromyographic (EMG) Activity per Level (ln[µV])                                                                           0.95                                             0.95
                                                                                                                                                         .93

2.15            Boredom Level            2.15            Immersion Level              2.15              Flow Level
2.10                                     2.10                                         2.10
2.05                                     2.05                                         2.05                                    0.90        .90                                  0.90
                                                                                                                                                                         .89
2.00                                     2.00                                         2.00
1.95                                     1.95                                         1.95

                                                                                                                              0.85                                             0.85
       EMG OO      EMG CS       EMG ZM          EMG OO       EMG CS        EMG ZM            EMG OO      EMG CS      EMG ZM
                                                                                                                                       Boring           Flow       Immersion
                                                                                                                                       Level            Level        Level
                                                                                                                                                Level Design Condition

       Nacke, L. E., & Lindley, C. A. (2009). Affective Ludology, Flow and Immersion in a First- Person Shooter:
       Measurement of Player Experience. Loading 3(5), journals.sfu.ca/loading/index.php/loading/article/view/72
Does he
ever stop?
http://phd.acagamic.com
Dr. Lennart Nacke

       University of Saskatchewan
   Department of Computer Science
                   Lennart.Nacke@acm.org
 Consult me at: http://www.acagamic.com
Visit our research group: http://hci.usask.ca

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Affective Ludology: Affective Measurement of User Experience in Games

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 9.
  • 11.
  • 12. High Anxiety Challenge Apathy Boredom Low Low Skills High
  • 13.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 23. ~ $120 www.emotiv.com www.tobii.com www.emsense.com www.brainproducts.com www.wilddivine.com
  • 24.
  • 25.
  • 26. Frontal (F) Temporal (T) Central (C) Parietal (P) Occipital (O)
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36. Effects of Game Design 4 Boredom Level Immersion Level Flow Level 3 25 Students (M = 23y) 1 × 3 IV (Level Design): 2 Boredom, Immersion, Flow 1 EMG, EDA, & GEQ 0 Immersion Tension Competence Flow Negative Positive Challenge Affect Affect Mean EDA [log (µS) ] Electromyographic (EMG) Activity per Level (ln[µV]) 0.95 0.95 .93 2.15 Boredom Level 2.15 Immersion Level 2.15 Flow Level 2.10 2.10 2.10 2.05 2.05 2.05 0.90 .90 0.90 .89 2.00 2.00 2.00 1.95 1.95 1.95 0.85 0.85 EMG OO EMG CS EMG ZM EMG OO EMG CS EMG ZM EMG OO EMG CS EMG ZM Boring Flow Immersion Level Level Level Level Design Condition Nacke, L. E., & Lindley, C. A. (2009). Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience. Loading 3(5), journals.sfu.ca/loading/index.php/loading/article/view/72
  • 38.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44. Dr. Lennart Nacke University of Saskatchewan Department of Computer Science Lennart.Nacke@acm.org Consult me at: http://www.acagamic.com Visit our research group: http://hci.usask.ca