Game industry at change: WOW epic mounts vs. Friends for Sale

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Game industry at change: WOW epic mounts vs. Friends for Sale - Presentation Transcript

  1. WoW Epic Mounts Friends For Sale
  2. $37 billion game software in 2007
  3. CORE
  4. $1100 million revenue $517 million profit in 2007 alone WOW epic loot
  5. PC single player PC MMO PS3 / X360 Cures: Digital distribution Online ” light MMO” Free to play Questionmarks: Free to play? WOW >> rest forever? HUGE financial risks - new games >50M$ Trends: Reaching mainstream No clear winner More casual focus New games expensive - must sell >1M units Dying fast Good growth OK growth
  6. CASUAL
  7. Wii wins
  8. PC casual games Casual MMO Wii, console casual games Trends: Flash games Online New monetization Challenges: PC downloadable - over competive - low conversion % Trends: Mostly teens & tweens Free to play Web integration Challenges: Other age groups? Market glut? Getting expensive Trends: Expands market New genres - music games Games for everyone High growth Mi xed Big success
  9. SOCIAL
  10. >200M SocNet users ~700k daily users selling friends but where’s the money?
  11. Funware SocNet games New territory: Games-like interaction Ebay, Flickr, Wikipedia FreeRice, Food Force Games are the ultimate happiness engine. Trends: FAST viral growth Fads Improving quality More competition Virtual goods Merging with casual? Lots of VC investments High growth Monetization starting Huge potential Early days ?
  12. Trends
  13. Core Casual Social opportunity Revenue now Users now , 2010 , 2010
  14. Self expression expressing and sharing
  15. co-creators, customizers open your game. User generated content
  16. We, together Mass scale Playful Collaboration
  17. Breaking down the walled garden open APIs, web integration
  18. Everything can be a GAME e.g. Nike + Ipod
  19. Free to play will rule Pay for virtual goods
  20. Games will become accepted – by all. Games evolve Generation shift It will still take time
  21. Thousands of flowers will bloom All types of games are growing
  22. Play with me! Games enhance interaction Games enhance services Games enhance products Re-think.

+ Jussi LaakkonenJussi Laakkonen, 2 years ago

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