Funware - Ignite mobile

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Notes on slide 1

This presentation was designed to give an overview of what Funware is and to delivered in IGNITE format on the first ever IGNITE Mobile event on the bus trip from Helsinki to Tampere, where the Mindtrek festival was held (http://www.mindtrek.org/) The presentation is based on Amy Jo Kim’s ”Power to the Players” presentation available at http://www.slideshare.net/amyjokim/power-to-the-players I’m also in Gabe Zichermann’s debt for introducing me to the Funware concept at the Casual Games Conference in Amsterdam in February 2008. Jussi Laakkonen, the author, is the CEO of a stealth social gaming startup Everyplay (http://www.everyplay.com). You can reach the author at http://jussilaakkonen.wordpress.com

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Funware - Ignite mobile - Presentation Transcript

  1. Funware Jussi Laakkonen, Everyplay
  2. use of GAMES in a non-game APPLICATION
  3. Crowdsourcing the future
  4. Ebay employs game designers
  5. Saving lives with games
  6. Dating & gaming
  7. We learn thru play
  8. Games tap to primal responses time cum # of responses
  9. Games engage us in FLOW Challenge Apathy Anxiety Boredom FLOW Skill
  10. Playing is fun vs.
  11. Playing is in our nature
  12. game mechanics for social media Collecting Points Feedback Exchanges Customization Amy Jo Kim’s
  13. Collecting People, items, badges
  14. Points Progress, comparisons
  15. Feedback -> mastery & fun Feedback
  16. Exchanges Structured social interactions
  17. Customization Express yourself
  18. use of GAMES in a non-game APPLICATION Products, services, interactions
  19. Fun, flow & reinforcement Games engage you
  20. Use the toolbox Collecting Points Feedback Exchanges Customization
  21. use of GAMES in YOUR APPLICATION?

+ Jussi LaakkonenJussi Laakkonen, 2 years ago

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