Models of Evaluation in Educational TechnologyProject: Using sloodle in DE courses<br />Researches, reviews, study cases<b...
Using sloodle in DE courses<br />What is sloodle:<br />SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environ...
Using sloodle in DE courses<br />Objectives of using sloodle in DE courses:<br /><ul><li>Enhances the existing support for...
 Provides a range of tools for supporting learning and teaching to the immersive virtual world; tools which are fully inte...
Using sloodle in DE courses<br />Case studies:<br />          3-  Ministry of education in Oman is training  some of their...
Using sloodle in DE courses<br />Expected Outcomes of using sloodle in DE courses:<br />SLOODLE tools provided support to ...
Framework of Evaluation<br />Kirkpatrick’s Model<br />1. Reaction<br /><ul><li>Is the use of sloodle in DE leads to the ne...
 Are the provided courses able to maintain learners interest. (ability of the course to maintain interest)
 Are sloodle courses provide the required level of interactivity. (appropriateness of interactive exercises)
 Are learners able to navigate and use sloodle courses easily. (ease of navigation)
What is the learners attitude toward sloodle courses. (perceived value)</li></li></ul><li>Framework of Evaluation<br />Kir...
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Models of evaluation in educational technology

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Apply one of the three models of evaluation you explored in this course to evaluate an educational technology project..

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Models of evaluation in educational technology

  1. 1. Models of Evaluation in Educational TechnologyProject: Using sloodle in DE courses<br />Researches, reviews, study cases<br />Done by:<br />1. Malik Humood Al-Nou’mani<br />2. Ahmed Hamdan Al-Jahwari<br />
  2. 2. Using sloodle in DE courses<br />What is sloodle:<br />SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environment) is an Open Source project which integrates the multi-user virtual environment of Second Life® with the Moodle® learning-management system. Sloodle provides a range of tools for supporting learning and teaching to the immersive virtual world; tools which are fully integrated with a tried and tested web-based learning management system used by hundreds of thousands of educators and students worldwide.<br />
  3. 3. Using sloodle in DE courses<br />Objectives of using sloodle in DE courses:<br /><ul><li>Enhances the existing support for learning and teaching through integration with the Open Source Moodle learning environment.
  4. 4. Provides a range of tools for supporting learning and teaching to the immersive virtual world; tools which are fully integrated with a tried and tested web-based learning management system used by hundreds of thousands of educators and students worldwide.</li></li></ul><li>Using sloodle in DE courses<br />Researches and rise concerns: <br />“One of the things that I’m most excited about is a mash up between Second Life and the learning management system, Moodle. Its called Sloodle." - Joe Miller, VP Platform, Linden Lab<br />Many other ..........<br />
  5. 5. Using sloodle in DE courses<br />Case studies:<br /> 3- Ministry of education in Oman is training some of their faculty on sloodle.<br />1- An international cultural-exchange between Korea and Dubai has been detailed in a case study.<br />https://www.sloodle.org/blog/?p=13<br />2- Sloodle at the university of the west Scotland: outlines some of the ways that SLOODLE was used by tutor and students to support teaching, learning and collaboration in the classes. (Collaborative Virtual Environments & Introduction to Virtual Worlds) <br />http://www.scribd.com/doc/22969853/SLOODLE-Case-Study-University-of-the-West-of-Scotland<br />
  6. 6. Using sloodle in DE courses<br />Expected Outcomes of using sloodle in DE courses:<br />SLOODLE tools provided support to tutor and to students in teaching and learning.<br /> Students‟ themselves made effective use of SLOODLE tools in supporting group work activities and for presenting their own work to other students around the world in a short period of time, without having to first become conversant with object creation and editing in the virtual world. <br />………..etc.<br />
  7. 7. Framework of Evaluation<br />Kirkpatrick’s Model<br />1. Reaction<br /><ul><li>Is the use of sloodle in DE leads to the needed objectives.(relevance of the objectives)
  8. 8. Are the provided courses able to maintain learners interest. (ability of the course to maintain interest)
  9. 9. Are sloodle courses provide the required level of interactivity. (appropriateness of interactive exercises)
  10. 10. Are learners able to navigate and use sloodle courses easily. (ease of navigation)
  11. 11. What is the learners attitude toward sloodle courses. (perceived value)</li></li></ul><li>Framework of Evaluation<br />Kirkpatrick’s Model<br />2. Learning:<br /><ul><li> Does learners achieve the proposed objectives out of the course provided through sloodle.
  12. 12. Knowledge (about sloodle)
  13. 13. skills (of using sloodle technology)
  14. 14. attitudes (toward sloodle as educational technology)</li></li></ul><li>Framework of Evaluation<br />Kirkpatrick’s Model<br />3. Behavior/Transfer in the Workplace:<br /><ul><li> Has the student’s behavior changed as a result of using the new technology. (conducted three to six months after the program)
  15. 15. Are the learners still using sloodle in their DE courses.
  16. 16. do the learners develop any new skills using sloodle in their DE courses. </li></li></ul><li>Framework of Evaluation<br />Kirkpatrick’s Model<br />4. Results:<br /><ul><li>Do managers and decision-makers understand the effectiveness of using such technology.
  17. 17. Do the want to use it again and for what:
  18. 18. increased production and interaction between learners through the</li></ul> use of sloodle in DE courses.<br /><ul><li> improved quality of DE courses.
  19. 19. decreased costs of delivering DE courses.
  20. 20. profits or return on investment out of using sloodle in DE course.</li></li></ul><li>The End<br />
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