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Evaluation "crocodile physics"

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  • 1. Evaluating Instructional Technology
    • Assessment standards
    • 2. Technology Representation
    • 3. Evaluating Instrument (Observation)
    Done by:
    - Malik Al-Nou’mani (68718)
    - Ahmed Al-Jahwari (68693)
  • 4. Pedagogical aspects:
    Motivation and Interactivity:
    • Approach is appropriate for the intended student population.
    • 5. Format is varied.
    • 6. Overall tenor of interaction is helpful.
    • 7. Student is an active participant in the learning process.
    • 8. Graphics and audio are used to motivate.
    • 9. Graphics help focus attention to appropriate content without being distracting.
    Part1: Assessment standards:
  • 10. Pedagogical aspects:
    Accuracy of content:
    • Content is accurate.
    • 11. Content is current.
    • 12. Content breadth is reasonable.
    • 13. Content is free of any bias or stereotyping.
    • 14. Content supports the school curriculum.
    • 15. Content is relevant to the subject field.
    Part1: Assessment standards:
  • 16. Part1: Assessment standards:
    Technical aspects:
    Navigation:
    • Learner can alter program sequence and pace.
    • 17. Learner can review instructions and previous frames.
    • 18. Learner can end activity any time and return to main menu.
    • 19. Learner can enter program at different points.
    • 20. The look is consistent throughout the software.
  • Part1: Assessment standards:
    Technical aspects:
    Simulations:
    • Simulation model is valid and neither too complex nor too simple for intended student population.
    • 21. Variables used in the simulation are the most relevant.
    • 22. Program simulates activities that can be too difficult to demonstrate in reality.
    • 23. The time needed to complete both a step and the entire simulation is reasonable and effective.
    • 24. Encourages decision making or calculation rather than guessing.
  • Part1: Assessment standards:
    Technical aspects:
    Documentation:
    • Technical and operational explanations for implementation are clear and complete.
    • 25. If appropriate, "quick start-up" section is included.
    • 26. Accurate and clear descriptions of content topics are provided.
    • 27. Accurate and clear descriptions of instructional activities are provided.
    • 28. Necessary information can be found quickly and easily.
  • Part2: Technology Representation
    Software Name:
    Crocodile physics from Crocodile Clips which uses "constructional" approach for teaching and learning.
    Description: Crocodile physics, is an international professional simulation software in the physics field of experiments consists of many equipment to do experiments in optics, electronics, motion & force and waves which user can easily drag from the tools list and use.
  • 29. Features:
    1-Involve students into learning process. 2-Compress time or slow down processes. 3-Save money and resources. 4-Make experimentation safe. 5-Make impossible situations possible and controllable. 6-Let student repeat events as many times as they want.
    Part2: Technology Representation
  • 30. Part2: Technology Representation
    Objectives:1- The provided software will encourage student to learn. 2- Teachers will be able prepare at home. 3- help the teacher enhance learning process. 4- prevent users from any dangers which could happen in the real lap . 5- provide, easily and perfectly, experiments student can’t see in the real lap
    like nuclear and atomic experiments. 6- provide schools with an alternative material replacing the real traditional lap
    which is dangerous and costs a lot.
  • 31. Part2: Technology Representation
    Methodology:Teacher role:1- Introduce the software for students properly. 2-Identify objective beyond using the software.3-Teach students how to use the software.4- Select appropriate topic for students to work in using the software.5-Monitoring the effectiveness of the software through the feedback he get from students
    Student role:1-applay physics concepts and rules in the simulated lap software.2-Practice using the provided software.3-Use the functions and applications of the software properly.4-innovate new higher mental skills and ideas using the software.
  • 32. Part2: Technology Representation
    Screenshots:
  • 33. Part2: Technology Representation
    Screenshots:
  • 34. Part3: Evaluating Instrument (Observation):