"Mobile value-chain" by Sundeep Gupta

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    "Mobile value-chain" by Sundeep Gupta - Presentation Transcript

    1. Mobile Value-Chain: Perspectives on Enterprise Mobility Sundeep Gupta Director of Product Management & Marketing Orative Corporation July 29thth 2006
    2. Agenda Trends shaping Mobility Enterprise Mobility Opportunities & Challenges
    3. Why Mobility? Anywhere Lifestyle Access Content & Applications Convergence
    4. Wireless Drives Mobility Global Satellite Suburban Urban In-Building Picocell Microcell Macrocell Source: ITU World Telecommunication Development Report
    5. Converged Content & Apps Gaming Digital Photography Books / Publishing Calendar & Journal Digital Fax/Phone Audio PC / Internet SOURCE: IDC
    6. Life Style Always On Globalization Virtualization Rapid Response Fashion
    7. Network Convergence Internet PSTN Mobile (~ 1.5B Users) (~3 B Users) B Users ~3
    8. Mobile Lifestyle is Here Community Presence Lifestyle Enhanced and LBS Gaming Messaging Browsing (IM-email) Mobile TV Imaging Enterprise Apps Voice Music (VOIP, P2T) SOURCE: IDC
    9. Basic Segmentation Service Enterprises Providers INFRASTRUCTURE APPS Applications Service Mgt Core Access
    10. Major Players (NA-centric View) ©IDC, 2006
    11. Total Mobility Market 500 $862B 450 400 350 300 250 $689B 200 Operator Wireless Voice Svcs 150 Operator Wireless Data Svcs 100 Devices (PDAs, phones, etc.) Mobile & Wireless Infrastructure 50 Wireless Infrastructure Svcs 0 WW WLAN Equipment Mobile Middleware 2005 2006 2007 2008 2009 SOURCE: IDC
    12. Agenda Trends shaping Mobility Enterprise Mobility Opportunities & Challenges
    13. What is Enterprise Mobility?
    14. Unified Communications Drives Mobility Across E-Mail Devices Across Team Networks Workspaces Identity & Presence Calendaring Instant Messaging & VoIP Source: Microsoft MEDC Application Web & Video Integration Conferencing
    15. Microsoft’s Mobile Vision Pocket PC Phone Smartphone • View and some data • Integrated phone entry with PDA • Integrated PDA with phone • Interoperability with Mobile/Tablet PC Office, Exchange • Complex document and SQL Server (-) authoring, editing and active reading • Note taking and ink Smart annotating Portability Personal • Keyboard centric at the Objects desk, pen & keyboard • One-way One- away from the desk network • Keyboard, mouse plus • Information pen, ink, and speech consumption input methods (+) Windows Mobile SOURCE: MICROSOFT (-) Functionality (+)
    16. Agenda Trends shaping Mobility Enterprise Mobility Opportunities & Challenges
    17. Opportunities Device-Centric Infrastructure-Centric Personalization Architectural change Applications Integration services – Consumer apps Services delivery platforms – Business apps Applications and services Device Servers management OSS, BSS Security Device management Mobile commerce Real-time billing Security
    18. Why Enterprises Buy From Startups Point solution meets specific need – E.g superior vertical application Imminent problem with clear resolution – Mobile device security Incumbent vendors are not ready – Presence enabled unified communications Waiting causes damage – WLAN IPS ROI on first use – Software distribution, SSL VPN Beta site opportunity – VoWLAN Standards still evolving SOURCE: GARTNER
    19. Seizing the Opportunity Where is the demand? – How strong is it? – Who is influencing it? How to segment? – Infrastructure Vs. Application – Platform vs. Point Product – Business vs. Consumer – By user segment
    20. Seizing the Opportunity Which Business Model? Where are you in the value chain? What interface? Which standards?
    21. Where Do You Want to Play? Applications provide  efficient access to Application content Content Application Content Developers Developers Providers Providers Network  Content sites must develop  Operators need brand and drive greater applications to  enhance  accessibility Content must meet  services target customer  Source: Constance & Gower, MIT segments needs Consumer agrees on service  Network  contract End‐User Network  End‐User Operators Operators VARs sell service  Consumer Consumer contracts as middleman VARs sell  Device must gain  devices as Retail  Retail  middleman network access VAR VAR Infrastructure facilitates  network management Users must be able to  operate device  Infrastructure Infrastructure Device  Device  Provider Provider Manufacturers Manufacturers Compatibility
    22. Where in the World? 2006 GDP Growth 9.8% 6.8% 6.0% 3.3% 1.9% 1.9% U.S. Western Japan China India Russia Europe Source: IDC
    23. Varying Global Adoption & Acceptance SOURCE: Chetan Sharma Consulting
    24. Technology & Standards Soup… Many Moving SOURCE: GARTNER
    25. Handsets Evolving… FAST
    26. Understand Four Pillars of Mobile App Dev Data Network Mgt UI Awareness Power Awareness
    27. Startup Success Means Stay in Business Anticipate Market – Understand eco-system and evolutionary forces – Vision and Faith – Luck Be Clear – Tool vs. Infrastructure – Product vs. Service – Business vs. Consumer SOURCE: GARTNER
    28. Thank You Sundeep Gupta (BITS ’89) – sundeep.gupta at gmail.com

    + Abhilash RavishankarAbhilash Ravishankar, 2 years ago

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