[Case Study] Physician, Know Thy User: Using Personas to Target Content and Usability - Presentation Transcript
Physician, Know Thy User! Using Personas to Target Content and Usability Joe Sokohl DocTrain Life Sciences June 2008
User Experience Design Solutions
Defining Experiences that Meet Users’ Needs
Employ established, industry-standard user-centered design (UCD) techniques to:
Understand users’ goals and objectives
Research, observe, and interview users to analyze and prioritize their needs
Plan and design high-quality experiences that enable user and business success
Apply a philosophy of continuous improvement to rapid design iterations
Prioritize smaller initial investments to yield user and business insights that guide long-term user experience implementation and management strategy
A UCD Approach Product Design Team Business BAs, SMEs Users User-Centered Design Team Information Architects, Visual Designers, Web Developers, Technical Writers Architects, Engineers “ You can use an eraser on the drafting table or a sledge hammer on the construction site.” — Frank Lloyd Wright
User personas and scenarios aggregate key findings of user research to describe “real people” and how they will use the future application. Instead of mere system abstractions, they describe complex functionality in a way both system developers and client stakeholders can understand.
People-Based Design Personas Fictionalized representations of real user groups upon which application design decisions can be based, personas include descriptions of users’ goals, pressures and pain points, work environment, critical requirements of the site, key opportunities to address those requirements, and other contextual information. Scenarios A critical first step in translating personas into detailed design insight, scenarios demonstrate key tasks that target users need to perform when interacting with the system, and describe at a high level how the system will help users accomplish those tasks.
“… all aspects of the user’s interaction with a company, its services, and its products.”
What is User Experience? Users perform Tasks to achieve their Goals Users interact with features and functions in your products, Websites, applications, and devices
Positive Experience
Loyalty
Increased sales
Referrals
Brand enhancement
Negative Experience
Dissatisfaction
Loss of business
“ Stay-away” word of mouth
Brand deterioration
Expectations Frame the Experience
Users filter their experience through
Brand perception
Prior experience
User
A Good User Experience is Intentional
If you go to a fine French restaurant, you park your car , go inside , and order food from a human being who brings the food to you. If you go to McDonald's, you park your car , go inside , and order food from a human being who brings the food to you.
The dining experience , however, is vastly different. The quality of food also plays a factor. But even if both restaurants served the same fare, it is the overall experience that will ultimately satisfy users and make the experience a pleasurable one . – Alan Cooper
Using Research to Define the User
Case Study
What the Project Was All About With the integration of the various business divisions into one digital portal, Icon Medialab helped the customer provide a wide range of services to assist healthcare professionals in better serving patients. These services include training, education, consulting and access to clinical protocols, as well as a guide to products that helps healthcare professionals accomplish their clinical and business goals. The uniqueness of this special B-to-B e-commerce site was marked by state-of-the art information service; a wide range of clinical product specification; and easy support, pricing and ordering. Icon Medialab would support the client's existing brand strategy by focusing strongly on the users as well as clear usability.
Methodology
Existing information
Cooper Research
CT Web study
BCG workshops
Interviews
43 interviews
10 GGs plus Women‘s Health
4 countries
Predominately face-to-face
More than 50 hours of interviews
Heuristics
How do people use the Internet?
How do people interact with information sources?
Our Task
Constraints
Time
Materials
Expectations
Politics
Cooperation
Speed of reaction from GGs
Multiple offices of multiple companies
“ The problem with ‘quick and dirty,’…is that ‘dirty’ is remembered long after ‘quick’ is forgotten.” ___Steve McConnell, Software Project Survival Guide
Interviews and Such
“ I still hear far too much dogmatism about what people really ‘want,’ what they ‘believe,’ or how they ‘really’ behave, but I see very little data. It doesn’t take much data....[Jakob Nielsen says that] three to five people will give you enough for most purposes. But they need to be real people, doing real activities. Don’t speculate. Don’t argue. Observe.”
___Don Norman, “Affordance, Conventions, and Design” interactions May/June 1999
User Profiles Purpose and Goals
Create archetypes of people to achieve understanding for—
Interaction design
Concept development
Visual design
Goal-reaching
Use these profiles to—
Achieve agreement on who is using the site
Create use case model survey (high-level use cases)
Achieve agreement on the use case model survey
Create information architecture that leads to navigation design
Ensure throughout development that all features meet key goals of key users
Interfaces with service entities on lifecycle issues, specialists and technologists during product evaluation, and financialists during sales negotiations
Follows documentation and regulatory documents
Rare patient contact
Strong interpersonal skills
Information Needs & eSelling Impact
Product and clinical information to provide to customers
Regulated, scheduled life leaves little time for browsing and experiential learning
Contact information updated
Tools to help shorten sales or demo lifecycle
Generalist Referring physician, patient
Attributes & Attitudes
Strong interpersonal skills
Physician concerned about patient‘s experience with specialists
Longer-term doctor-patient relationship
Information Needs & eSelling Impact
Clinical information to provide to patients, who need understandable information in stressful situations
Secondary, browsing interest in other fields
Information about health care administration and costs
Limited overall Internet experience, ability, and connection. Therefore, information needs to be directed, easy to access, and clear.
Externalist Academics, competition
Attributes & Attitudes
Academics are skeptical
Patients and their families are focused on the illness at hand
Information Needs & eSelling Impact
Clinical information from a general standpoint
Impact of Good Research
Putting It All Together
Q & A Questions? Thank You!
Questions / Feedback Thank You! Keane Corporate Headquarters 210 Porter Drive, Suite 315, San Ramon, CA 94583 Main: 925.838.8600 Toll free: 877.88. KEANE www. keane .com Joe Sokohl [email_address] Australia | Canada | France | India | New Zealand | Singapore | Switzerland | United Arab Emirates | United Kingdom | United States
Presented by Joe Sokohl at Documentation and Traini more
Presented by Joe Sokohl at Documentation and Training Life Sciences, June 23-26, 208 in Indianapolis.
Ever have a project fail? You met with your project team, you talked with the customer, you reviewed technical requirements. But did you talk to your users? Just as one diagnosis doesn’t fit all patients, one application’s approach doesn’t work for all users. Know who accesses your information and uses your applications. Only then choose your features. Using a case study of a multinational project covering four countries, 10 business units, and tens of thousands of content elements, we’ll explore personas, scenarios, and other user-centered techniques. We’ll look at identifying users as well as segregating content according to users and regulatory needs.
What was involved in this cases study?
First we analyzed the 10 business units and their approaches and definitions of business goals. Next we analyzed industry standards for medical devices and their usage.
But that wasn’t enough. We interviewed 40 people in 4 countries, and created an information architecture prototype. We then tested this prototype in hospitals, doctors’ offices, and on site where medical devices were in use.
Based on this contextual inquiry, we refined the architecture and our understanding of the users. Decisions were then made on what type of content would be both appropriate and legal for each user and in each country.
Only with a solid understanding of the users and their goals could we define a flexible, extensible, and usable information and content architecture. less
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