@Hatyai technical college
Upcoming SlideShare
Loading in...5
×
 

@Hatyai technical college

on

  • 679 views

 

Statistics

Views

Total Views
679
Views on SlideShare
679
Embed Views
0

Actions

Likes
0
Downloads
1
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

@Hatyai technical college @Hatyai technical college Document Transcript

  • TRAINING/WORKSHOP ON RPG MAKER FOR GAME BASEDLEARNING TRAINING PROGRAMHatyai Technical College,Hatyai, Thailand.SEPTEMBER 5 - 9, 2011 SEAMEO Regional Open Learning Centre (SEAMOLEC) Jakarta, Indonesia Hatyai Technical College Hatyai, Thailand ii
  • TABLE OF CONTENTSFOREWORD ..................................................................................................................... iTABLE OF CONTENTS ...................................................................................................... iiA. Background.............................................................................................................1B. Objective ................................................................................................................1C. Implementation Strategy .......................................................................................2D. Coverage.................................................................................................................2E. Material Description...............................................................................................2F. Program Implementation .......................................................................................3 1. Time and Venue ..............................................................................................3 2. Participants.......................................................................................................3 3. Output ..............................................................................................................4 4. Instructors, Facilitators and Committee .........................................................5 5. Schedule ..........................................................................................................7 6. Evaluation ........................................................................................................8 7. Follow-Up Activity .........................................................................................10Attachment ..................................................................................................................11 iii
  • TRAINING/WORKSHOP ON RPG MAKER FOR GAME BASED LEARNING TRAINING PROGRAM SEPTEMBER 5 – 9, 2011A. BackgroundMany kind of medias and learning methods that have been implemented in order toimrove the previous learning pattern, game learning is one of the recently developedlearning method. The essence of game that requires player to be independence andactive, consequences of risk when taking a decision, implementing the best strategy,improve the motivasion and support the development of skills(Clark,2006).RPG Maker, a software that its solely purpose was to help people in creating agame. Even for someone who doesnt know about programming language at all. Thesoftware can be used by average people to help them creating a game that can beused for learning media with the greatest of ease. SEAMOLEC Indonesia as a centerfor Open and Distance Learning have seen its potential to integrate the gamescreated into the learning process in order to make the learners can enjoy thelearning process more, and at the same time make it more efficient.B. ObjectiveThe objectives of the program are:1. To improve quality of learning through game based learning;2. To be familiar with the use of RPG Maker sofware to build a RPG game basedlearning;3. To provide pathways for teachers/lecturer to create a new media of learning thatcan be enjoyable by student;4. To build a collaboration between SEAMOLEC with the School / University. And5. To share knowledge, culture and values.Training/Workshop on RPG MAKER for Game Based Learning 1Hatyai Techical College, Hatyai
  • C. Implementation StrategyThe workshop is scheduled for 5 days, starts from 5th September 2011 until 9thSeptember 2011. SEAMOLEC will provide trainers to teach and assist for developingRPG Game based learning to all participants (university/school).Institutions are expected to be representative in developing similar programs for theeducation offered to other institutions. For universities/schools, become as a localcampus, which is collaborated and managed with SEAMOLEC as partners .Terms of participants are as follows:  Teachers / instructors / lecturers appointed by the principals.  IT students who can help teachers with their games  Bring a laptop or personal computer provided with minimal memory specification 1GB.  Teachers or lecturers of particular subjects from participating universities or schools need to bring learning materials for the specified learners.D. ActivitiesTo meet the objectives above, some possible activities could be put in the actionplan:  Collaborative learning in Game Based Learning Technology provided by SEAMOLEC. In this activity, teachers or lecturers of particular subjects from participating universities or schools need to bring learning materials for the specified learners. Participating students will have the same standard of learning and assessment.  Joint training for teachers, school principals, and other education personnel.Training/Workshop on RPG MAKER for Game Based Learning 2Hatyai Techical College, Hatyai
  • E. Program Implementation1. Time and VenueThe training/workshop activities were conducted in five effective days on05 – 9 September 2011 at Hatyai Technical College, Hatyai, Thailand.2. Training Facilities:  Meeting room/classroom  LCD projector, laptop computers, sound system, and CD Writer;  stationery: white board, white board marker, flip chart, A4 sized paper, pencil, ball pen, eraser, ruler, and bag;  training material for participants (printed and softcopy).3. ParticipantsThe training was participated by 31 (thirty-one) lecturers from Hatyai TechnicalCollege, Songkhla Vocational College, Chana Technical College, SinghanakornTechnology and Management Foundation, Nathawee Indrustial and CommunityEducation College as follows: List of Participants No Name School Email 1 Somnuek Kunagornpisut Hatyai Technical College ksomnuek@gmail.com 2 Amnuay Homkhao Hatyai Technical College nuaymachanics@hotmail.com 3 Sulaksanee Rattana Songkhla Vocational College sulaksanee@gmail.com 4 Anan Pongprayoon Hatyai Technical College anan@htc.ac.th 5 Siriporn Pulkerd Songkhla Vocational College pullkerd@gmail.com 6 Attapol Kanchanathep Hatyai Technical College attadatum@gmail.com 7 Nipon Bunsakan Hatyai Technical College niponbo@gmail.com 8 Puttan Prommoon Hatyai Technical College put_hatyaitech@hotmail.com 9 Suwalee Jitnual Hatyai Technical College koysuwalee@gmail.com 10 Thanida Lekanukit Chana Technical College thanida1759@hotmail.com 11 Napaporn Kosaksri Chana Technical College thanida1759@hotmail.com 12 Chairote Angkura Hatyai Technical College chairote@htc.ac.th 13 Kowit Songsee Hatyai Technical College sk_kowit@hotmail.com 14 Sawaddee Suwanbandit Hatyai Technical College 15 Sompong Nontapan Hatyai Technical College mc2513@hotmail.com 16 Chalermporn Choosri Hatyai Technical College chalermpornch@gmail.comTraining/Workshop on RPG MAKER for Game Based Learning 3Hatyai Techical College, Hatyai
  • 17 Thana Nijaranond Hatyai Technical College thana_automech@hotmail.com 18 Nipon Phuaknimit Hatyai Technical College hatyaitc@gmail.com Singhanakorn Technology and Management 19 Venusra Jatupongsakul Foundation venusra07@hotmail.com Singhanakorn Technology and Management 20 Nuchanat Kwanseng Foundation nungnun_med@hotmail.com 21 Bowonsak Kongsen Hatyai Technical College bowonsakko@hotmail.com 22 Roched Jehsan Hatyai Technical College roched@htc.ac.th 23 Thanongsak Thongchai Hatyai Technical College cat4_ever@hotmail.com 24 Somsak Rodnoon Hatyai Technical College r_somsak1979@hotmail.com 25 Sasiwimon Thongnilpak Hatyai Technical College sasiwimon_aa@hotmail.com Kampol 26 Chanchoengpanit Hatyai Technical College kampol@htc.ac.th 27 Sakda Lhourlhem Hatyai Technical College android1@hotmail.co.th Nathawee Indrustial and Community Education 28 Naphathara Inuthai College n_pnmp@hotmail.com Nathawee Indrustial and Community Education 29 Sawarut Khongsuk College krunoy_17@hotmail.com 30 SUWANNA THIRAWIKARN Hatyai Technical College 31 THAWATCHAI NOO-IN Hatyai Technical CollegeTraining/Workshop on RPG MAKER for Game Based Learning 4Hatyai Techical College, Hatyai
  • 4. Output After having participated in the training, there were:  31 (thirty-one) educators (lecturers) skillful and knowledgeable in use developing Game Based Learning using RPG Maker software.  15 (fifteen) scenario to be used as a guides for creating game based learning using RPG Maker software  15 (fifteen) Game based learning using RPG Maker software.5. Instructors, Facilitators and Committee The instructors, facilitators, and committee for this training consisted of 3 (three) persons with quality of having concept of learning process and skill in developing game based learning. List of Instructors and Facilitators No. Name Institution Research and Development Staff, 1. Anti Rismayanti SEAMOLEC Research and Development Staff, 2. Haritz Cahya Nugraha SEAMOLEC 3. Abdul Rizal Training Staff, SEAMOLEC Training/Workshop on RPG MAKER for Game Based Learning 5 Hatyai Techical College, Hatyai
  • 6. Schedule Time 1st Day 2nd Day 3rd Day 4th Day 5th Day Session 5: Opening Ceremony, Session 9: Session 13: Advanced Technique 08.00 – 10.00 Starting project and Training Overview Create a quiz Database (additional) creating maps 10.00 – 10.30 Refreshment Refreshment Refreshment Refreshment Refreshment Session 2: Session 6: Session 10: Session 14: Wrap up & 10.30 – 12.00 Introduction to game Creating maps Create a quest Database Closing Ceremony for learning 12.00 – 13.00 Break Break Break Break Session 3: Developing scenario Session 7: Session 11: Session 15: 13.00 – 15.00 for RPG based Events State and Item Graphic Resources learning 15.00 – 15.30 Refreshment Refreshment Refreshment Refreshment Session 4: Session 12: Session 16: 15.30 – 17.00 Developing scenario Session 8: State and Item Graphic Resources for RPG based Events learning
  • 7. EvaluationSEAMOLEC conducted evaluation for overall implementation of the training at theend of the session. The evaluation focused on the managerial issues of the trainingand also substance of the training. In addition, participants were evaluated on theresults of their assignments. Results of evaluation were used for internal purposes ofSEAMOLEC as a formative evaluation to improve the future quality of training. Thecomplete result of the evaluation is as follows: Result of Overall Training Evaluation Average No Indicators Points 1. How knowledgeable were the resource persons? 3.00 2. How prepared were the resource persons? 3.23 3. How helpful were the resource persons? 3.18 4. How well-planned was the content? 2.95 5. How useful was the content? 3.18 6. How well-planned was the workshop? 3.32 7. How significant was the workshop? 3.09 8. How close the workshop was met your expectation? 3.09 9. How well-planned was the use of media in the material 2.91 presentation? 10. How was the duration of the workshop? 3.18 11. How would you recommend the workshop to others? 3.00 Note: 1=Poor; 2=Fair; 3=Good; 4=ExcellentTraining/Workshop on RPG MAKER for Game Based Learning 7Hatyai Techical College, Hatyai
  • Success Criteria for participation 1. 80% of attendances; 2. participants completed the individual and group assignments; 3. quality of the products as determined by evaluator; 4. active participation during the training. Certification At the fifth day, participant were required to present the games they create, as well as the storyboard. Certificates will be given to those who have completed the game and also the storyboard. The certificates were signed by Head of National Polytechnic Institute of Cambodia and Director of SEAMEO SEAMOLEC.8. Follow-Up Activity The instructor will look further into the game, and giving some comments to make the game better, then the participant were expected to repair the game and also develop another game with their students. Each participant was to be a resource person to disseminate their knowledge and skills to their colleagues in their respective institution Attachment 1. Training Activities Training Session Training Session Training/Workshop on RPG MAKER for Game Based Learning 8 Hatyai Techical College, Hatyai
  • Training Session Training Session Training Session Training Session2. Products Atomus game Linda AdventureTraining/Workshop on RPG MAKER for Game Based Learning 9Hatyai Techical College, Hatyai