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Research aarkstore enterprise solomo gaming in 3g, lte, cloud, & html5 ecosystem market analysis & forecast 2012  2017
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Research aarkstore enterprise solomo gaming in 3g, lte, cloud, & html5 ecosystem market analysis & forecast 2012 2017


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  • 1. ResearchAarkstore Enterprise SoLoMo Gaming in 3G, LTE, Cloud, & HTML5 Ecosystem: Market Analysis & Forecast 2012 – 2017Overview:The convergence of Social Local and Mobile (SoLoMo) is a powerful forcewith big implications for applications of all types and gaming is noexception. SoLoMo Gaming will cause no less than a revitalization of thegaming ecosystem resulting in disruption as new market players assumemarket share for existing providers. The growth of LTE, smartphone andtablet devices, social media/networking, mobile payment, HTML5technology, cloud-based gaming, and brands deeper engagement representsome key factors that are pushing this wave to make the 2013 - 2015 periodexplosive for SoLoMo gaming.This report is must reading for anyone with a vested interest in the mobilegaming industry or considering a market entry strategy. This research is alsocritical for any company in the social and/or location-based mobileapplication space as SoLoMo gaming is poised to become a significantsource of revenue throughout the value chain for players who identify,understand, and capitalize upon these trends.Companies in Report:PopCap, GREE, Electronic Arts (EA), Playdom, Massive Damage inc., GreyArea Ltd., Yelp, DeNA, inOnRoad, Blippar,, Booyah, Zynga,Nexon, FirmVille, CityVille, Alibaba, Ubitus inc., OnLive, NHN Japan,NTT Docomo, FriendSter, AT&T, Orange, Vodafone, KDDI, Sony, Locaid,PaymentOne,, Live Gamer, Blizzard Entertainment,America Online, Gaia, WeeWorld, CloudMade, Gaikai,,,MoPub, W3i, Rovio, PayPal, Gameloft, France Telecom, BouyguesTelecom, SFR, NRJ, mPass, MasterCard, Everything Everywhere, DeutscheTelekom, Orange, Barclay, Giesecke, Devrient, McDonalds, Oracle, Nike,
  • 2. Starbucks, Nokia, H&M, Loopt, Google, Yahoo, Bing, Mixi, Facebook,Pinterest, Twitter, Foursquare, Apple, QQKey Findings:• SoLoMo gaming market value (core + market shift) is estimated to reach$6.15 billion USD by 2017• SoLoMo gaming is going to replace certain existing ecosystem marketplayers with new entrants• SoLoMo gamer-base including Core & Shifted gamer is estimated toincrease 12 times by 2017• Virtual Goods will be the key for revenue monetization holding more than50% market share• 35+ age bracket is the high payer in SoLoMo gaming platformFor more information please visit link: EnterprisePhone:08149852585Email:enquiry@aarkstore.comURL:www.aarkstore.com
  • 3. MVNO Business Plan MVNO Business Plan with Financial Modeling Spreadsheet Content Delivery Networks (CDN): Analysis of Key Vendors, State of the Market, and Outloo Google in Mobile and Online Video Advertising: YouTube, Android, and More M2M Business Strategy and Planning M2M Technology Drivers, Market Dynamics, and Industry Verticals Machine-to-Machine (M2M) Market, Industry Verticals, Business Strategy and Planning M2M Solutions: Global Market Analysis and Forecasts 2012 - 2017 Embedded Computing: Global Market Analysis and Forecast 2012 - 2016 Wearable Computing Devices Market: Global Market Analysis and Forecast 2012 - 2017 Mobile Marketing in India: Opportunity Analysis and Forecast 2012-2017 The Future of App Stores Google vs. Carriers: SWOT Analysis and Future of Telecom and Commerce Mobile Security and Privacy in 3G & LTE: Strategies, Solutions and Market Subscriber Data Management (SDM) with LTE and Beyond: Market Opportunities and Foreca Big Data in ICT and Telecom: Transforming Industry Verticals 2012 - 2017 Cloud Application Marketplace 2012 - 2017 Next Generation Wireless Devices: Market for Embedded Computing + M2M Solutions + WeaReality SoMoClo: The Convergence of Social, Mobile, and Cloud Solutions and Applications The Future of Mobile Payments: Continuation of Commerce during Global Economic Crisis IP Multimedia Subsystem (IMS) Solutions and Market Opportunities IP Multimedia Subsystem (IMS) Challenges and Opportunities in Multi-Application Environm Mobile Gaming Asia: Market and Forecast Analysis, 2nd Edition Next Generation Network (NGN) Solutions and Market Opportunities Low Cost Pervasive Computing: Market Opportunities in Embedded Computing and The Inter Google Market Intelligence LTE Solutions and Market Opportunities Mobile Bar Code Marketing: Challenges, Opportunities, Global Outlook 2012-2017 The Evolution of Google: Communications, Content, Commerce and Applications 2012 - 2017 Augmented Reality in the Battlefield 2012 - 2016 Augmented Reality in the Cloud Mobile Network APIs 2012 - 2016 Telecom Network APIs 2012 - 2016 Mobile Commerce in Virtual and Augmented Reality