Slideshow transcript
Slide 1: Bluetooth planets & Shave my baby! Breaking the Magic Circle with Game Idea Generation Games Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen & Hannamari Saarenpää
Slide 2:Main points • Game idea generation games as… – serious games, games for production • Games, magic circle & creativity – Playfulness = relaxed atmosphere – “Other worldliness” = thinking outside the box – Structure = facilitated ideation • Unique design challenge – Support for creativity – Structure for game design – Ease of use
Slide 3:Background • GameSpace project – Studying design and evaluation methods for casual mobile multiplayer games – Frans Mäyrä, Janne Paavilainen, Jussi Kuittinen, Annakaisa Kultima, Johannes Niemelä, Hannamari Saarenpää – Funded by Finnish Technology and Innovation Funding Agency (Tekes), Nokia, TeliaSonera, Veikkaus (Finni



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