GaIn – Games and Innovation 1) Creativity and innovation in game design processes 2) Game based and playful innovation “ G...
Overview <ul><li>creativity and innovation in game design practices </li></ul><ul><li>game based and playful innovation me...
Overview <ul><li>Part of a bigger project consortium </li></ul><ul><ul><li>TDP (Transformations of Digital Play)  </li></u...
Funding & collaboration <ul><li>Public funding </li></ul><ul><ul><li>Tekes, Verso program </li></ul></ul><ul><li>Research ...
Research approaches <ul><li>Interviews, surveys (first year) </li></ul><ul><li>Expert workshops (second year) </li></ul><u...
Work packages <ul><li>WP 1: Game innovation  practices </li></ul><ul><ul><li>Domain specificity: processes </li></ul></ul>...
Current phase <ul><li>Literature review </li></ul><ul><li>Design exercise, design diaries </li></ul><ul><ul><li>GaIn team ...
 
 
©  Annakaisa Kultima
For updates, go to: www.gamesandinnovation.com ©  Annakaisa Kultima
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GaIn - Games in Innovation

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GaIn - Games in Innovation

  1. 1. GaIn – Games and Innovation 1) Creativity and innovation in game design processes 2) Game based and playful innovation “ GaIn focuses on developing playful and systematic approaches to enhance and organize the process of creating new (game) products” Research project presentation Game Research Lab, University of Tampere Agora Game Lab, University of Jyväskylä © Annakaisa Kultima
  2. 2. Overview <ul><li>creativity and innovation in game design practices </li></ul><ul><li>game based and playful innovation methods </li></ul><ul><li>Focus on developing systematic and playful approaches to enhance and organize the process of creating new products </li></ul><ul><li>Understanding creativity as a domain specific phenomenon </li></ul><ul><li>Mapping the domain of game design as an organic practice within specific formal restrictions </li></ul><ul><li>Methodologies and tools for generating , refining , evaluating and managing game ideas in a systematic manner </li></ul>© Annakaisa Kultima
  3. 3. Overview <ul><li>Part of a bigger project consortium </li></ul><ul><ul><li>TDP (Transformations of Digital Play) </li></ul></ul><ul><ul><li>GaIn & SoPlay </li></ul></ul><ul><li>Project duration: </li></ul><ul><ul><li>2 years (1.1.2009 - 31.12.2010) </li></ul></ul><ul><li>GaIn team: </li></ul><ul><ul><li>Annakaisa Kultima (TaY) Project manager </li></ul></ul><ul><ul><li>Jussi Kuittinen (JY) Researcher </li></ul></ul><ul><ul><li>Timo Nummenmaa (TaY) Researcher </li></ul></ul><ul><ul><li>Kati Alha (TaY) (Research assistant) </li></ul></ul>© Annakaisa Kultima
  4. 4. Funding & collaboration <ul><li>Public funding </li></ul><ul><ul><li>Tekes, Verso program </li></ul></ul><ul><li>Research units </li></ul><ul><ul><li>University of Tampere (coordinator) & University of Jyväskylä </li></ul></ul><ul><li>Academic collaboration: </li></ul><ul><ul><li>National University of Singapore </li></ul></ul><ul><li>Industry partners </li></ul><ul><ul><li>Nokia/Games Publishing, Veikkaus, Digital Chocolate/Sumea, Universomo, Mr.Goodliving/RealNetworks, Moido Games, Sauma Technologies, Kuuasema, Igios, Ixonos </li></ul></ul>© Annakaisa Kultima
  5. 5. Research approaches <ul><li>Interviews, surveys (first year) </li></ul><ul><li>Expert workshops (second year) </li></ul><ul><li>Participatory observation </li></ul><ul><li>Content analysis </li></ul><ul><li>Design research </li></ul>© Annakaisa Kultima
  6. 6. Work packages <ul><li>WP 1: Game innovation practices </li></ul><ul><ul><li>Domain specificity: processes </li></ul></ul><ul><ul><li>How game designers ideate? </li></ul></ul><ul><ul><li>What are the specific features of game design processes? </li></ul></ul><ul><ul><li>Interviews, surveys, participatory observation </li></ul></ul><ul><li>WP 2: Formalising game designs </li></ul><ul><ul><li>Formally describing game ideas and concepts </li></ul></ul><ul><ul><li>What are the specific features of gameplay and player experience as recognizable formal patterns? </li></ul></ul><ul><li>WP 3: Games & tools for creativity </li></ul><ul><ul><li>Bridging the gap between formal & organic approaches </li></ul></ul><ul><ul><li>What is the balance between domain specific approaches and general approaches? </li></ul></ul><ul><ul><li>Expert workshops for idea game prototypes and idea management tools </li></ul></ul><ul><ul><li>Interviews </li></ul></ul><ul><li>WP 4: Metrics for evaluating the effects of creativity tools </li></ul><ul><ul><li>Building guidelines for evaluating the effects of innovation tools </li></ul></ul><ul><ul><li>Building basis for continuous development of systematic approaches to enhancing and organising innovation processes within the companies </li></ul></ul>© Annakaisa Kultima
  7. 7. Current phase <ul><li>Literature review </li></ul><ul><li>Design exercise, design diaries </li></ul><ul><ul><li>GaIn team engaging into design activity </li></ul></ul><ul><ul><li>Personal understanding of the process </li></ul></ul><ul><ul><li>Explicating design thinking and capturing design situations </li></ul></ul>© Annakaisa Kultima
  8. 10. © Annakaisa Kultima
  9. 11. For updates, go to: www.gamesandinnovation.com © Annakaisa Kultima

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