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Computers in Education - Session 1Presentation Transcript
Computers in Education Session 1: Introduction Dr Arunangsu Chatterjee Department of Computer Science University of Leicesterwww.le.ac.uk
The evolving learners• Traditionalists (born before 1946)• Baby boomers (born between 1946 and 1964)• Generation X (born between 1965 and 1980)• Generation Y (born between 1981 and 1999)• Generation Z (born after 2000)
The PresentImage Courtesy: http://www.onlineeducation.net
The FutureImage Courtesy: http://www.onlineeducation.net
The Future Company Further EducationCourses and Contentin LMS Courses and Content in LMS/LCMS Corporate Institute Corporate Blogs Resources Services Private Add-In- Search and Education Communities / Social Network Open Resource Applications Groups / Experts Repositories
Think Lego blocksImage courtesy: Danny de Witte, U&I Learning (UIL), Belgium
A Personal Learning Environment (PLE) A Personal Learning Environment is not: • A specific software application • A system for creating or delivering e-learning content • A learning management system • A content management system • A virtual learning environment (in its strictest sense) A Personal Learning Environment is: • A concept, based on Web 2.0 technology • A collection of tools and systems • Browser based • An environment where learners access information from a variety of sources • Personal to the user – learner-centric • Distributed and social
PLEs may be made upof:• Production tools• Collaboration and sharing tools• Communication• Storage tools• Aggregating content• Aggregating people• Aggregating software• Identity management• APIs and protocols
But why change the way we learn?
BUT With great power comes great responsibility