Computers in Education - Session 1
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Computers in Education - Session 1 Presentation Transcript

  • 1. Computers in Education Session 1: Introduction Dr Arunangsu Chatterjee Department of Computer Science University of Leicesterwww.le.ac.uk
  • 2. The evolving learners• Traditionalists (born before 1946)• Baby boomers (born between 1946 and 1964)• Generation X (born between 1965 and 1980)• Generation Y (born between 1981 and 1999)• Generation Z (born after 2000)
  • 3. Key TransformationsAnalogue DigitalDesktop Ubiquitous/MobileClosed OpenIsolated ConnectedCentralised De-CentralisedConsumers Producers
  • 4. Shaped by technology – The past
  • 5. The PresentImage Courtesy: http://www.onlineeducation.net
  • 6. The Present
  • 7. The FutureImage Courtesy: http://www.onlineeducation.net
  • 8. The Future Company Further EducationCourses and Contentin LMS Courses and Content in LMS/LCMS Corporate Institute Corporate Blogs Resources Services Private Add-In- Search and Education Communities / Social Network Open Resource Applications Groups / Experts Repositories
  • 9. Think Lego blocksImage courtesy: Danny de Witte, U&I Learning (UIL), Belgium
  • 10. Example
  • 11. A Personal Learning Environment (PLE) A Personal Learning Environment is not: • A specific software application • A system for creating or delivering e-learning content • A learning management system • A content management system • A virtual learning environment (in its strictest sense) A Personal Learning Environment is: • A concept, based on Web 2.0 technology • A collection of tools and systems • Browser based • An environment where learners access information from a variety of sources • Personal to the user – learner-centric • Distributed and social
  • 12. PLEs may be made upof:• Production tools• Collaboration and sharing tools• Communication• Storage tools• Aggregating content• Aggregating people• Aggregating software• Identity management• APIs and protocols
  • 13. But why change the way we learn?
  • 14. BUT With great power comes great responsibility
  • 15. Self-Regulated Learning (SRL)http://youtu.be/jTa1vOH6JjA
  • 16. Self-Regulated Learning (SRL)
  • 17. Assess your SRL skills by visiting the following URLURL: http://goo.gl/EXavm
  • 18. What are we trying to achieveResponsiveOpenLearningEnvironments
  • 19. How• An open platform – http://role-sandbox.eu• A Widget Store - http://www.role-widgetstore.eu/• A Requirements Store - http://www.cs.le.ac.uk/projects/ROLE/sre/
  • 20. What Next• How to assemble a PLE?• How to build simple widgets and integrate in your PLE?• How to work and learn collaboratively using a PLE?