Checkout:
From Coca-Cola to Cacharel
How the FMCG sector is stocking up on the online opportunity
Contents
introduCtion 4
why online? 6
key FmCg audienCes 8
Case studies 1 12
— Building brands
Case studies 2 17
— exploring new frontiers
Case studies 3 23
— the art of conversation
Case studies 4 31
— online advertising driving offline sales
ConClusion 35
Customer reFerenCe matrix 36
For more information visit: http://advertising.microsoft.com/europe
Introduction
We live in an ever more connected world where “going online” is no longer viewed as a distinct activity.
Online activities reflect and support our needs and motivations, and hence they’ve become integrated
into our daily routines.
Checking email, signing into instant messenger, and browsing While FMCG organisations understand and use the online
through our favourite shops—all of these activities give us medium as part of the marketing mix, to embrace it further,
a sense of familiarity. But the internet also generates a high clear links between online activity and in-store behaviour—
proportion of spontaneous activities, hence the term “surfing see, for example, the Kellogg’s and McDonald’s case studies—
the net.” In this state, we are open to distractions that lead us must be shown.
away from familiarity to anticipation, surprise, and delight. There
Online advertising offers a cost-efficient form of marketing,
are fantastic opportunities for advertisers within either context.
a form that supports customer relationship management
Even as we face a challenging economic outlook, the growth initiatives and drives direct consumer interaction. The case
rate of online ad spend worldwide will continue to be higher studies in this compendium provide great examples of how
than other media. The precise measurability of online FMCG organisations continue to innovate to attain direct
advertising drives accountability in marketing spend, while consumer-to-brand interaction.
delivering true engagement between brands and consumers.
Go back in time to the beginnings of modern advertising
and you’ll find a fast moving consumer goods (FMCG)
Tim Lumb
product—Pears Soap—cited since the 19th century as an
advertising success story. The stories in this booklet reveal senior research analyst emea,
how FMCG organisations are still at the centre of innovative microsoft advertising
advertising today.
For more information visit: http://advertising.microsoft.com/europe
Why online?
How much time is spent online? What are consumers doing online?
An ever-increasing amount of time is being spent online. In While traditional media offers a predominantly “push”
Europe, time spent online has been growing year on year to a experience centred around two functions—information and
current average of 12 hours per week per person.* entertainment—communication is the “glue” of the online
experience, enabling a dialogue with consumers—in contrast
The internet is the second most used form of media—behind
with the monologue of traditional media. Thirty-eight percent
radio during the day and TV in the evening and at night. As
of online activities involve communication+.
connection speeds and wireless networking become more
commonplace, the PC is moving out of the bedroom and Communication—be it instant messenger, email, social
home office, and into the living areas of the household, further networks, or voice over IP (VoIP)—seen within the wider
increasing access and usage times. Relevant to the FMCG consumer–advertiser context, presents interesting
sector, family groups are particularly engaged with the online opportunities for advertisers. For example, advertising around
medium. Around 73 percent of people living with children are conversations as well as content, identifying appropriate
logging on to the internet each week, compared with only 52 spaces for advertisers in the connected environment, and,
percent of those without children.** Furthermore, internet ultimately, acknowledging when to “push” out the marketing
use is close to reaching saturation point among the key 16 message and when to “pull.”
to 24-year-old market, with nine out of 10 using it each week
+Microsoft Advertising research: Context Matters 2007
across Europe.*
* EIAA Mediascope 2008, **EIAA Family Affair 2008,
For more information visit: http://advertising.microsoft.com/europe
For more information visit: http://advertising.microsoft.com/europe
Key FMCG audiences
Mums Whether she works full time, stays at home, cares for a first child,
or organises a growing family, a mum is consistently the family’s
While FMCG covers a wide variety of audiences, perhaps the key decision maker when it comes to FMCG choices. A decision
backbone audience is mums. Through their management of maker who increasingly turns to the internet for help.
the family and home they are responsible for a broad range of
Time-constrained mums use email as their primary tool for
FMCG purchases.
keeping in touch, be it with partners and kids, close friends, or
In the UK, 90 percent of mums use the internet every day for more distant family and friends. In the UK, 95 percent of those
personal reasons—it’s part of the daily routine, but also an surveyed used email, compared with 90 percent for landline
escape for some much needed “me time” spent catching up calls, 88 percent for text messages, and 85 percent for mobile
on TV, browsing, shopping, and keeping in touch with friends phone calls. Social networking, instant messenger, and VoIP
and family. calls have started to emerge as vital tools for maintaining an
emotional bond with both nearby and more distant contacts
Recent Microsoft® Advertising research conducted in both the
through mums’ changing circumstances.
UK and France illustrated that the web helps mums in four key
areas: keeping in touch, family organisation, personal fulfilment, Faced with organising most aspects of family life, mums are
and entertainment. Advertisers can use these findings to increasingly dependent on the internet for information, advice,
target specific digital solutions at mums, based on the different reassurance, idea generation, and transactions. Convenience,
mindsets they adopt when engaged in these activities. freedom from dragging reluctant children around shops—as
For more information visit: http://advertising.microsoft.com/europe
well as time and money savings—all played a key role in the of web entertainment, undertaken by 47 percent of all mums.
popularity of online purchases made by 78 percent of mums. Downloading music was also popular among all mums.
Money was managed online by 68 percent, while 94 percent
At the same time as revealing the role of the web in mums’ lives,
turned to the web for information, ranging from advice on
the research in the UK stressed the central role that mums take
health and nutrition to planning days out and children’s
in key household decisions, from organising finances to social
entertainment. Marketing solutions and branded advice often
events and holidays. Despite mums being diverse and time-
played a key role in delivering this information.
poor, they are increasingly influential. The good news for online
Personal fulfilment was seen as a rare pleasure by many mums, marketers is that when mums are online they’re in a mindset
and was valued all the more intensely as a result. Pursuing that suggests they’re open to advertising messages, especially
hobbies online, keeping up to date on news and gossip, when online at home. Fifty-nine percent of mums say they are
indulgent “me-time,” shopping, social networking, and blogging entertained when online, and 58 percent say they are relaxed.
all played a key role. Only 10 percent of mums say they feel rushed when online.
The web’s role in entertainment increased noticeably for the
younger mums, particularly viewing video clips and online TV,
the popularity of which could grow given mums’ appreciation
of the practical benefits of services such as Sky+. Casual online
games, often played with children, were the most popular form
For more information visit: http://advertising.microsoft.com/europe
16 to 24-year-old men and women And it’s not just the men. For young women, the internet is a source
of trusted and reliable opinion. Around 56 percent read online
FMCG organisations can tap into another key audience—16 to 24- consumer reviews, and 36 percent visit the manufacturer website
year-old men, particularly those with an interest in health and before making a product purchase.* With strong social media
in male grooming. products such as Windows Live™ Messenger and Windows Live
Hotmail®, Microsoft® Advertising reaches 64 percent of 12 to 24-
This audience is 45 percent more likely to be online than the
year-old women online.**
average European and over a third of their media time is spent
online—well above the average of one quarter. They also watch *Forrester consumer technographics (European) 2007,
less TV than the average European, read less print newspapers, and **ComScore July 2008 European aggregate
listen to less radio.*
When online, they are highly engaged by community and
collaborative web activities—for example, blogs, wikis, reviews, and
social networks. In fact, young men are more than twice as likely as
the average European to create content, post comments, and read
comments.*
For more information visit: http://advertising.microsoft.com/europe
10
For more information visit: http://advertising.microsoft.com/europe 11
1
Building brands
one of the key strengths of online advertising is its measurability,
not just clickthroughs and page views, but in terms of traditional
branding metrics such as awareness and association.
when looking at data aggregated from more than 700+
measured FmCg campaigns (see table), it is clear that online
advertising delivers significant brand effects. the cost to deliver
similar effects using traditional media highlights how online
advertising offers considerable return on investment.
driving awareness and shaping brand perceptions is one of the
key strengths of the online medium. microsoft® advertising
reaches over two-thirds of all internet users worldwide—in
excess of 640 million people+—and FmCg organisations are
using mass reach to further fulfil their branding strategies.
integrating the online approach to complement other media
achieves effective and cost-efficient branding.
+ ComScore Mediametrix Q3/08 (quarterly average)
12
Online FMCG Average all Food Consumables Drinks Household Health/ Beauty Pet food Personal care
campaign FMCG (%) (%) (%) (%) (%) Pharma (%) (%) (%) (%)
Aided brand 2.4 2.7 2.5 2.1 2.4 2.9 4.0 2.5 1.7
awareness
Online ad 6.9 7.3 7.3 8.0 6.1 7.7 5.4 5.7 6.7
awareness
Message 3.2 3.0 3.4 3.8 4.1 2.7 3.0 5.0 2.8
association
Sponsorship 8.2 12.1 9.7 8.6 n/a n/a n/a n/a n/a
association
Brand 1.7 1.7 1.7 1.8 2.2 1.4 2.3 1.0 1.8
favourability
Purchase 1.8 1.9 1.9 1.9 1.8 1.7 1.7 1.7 1.6
intent
Dynamic Logic market norms, 717 campaigns, last 3 years
Explanation: Down the side: Brand Metrics, Across the Top: campaigns by product type,
Figures: the average percentage point change resulting from exposure to online advertising campaigns. n/a: insufficient benchmarking data
13
grolsch
client
Food and beverages
industry
the netherlands
country/region
Windows Live Messenger and
MSN get Grolsch in the groove
No-one can teach Grolsch about brewing beer or iconic bottle design. But “The collaboration between Grolsch,
Upcoming events were posted on a calendar
and special offers on music-related items were
when it came to making a noise about its links with the Dutch music scene, Digilogue, and MSN was not only very
regularly made available. Ad designers made
the brand needed a promoter. The plan was to launch an online campaign professional, but it led to especially
sure the links between the brand and Grolsch-
that engaged the young audiences that flocked to Grolsch’s sponsored good results. In terms of effectiveness
sponsored events such as “Sensation” and
music events. It had to strike a real chord with music fans, capturing the there was an above-average result,
“Lowlands” were crystal clear.
same energy and buzz normally found stage side. which has further strengthened the
Campaign results
link between Grolsch and music.”
The campaign took the Grolsch brand where
it wanted to be—centre stage with live music
Client objectives
increase grolsch’s relevance
requirement tom wilms,
events. Independent research by Ruigrok
among its target market and create a ● Boost brand affinity and preference among Communication Channel manager, grolsch
NetPanel showed that the activity scored highly
visible link between the brand and music 18 to 24-year-olds
among its target audience. Key metrics included:
● Strengthen the link between Grolsch and
18 to 24-year-olds
target audience
live music ● 29 percent of all 18 to 24-year-olds were
windows live™
products used
reached by the campaign
messenger and msn® entertainment Creative solution
● 17 percentage point increase in purchasing
Microsoft® Advertising had both the skill
solution tab on windows live
intent among those exposed to the campaign
messenger and microsite on the msn sets and the advertising network to make the
● 17 percentage point increase in awareness of
entertainment channel campaign a hit, building an innovative online
sponsored events “Sensation” and “Lowlands”
music experience around the campaign line
17 percentage point increase
key results
● 10 percentage point increase in the number
in awareness of grolsch-sponsored music “Hook up with Grolsch Music.” Top of the bill
of respondents describing Grolsch as
events and 17 percentage point rise in
was a Windows Live Messenger tab followed
purchasing intent among sample group “popular” and “cool”
by a Grolsch music microsite within MSN
● 16 percentage point increase in the
digilogue
media agency
Entertainment. Music fans listened to streams,
“enjoyment” factor of Grolsch
viewed photographs and entered competitions
to win tickets via the tab and the microsite.
For more information visit: http://advertising.microsoft.com/europe
1
santa maria
client
Food and beverages
industry
norway
country/region
Santa Maria Tex Mex
spices up the market with Microsoft
Tex Mex is an ideal party food—great for sharing. But for Mexican cuisine “ We chose Microsoft Advertising
products, as well as online video from the
TV ads.
producer Santa Maria, when it comes to market competition, sharing is as our online partner because it
not on the menu. With the launch of its Red Fusion product range in offers the best reach and targeting
During the campaign, MetrixLab conducted
research with 687 respondents to analyse ad
Norway, it created a multimedia campaign to boost awareness. Vibrant opportunities. The campaign
effectiveness.
online ads proved a winning ingredient in the “Tex Mex with a Twist” successfully raised brand awareness,
Campaign results
campaign, successfully appealing to 18 to 34-year-olds and driving sales intent to purchase and the image for
The online ads gave people a real taste for the
across the country. the Red Fusion product range.”
“Tex Mex with a Twist”, driving offline purchases.
Results from MetrixLab reveal that the campaign strategic advisor digital media,
christian fure,
Client objectives Vizeum
drive awareness and significantly raised brand awareness among the
requirement
purchase intent for santa maria red ● Boost sales of Santa Maria Red Fusion target group of 18 to 34-year-olds in Norway.
Fusion products ● Engage audience with the brand Of all viewers, 27,291 clicked through to the Red
● Target consumers at peak buying times
18 to 34-year-olds in Fusion site. Top of mind awareness increased by
target audience
norway ● Measure effects of online advertising 7 percent within the target group. Furthermore,
28 percent of exposed respondents said that
products used msn® home Page,
Creative solution
msn entertainment, windows live™ Santa Maria used the slogan “Tex Mex with a
Santa Maria teamed up with Microsoft®
messenger, windows live hotmail®, Twist” when advertising. The campaign also:
Advertising, and media agency Vizeum to
windows live today
create a recipe for success. Animated banner ● Boosted purchase intent by 16 percentage
solution santa maria ran banner ads
ads under the tagline “Tex Mex with a Twist” ran points
across selected channels of msn as well
for two months across hand-picked channels, ● Increased spontaneous awareness by 11
as windows live messenger
including MSN and Windows Live Messenger, percentage points
the campaign boosted
key results
achieving 23 million impressions. ● Lifted aided awareness by 7 percentage
purchase intent by 16 percentage points
points
Tapping into consumer buying habits, Santa
Vizeum
media agency
● Positively shifted purchase consideration by
Maria targeted the ads on Thursdays to
13 percentage points
Saturdays, when sales of Tex Mex are at their
highest. Viewers clicked through from the
banners to see the full range of Red Fusion
1 For more information visit: http://advertising.microsoft.com/europe 1
Coca-Cola
client
Food and beverages
industry
spain
country/region
Coca-Cola tastes success with Microsoft
Coca-Cola had a thirst for online advertising. The web has proved to be Live Spaces placements, with those exposed to Windows Live Spaces and Windows Live
combinations of all three. Messenger combined
a recipe for success for leading global brands that want to engage with
● Lifted message association by 7
Campaign results
audiences worldwide. In Spain, Coca-Cola delivered a dynamic campaign percentage points
Overall, the study showed participants rated
called “Take the Street” that grabbed the attention of viewers. The
the campaign highly, with 52 percent of Windows Live Messenger and Windows Live
campaign was a great opportunity to show how online advertising packs a respondents saying they found the ads original, Hotmail achieved good performance levels for
punch when it comes to boosting brand metrics. and 35 percent liking the creativity. The research brand notoriety and purchase intention.
also showed that the campaign:
Windows Live Hotmail
Client objectives
measure the impact of ● Increased spontaneous recall by 2 ● Increased top of mind by 4
requirement
microsoft® products for branding ● Boost brand awareness percentage points percentage points
campaigns ● Increase message association and ● Positively shifted top of mind by 2 ● Raised purchasing intention by 2
13 to 22-year-olds advertising recall percentage points percentage points
target audience
● Boosted message association by 5
windows live™ Creative solution
products used
Windows Live Messenger
percentage points
messenger, windows live hotmail®, The “Take the Street” campaign in Spain ● Increased top of mind by 2
windows live spaces
encouraged people to cool off during the In the same results, MetrixLab highlighted the percentage points
solution research methodology to scorching summer months by drinking a can power of individual Windows Live products to
study the effects of the “take the street”
of Coca-Cola outdoors. Campaign ads ran boost key brand metrics. “This research has demonstrated the
advertising campaign
across the Microsoft® Advertising and an online
value that Windows Live brings to
Windows Live Spaces
online advertising is a
key results
competition offered iPods to the lucky winners.
● Lifted message association by 6
fundamental part of Coca-Cola’s media our advertising campaigns. Crucially,
During the campaign, Microsoft Advertising
planning and microsoft is key to boosting percentage points
we can demonstrate that online
and MetrixLab measured the effectiveness of
brand awareness
● Raised advertising recall by 8
the campaign by individual products, as well advertising is a fundamental part of
percentage points
as the effects of combined services.
our media planning.”
● Positively shifted purchasing consideration
The results compared respondents who by 2 percentage points ana castro, Consumer Contact Planning
saw the campaign on one of Windows Live manager, Coca-Cola spain
Messenger, Windows Live Hotmail, or Windows
For more information visit: http://advertising.microsoft.com/europe
1
2
exploring new
frontiers
the campaigns in this section highlight how FmCg organisations
are embracing emerging media platforms to innovate their
digital strategies. Backed by independent research, campaigns
including mobile and online video are enabling advertisers to
communicate with audiences across multiple platforms, which is
especially relevant to elusive youth segments.
1
nivea
client
Consumer goods
industry
united kingdom
country/region
Cosmetic company captures user data
with mobile phone campaign
Nivea needed to boost the readership of its online magazine Fun Young The campaign effectively reached its
In December 2007, the company worked with
ScreenTonic to distribute banner ads across
and Independent (FYI). This innovative magazine targets teenage girls target audience, capturing essential
MSN Mobile, the mobile internet site for the
and advertises the company’s products. Nivea worked with ScreenTonic data by making it quick and easy for
Microsoft® Advertising network. The banners
to distribute banners across MSN Mobile, driving young women to a users to enter their details.
enticed young female readers with the promise
microsite. Visitors added their email addresses to the FYI mailing list. of “girly gossip, news and tips.”
The campaign achieved a conversion rate of 15 percent. The ads drove users to a specially designed
microsite that echoed the design of the FYI
website. Visitors filled out a single field to quickly
Client objectives
Capture user data for online add their email addresses to the magazine’s
requirement
● Develop a dialogue with teenage women
magazine mailing list mailing list.
● Maintain momentum for magazine website
teenage women
target audience
Campaign results
after launch
mobile phone advertising The campaign effectively reached its target
products used
● Send regular site news updates to target
on msn® mobile
audience, capturing essential data by making
audience
mobile internet banners linking it quick and easy for users to enter their details.
solution
Creative solution
to a microsite Analysis by Microsoft Advertising shows that:
Young girls today use a range of media to find
119,000 page impressions
key results
● 119,000 page impressions were recorded
information and stay in touch with friends.
recorded
during the month-long campaign
Advertisers use many channels to create a
strange Corporation
media agency
● The ads generated an average clickthrough
dialogue with this audience. With this in mind,
rate of 0.55 percent.
global cosmetic company Nivea launched
● The conversion rate was 15 percent
online magazine Fun, Young and Independent
(FYI) to engage users with its Nivea Visage
Young brand. Following the launch, the
company needed to maintain the website’s
momentum. It searched for the most effective
channel for capturing users’ email addresses
to add to the FYI mailing list.
For more information visit: http://advertising.microsoft.com/europe
1
unilever
client
Consumer goods
industry
the netherlands
country/region
Unilever scents success with MSN Video
Unilever wanted to increase awareness of its AXE Vice brand of deodorant of thousands of visitors to MSN Video every Because this style of advertising had
month, who each viewed the video an average
for men. The strategy took a series of highly successful TV ads and delivered success in the past, the
of 2.5 times. To confirm the efficiency of the
extended the campaign online to increase awareness among 18 to 24- manufacturer wanted to extend the
package, market research company MetrixLab
year-old men. The key was finding a reliable hosting platform for running creative treatment into the online space
measured the impact of the campaign on the
the ads and a media owner that could deliver an integrated campaign to overall audience, men in particular. and exploit the public’s enthusiasm for
maximise traffic. watching video online.
Campaign results
Thanks to Microsoft, the popularity of the
existing TV ad surged significantly among the
target audience. Overall product awareness
Client objectives
use an existing video increased, along with campaign message
requirement
● Drive product awareness for AXE Vice
commercial to boost brand awareness association and purchase intent. Viewers
deodorant
and intention to buy within target
watched the video, on average, more than
segment ● Target 18 to 24-year-old men
twice, and this pushed the overall rating to
● Reinforce existing brand messages online
18 to 24-year-old men
target audience
around 16 percentage points above the
● Increase target reach and purchase intent
MetrixLab benchmark for favourability. Among
msn®.nl home Page,
products used
windows live™ hotmail®, msn Video, Creative solution the men who saw the campaign, strong results
and windows live messenger could be seen:
Microsoft® Advertising provided Unilever with
a selection of banner ads a fully integrated online campaign. It included
solution
● Purchase intent increased by 8
drove viewers to the “respectable to banner ads on MSN.nl Home Page, Windows
percentage points
naughty” tV video
Live Hotmail, and Windows Live Messenger.
● Ad awareness increased by 16
Brand awareness increased The TV commercials ran concurrently on MSN
key results
percentage points
by 7 percentage points and purchase
Video. The campaign featured a Morgan
● Brand awareness increased by 7
intent by 8 percentage points in the
Freeman impersonator who discovers AXE Vice,
target market percentage points
and sees how it turns respectable ladies into
● Message association increased by 9
naughty girls. The campaign, which launched in
percentage points
January 2007, took advantage of the hundreds
For more information visit: http://advertising.microsoft.com/europe 1
mars
client
Food and beverages
industry
Belgium
country/region
Mars attracts hip young audience
with feel-good campaign
Mars wanted to confirm its position Creative solution ● The brand recognition score was 86
drive awareness of mars
requirement
and personalise the brand in percent for French speakers and 91
Mars delivered a unique, innovative campaign
as an iconic brand and personalise
consumers’ lives percent for the Flemish speakers,
using an energetic mixture of offline and online
Mars in consumers’ lives. The main surpassing the MetrixLab benchmark of
media. For online, Mars worked with Microsoft
16 to 24-year-old
target audience
objective was to confirm its core
consumers. extended: 16 to 34-year-old 56 percent and proving the video drove
Advertising to create an iconic Feel the Vibe
consumers
brand values: energising, enthusiasm, high brand awareness
concept, and ran a showcase featuring a Feel
products used msn® entertainment, the Vibe video, across MSN Entertainment, MSN
and feel-good, to a target audience ● Overall, the online campaign has been
msn home Page, windows live™ Home Page, and MSN Video, for five weeks. Its
of 16 to 34-year-olds. Its aim was evaluated as likeable, appropriate, and
hotmail®, windows live spaces,
hip, young audience was treated to a pre-roll
remarkable
msn Video
to drive consumers to its funky Feel video, plus a banner on Windows Live Hotmail
a combination of online
the Vibe website and encourage
solution
● Campaign effects show a successful
and Windows Live Spaces—encouraging the
video and flash banners running across
increase of Feel the Vibe message take out.
audience to visit www.feelthevibe.be. After they
listeners to tune into the Mars Mood
the microsoft® advertising network for
Approximately one third of the sample has
landed on the site, visitors were invited to use
five weeks
Synthesiser, a customisable online indicated the campaign has evoked interest
the Mars Mood Synthesiser—a funky online
the video and banners
juke box.
key results
in the Mars Mood Synthesiser and in the Feel
juke box.
outperformed the metrixlab benchmark
the Vibe website
of 56 percent by increasing brand
Campaign results
Client objectives
recognition to 86 percent among
Figures from MetrixLab throughout the fiveweek
exposed French-speaking consumers, ● Establish Mars as an energising, enthusiastic,
run showed that Mars’ innovative Feel the Vibe
and 91 percent among exposed Flemish- “feel-good” brand among 16 to 34-year-olds
video reached a significant chunk of its target
speaking, who identified with mars’
brand values—rating the campaign both ● Reinforce the Feel the Vibe call to action audience thanks to the power and reach of
likeable and remarkable Microsoft Advertising.
● Prompt respondents to visit the www.
space
media agency
feelthevibe.be website ● The campaign reached 35 percent of the
extended target group of Flemish speakers
● Encourage listeners to use the Mars Mood
and 31 percent of the extended target group
Synthesiser
of French speakers. Aided awareness increased
among all those exposed to the campaign—
reflecting the strength of Mars online
For more information visit: http://advertising.microsoft.com/europe
20
heineken
client
Food and beverages
industry
italy
country/region
Heineken drinks in success among
young adults with video on Microsoft
In April 2008, Heineken ran a video campaign across the Microsoft® combining the power of video with a style that Frequency analysis
appeals to today’s audiences. The vast majority In terms of online ad awareness, the ads hit
Advertising network in Italy. Emulating the look and feel of user generated
of respondents, including those who fell outside home with respondents on the first exposure.
content, the video aimed to raise brand awareness among a target audience the target market, found the video engaging However, a higher frequency of exposure to the
of 18 to 34-year-olds. Research commissioned by Microsoft Advertising and different from typical beer commercials. ads was more effective at changing perceptions
showed the campaign significantly increased awareness among the target about the Heineken brand.
Campaign results
market and other audiences across all channels. Overall, the campaign was Media placement
Awareness metrics
successful at engaging viewers and conveying the perception of Heineken as Among 18 to 34-year-old men, ads placed
The Heineken online video ad met the
on Windows Live Hotmail successfully
campaign objectives, generating increases in
a brand “for young people.”
shifted perceptions that Heineken “is for fun”
awareness metrics among both the overall and
by 21 percentage points and Heineken “is
target audiences. The video creative successfully
Client objectives
requirement increase the perception of
for young people” by 20 percentage points.
cut through the clutter of web commercials,
heineken as a young people’s brand ● Evaluate online video performance in terms
When it came to persuasion, it appears that
lifting online ad awareness by an estimated 15
of raising brand awareness and increasing
18 to 34-year-olds
target audience
the MSN Entertainment site was better
percentage points among audiences. The video
purchase consideration among the target
products used msn® home Page, placed to influence consumers. Among the
communicated the idea of Heineken being a
audience
msn entertainment, msn Video,
target audience, advertising on Windows
brand for young people, with results showing
windows live™ hotmail®, windows
● Identify the campaign’s effectiveness at Live Messenger had the greatest effect on
positive increases in this area among
live messenger, windows live spaces
communicating the brand’s message brand awareness.
all respondents.
an online video that has the
solution
through video
style of user-generated content Awareness versus target
● Compare the campaign’s performance The campaign resonated well with men of
online ad awareness lifted “The internet was the best placement
key results
on Microsoft Advertising to identify how
by an estimated 15 percentage points all ages. Awareness of the Heineken brand
for the creative idea demonstrated
among audiences. the campaign, different media placements influenced increased among both male drinkers and
whose ads struck a chord with viewers within the video”
branding metrics non-drinkers. MSN Entertainment delivered
straightaway, resonated particularly with
influencing effects, with Windows Live
men. windows live hotmail successfully Creative solution gianluca di tondo,
Messenger having the greatest impact on the director of marketing, heineken italy
shifted perceptions that heineken “is
The user-generated look and feel of the
for fun” by 21 percentage points and target audience.
creative doubled the impact of the campaign—
heineken “is for young people” by 20
percentage points
For more information visit: http://advertising.microsoft.com/europe 21
Burger king
client
Food and beverages
industry
united states
country/region
Fast food gets rapid results with
customised Xbox games
Burger King wanted to test “advergaming” as a marketing medium, but was By using such a high-quality game,
products, but had to deliver a first-rate gaming
experience. “We wanted to make it so much
not keen to produce a typical “game-lite” product that could be distributed and by making it available for sale
fun that people didn’t even register that it was
online. The aim was to design and create three games in nine months—an at a highly competitive price, Burger
an advergame,” says Kevin Hathaway, Program
extremely tight timeline. The games, which were to be sold in restaurants King saw results exceeding its highest
Manager, Microsoft Xbox. The finished products
nationwide, had to deliver an impressive game-playing experience. expectations.
featured terrific gameplay, rich scenarios and
environments, enabling Burger King to engage
with its target audience for hours at a time.
Client objectives
requirement engage games with the
Campaign results
● Increase brand and product awareness
Burger king brand and products
By using such a high-quality game, and
● Create a buzz around the games
online gamers across the
target audience
by making it available for sale at a highly
● Drive prospective purchasers to restaurants
united states
competitive price, Burger King saw results
● Increase company revenues
xbox® console
products used
exceeding its highest expectations. Compared
advergames Creative solution with a usual hit game selling one million units
Burger King recruited a highly experienced team
develop Burger king branded
solution
worldwide in a year, the Burger King games sold
games to sell exclusively at the Burger from Xbox, London-based Blitz Games, and ad 3.2 million units in the United States alone—in
king restaurants agency Crispin Porter + Bogusky. Together, this just six weeks. The buzz it created included user-
team produced three games just as robust and
multimillion unit sales, a
key results
generated clips on YouTube and posts on many
direct increase in quarterly earnings, plus engaging as full retail games worth US$60—but popular blog sites.
enhanced product awareness illustrated
priced to sell at only US$3.99 each.
by extensive blogs and youtube posts ● Sales of more than three million games
Normal production time for any new game can ● Quarterly earnings spike due to game sales
equity marketing
media agency
be up to a year, but the team put the games ● Ongoing engagement and messaging of
together—from design to programming to target audience
testing and beyond—in only nine months. ● Attraction of gamers to Burger King outlets
The games incorporated a strong marketing
message for Burger King’s brand and
For more information visit: http://advertising.microsoft.com/europe
22
3
the art of
conversation
using great content and opening up a dialogue with consumers
is becoming an increasingly important tactic for building and
maintaining consumer relationships. Customised content,
microsites, gaming, personalisation, communities, and blogs are
just a few of the ways FmCg organisations are enabling deeper
conversations with their key audiences.
23
Cacharel/l’oréal
client
Consumer goods
industry
France
country/region
MyAmor campaign finds love
among casual gamers
Love is hard to find. To give people a helping hand, fashion brand The campaign created for the launch
Live Messenger was the perfect platform for
generating lots of interaction with the game,
Cacharel/L’Oréal created a limited edition of its famous Amor Amor of the MyAmor platform and MyAmor
offering a fun-loving, youthful audience that
perfume called MyAmor. The scent, which came in male and female limited edition generated the best
fitted perfectly with the brand’s target market.
versions, was aimed at young people looking for the perfect partner. results ever for Cacharel. The strong
Text links and banners tempted users to play
Created to inspire romance, MyAmor needed a marketing campaign advantage of the Microsoft Advertising
MyAmor Match and find out if they were
that captured all the fun and excitement of finding true love. solution is to allow the two gamers
chatting with their true love. The beauty of
who are looking for love to play in real
the idea was that it integrated with people’s
conversations so, instead of feeling intrusive,
time, bringing real excitement to the
Client objectives the campaign added value to the whole instant
game. Banners and text links sustained
engage deeply with the
requirement
messaging experience.
● Create a buzz around MyAmor
target audience and drive traffic to the
the game and circled MSN users.
● Engage deeply with target audience
myamor website
Campaign results
● Drive visitors to the new product’s website
15 to 34-year-olds The campaign really got the conversation going
target audience
www.MyAmor.com
around MyAmor. The brand engaged with its
windows live™
products used
Creative solution target audience in a way that fitted beautifully
messenger
with their interests and generated high volumes
The team at Cacharel/L’Oréal was looking for
myamor match—an online
solution
of traffic to the MyAmor website. Results show
ways to market MyAmor, and they fell in love
matchmaking game where players found
that:
with a concept from Microsoft® Advertising.
out if they were perfect partners or just
good friends MyAmor Match was an online compatibility
● More than 60,000 Windows Live Messenger
test that put casual gaming—this year’s hottest
more than 60,000 windows
key results
users played MyAmor Match
live messenger users played the pastime—at the heart of the product’s online
● More than 500,000 users clicked through to
compatibility game and over 500,000 marketing.
MyAmor.com
clicked through to myamor.com
● The banner and text ads generated more
Windows Live Messenger users invited each
than 40 million impressions
other to play the game. By answering a few
simple questions on different topics, players
found out if love was really in the air. Windows
For more information visit: http://advertising.microsoft.com/europe
2
Johnson & Johnson Consumer B.V.
client
Consumer goods
industry
the netherlands
country/region
Healthcare giant boosts brand
usage with Personal Expression
Johnson & Johnson Consumer B.V. (JJCBV) wanted to boost awareness pictures. The content was designed to raise ● Of the girls who use a different brand of
awareness of the links between the o.b. brand tampon, 77 percent said they were very
of its o.b. tampon brand among young women in the Netherlands.
and the sport. likely to use o.b. tampons in the future
Because the vast majority of Dutch women aged between 14 and 18
Many of those who downloaded the
years use Windows Live Messenger, the company worked with Microsoft®
branded content used it on a daily basis
Advertising to create a Personal Expression, a collection of interactive “Together with Microsoft, we
while chatting with friends and family. This
content used in the application. The hugely successful campaign increased developed a magnificent campaign
level of engagement was vital in driving traffic
brand usage by 6 percent among the target audience. to the redesigned o.b. website, www.mijnob.nl, that produced fantastic results among
which includes more interactive features
our target audience. Windows Live
and games. By promoting o.b. in a fun way
Messenger adds a huge amount
Client objectives
increase awareness of o.b. that appealed to technologically literate
requirement
and its sponsorship links with professional of value to online campaigns. It’s a
young women, the company attracted
● Raise brand awareness
female beach volleyball players
visitors who were likely to use the new
● Reinforce link between the brand and unique brand-building tool.”
14 and 18-year-old features and spend more time interacting
professional beach volleyball
target audience
dutch women monique kouwenhoven,
with the brand.
● Boost awareness of brand website
Product group manager,
windows live™
products used Johnson & Johnson Consumer B.V.
Campaign results
Creative solution
messenger
The campaign was extremely successful in
With young women spending more time using
Personal expression—
solution
raising awareness of o.b. and improving
instant messaging services and browsing the
downloadable content collection for
perceptions about the brand:
internet, advertisers find it harder to reach this
windows live messenger, consisting
target market using traditional offline channels
of beach volleyball themed emoticons, ● Brand usage increased by 6 percentage
such as TV. JJCBV worked with Microsoft
winks, backgrounds and display pictures
points among the target audience
Advertising to produce a Personal Expression
use of o.b. increased 6 ● Awareness of beach volleyball brand
key results
for Windows Live Messenger, to raise awareness
percentage points among the target sponsorship rose by 15 percentage points
of its o.b. tampon brand.
audience, and awareness of o.b. beach
● Awareness of brand website went up by
volleyball sponsorship went up by 15
10 percentage points
Users downloaded beach volleyball themed
percentage points
● More than 160,000 downloads were recorded
winks, emoticons, backgrounds, and display
digilogue
media agency
For more information visit: http://advertising.microsoft.com/europe 2
kleenex
client
Consumer goods
industry
united kingdom
country/region
Kleenex works with Microsoft to deliver
new brand story using social media
Kleenex created a new brand story called Let It Out, which focused “The space had a major impact on
MSN Home Page, Windows Live Hotmail, and
Windows Live Messenger.
on breaking free from inhibitions and letting out tears, laughter, joy, the various brand metrics tested,
Campaign results
frustration, and all the other things we hold back. The objective was to significantly increasing all awareness
Kleenex Let It Out was widely publicised with
create an emotional connection between consumers and Kleenex and and persuasion metrics.”
help from Microsoft. During the campaign, the
a key part of this was to encourage participation in “letting it out.” Brand manager, kleenex
rebecca hirst,
network delivered nearly 85,000 clickthroughs
to the space. Meanwhile, people created 54
Windows Live Spaces around Let It Out. More
Client objectives
deliver deep engagement
requirement
than 50 percent of respondents thought the
with new brand story ● Promote new brand story Let It Out
space gave a positive impression of the brand
● Encourage participation in the Let It Out
housewives with kids
target audience
and 38 percent thought it contained interesting
campaign
products used msn® home Page, and relevant content. Respondents added that
● Build brand equity
windows live™ spaces, windows live
the space was easy to use and a good way of
hotmail®, windows live messenger
Creative solution advertising Kleenex.
let it out space displays Only Microsoft® Advertising could deliver a
solution
Analysis showed a positive shift in brand
people’s messages, photos, and videos truly innovative and custom-made campaign,
of emotional moments using windows perception. There was a 12 percentage point
according to Rebecca Hirst, Brand Manager at
live spaces increase for “It is good at helping people express
Kleenex. Microsoft wanted to take advantage of
emotions” and a 17 percentage point increase
12 percentage point uplift
key results
the popularity of social media so it put a Let It
for “it is good at helping people express for “Has advertising that makes you smile.”
Out space at the heart of the campaign.
emotions.” Purchase intent increased by
● Message association increased 44
10 percentage points
Blogging gave consumers a way to participate
percentage points
mindshare interaction uk by sharing their emotions on the Let It Out
media agency
● Brand favourability rose 14
space. Visitors could leave photos or videos for
percentage points
others to view while voting for their favourite
● Purchase intent increased
entries. As part of the solution, Microsoft
10 percentage points
provided well-targeted media placements to
drive people to the space. These included the
For more information visit: http://advertising.microsoft.com/europe
2
Purina
client
Consumer goods
industry
united kingdom
country/region
Pets taste healthy lifestyle
through Purina microsite
Nestlé Purina PetCare — the pet food division of Nestlé — is a leader in pet demographic. Windows Live offered Purina a ● Brand awareness increased by 6.7 percentage
monthly audience of 21 million while MSN gave points
nutrition. When the company wanted to generate awareness and increase
it access to 1.2 million pet owners. ● Online ad awareness increased by 7.1
perceptions of its Purina ONE brand as a high-quality pet food, it turned percentage points
In addition to creating the microsite, Microsoft
to Microsoft® Advertising for help. Purina chose to create an online pet ● Message association increased by 8.9
worked with Purina to create content focused
guide with Microsoft because it offered a custom-built solution and reach percentage points
on health and nutrition, such as “Ask the expert,”
● Purchase intent increased by 6 percentage
through the MSN and Windows Live network. “Pet guides,” and “Hot topics”. Editorial links
points, which greatly exceeds the pet food
and banner ads on the MSN Lifestyle channel
market average
drove its health and style-conscious female
Client objectives
requirement raise awareness of Purina audience to a tailored microsite, while banner
“ We had access to the right audience
● Generate brand awareness and increase the
one as a healthy, premium pet food ads in Windows Live Hotmail and Windows Live
perception that Purina ONE is a high-quality
through the MSN Lifestyle channel,
Messenger targeted the same audience.
women over 35 years
target audience
pet food
of age Once on the site, visitors engaged interactively with the added bonus that these
● Recruit long-term Purina ONE buyers through
and could use Windows Live Spaces to keep
msn®, windows live™ consumers trust MSN content.”
products used
a one-month trial challenge
and view diaries of pets’ progress on the one-
hotmail® & windows live messenger
● Drive Purina ONE brand association with
* Source: Dynamic Logic Advertising Effectiveness Report
Brand manager,
month challenge. natacha mauvoisin,
microsoft built a microsite for
solution
health and nutrition Purina one, nestlé Purina
Purina and drove traffic to it via banners
Campaign results
on the windows live network and msn Creative solution
The campaign exceeded Purina’s expectations,
lifestyle channel To highlight the nutritional benefits of Purina
generating 14,995 clickthroughs to the Purina
ONE and reinforce the brand as a premium pet
Brand awareness and
key results
ONE microsite. Agreement with the statements
message association exceeded the pet food, Purina wanted consumers to keep a diary
“Is a premium quality brand of pet food” and
food market average, with purchase
of their pet’s progress on a Purina ONE diet. The
“Makes a visible difference to the condition
intent rated as “excellent”
company identified women over 35 years of
of my pet in just 30 days” increased by 7
mindshare interactive uk
media agency
age as its target audience and recognised that
percentage points. Key branding metrics* were
the Windows Live network and MSN Lifestyle
at or above-average for the pet food market,
channel presented the best way to reach this
with purchase intent ranked as “excellent”:
For more information visit: http://advertising.microsoft.com/europe 2
“The special project for Happiness
Coca-Cola
client
Factory 2 on MSN is a great example
Food and beverages
industry
of understanding the client’s
italy
country/region
needs and translating them into
an excellent media and creative
execution. Furthermore, we obtained
Coca-Cola manufactures success extraordinary results in all areas
including visibility, participation, and
in the Happiness Factory engagement. On the whole, this is one
of the best cases of online activation
for Coca-Cola and Starcom Digital.”
head of starcom digital, italy
roberto carnazza,
The Coca-Cola Happiness Factory
requirement Build brand awareness for
the “happiness Factory 2” film and the spot was one of the highest rated TV
Coca-Cola official site and on MSN. Several
now hiring campaign concept. Create
campaigns in the history of the brand.
engagement between the audience MSN editorial channels were used to maximise
and the campaign In conjunction with the campaign, viewer interest in the movie: The Windows Live Spaces Theme
18 to 34-year-olds Coca-Cola Italy created a Happiness The Personal Expression Limited Edition
target audience
● The Coca-Cola film integrated with the MSN
The Digital Block Notes—a unique
products used msn® home Page, Factory 2 film, which convinced Video Cinema section as pure editorial content
gadget for Windows Vista and
msn entertainment, msn Video,
● Two-week film promotion on co-branded
viewers that this was a real cinema
live search maps™, windows live™ Windows Live Spaces
microsite—traffic driven by editorial spotlights
feature. Intrigued by the campaign,
messenger, windows live spaces,
● MSN Home Page Takeover on launch day Campaign results
windows Vista®
thousands of consumers visited the Advertising results:
solution a video film promoting Now Hiring
community site where they applied ● 61.5 million total delivered impressions
happiness Factory 2 and a community Having created a buzz for the Coca-Cola movie,
● 300,000 clickthroughs
for imaginary jobs in the factory.
site where visitors could apply for jobs in
the campaign team built a special community site
the ‘factory’ ● A record 16.5 percent clickthrough rate
where users could apply for a job in the ‘factory’
the happiness Factory 2 Client objectives
key results
and be part of this exciting world as if it were a Film launch phase (Two-week duration):
“working” virtual community project ● Build brand awareness for the “Happiness real workplace. Activities included: ● Microsite: 26,000 page views
took advantage of the rich functionality
Factory 2” film and the “Now Hiring” ● 13,500 video streams
of msn and windows live. the project ● Personality test to discover your ideal job title
campaign concept
engaged the target audience and let
in the factory: Kissy Puppy, Mortar Man, Now Hiring phase (One-week duration):
● Create user engagement with online
people play in the happiness Factory 2
Chinoink, or Capper ● Microsite: 730,000 page views—141,000 visits
using community tools and windows breakthrough promos
● Subscription to the Live Search Maps™ page ● More than 21,100 pushpins posted on the
live gadgets
Creative solution where visitors could download an exclusive Microsoft Virtual Earth™ map
starcom digital, italy
media agency
Film launch Windows Live™ gadget kit: ● More than 30,000 started tests
Coca-Cola Italy created a promotional video for The Windows Live™ Messenger ● More than 59,000 Windows Live gadgets
Happiness Factory 2 that led viewers to believe Emoticon Pack downloaded from the microsite
it was a real animated movie showing in Italian The Messenger dynamic display pictures ● More than 550,000 Personal Expression
cinemas. In fact, the movie was broadcast on the of the four characters/job roles downloads in 10 days
For more information visit: http://advertising.microsoft.com/europe
2
guinness
client
Food and beverages
industry
asia Pacific
country/region
Guinness chalks up a win with
Windows Live Messenger game
Beer and pool. It’s a winning combination. That’s why Guinness sponsored “The Windows Live Messenger game
could win you more than kudos—Guinness
offered US$2,500 prize money and a pair of
the Guinness 9-Ball Tour. And the best way to rack up excitement about was the perfect medium to reach the
tickets to the Guinness 9-Ball Tour grand finals
it was to get people playing pool. But how do you reach an audience of new generation of internet-savvy
to the player with the highest score.
thousands, fast? No need for hustling here—it’s online all the way. So social drinkers, who have so many
The trickshot? Players posting their scores for
Guinness created a realistic, web-based pool game, to sort the rookies activities competing for their attention
the first time entered their names to join the
from the sharks. Guinness club, giving the brand vital information online.”
on its target customers. regional marketing manager,
tien cheong wong,
guinness
Client objectives Campaign results
Boost awareness of the
requirement
guinness 9-Ball tour pool championship ● Promote the Guinness 9-Ball Tour The Windows Live Messenger campaign
and encourage people to join the ● Encourage people to join the Guinness club significantly boosted awareness of the Guinness
guinness club
● Deliver compelling online experience 9-Ball Tour, and the brand pocketed thousands
24 to 35-year-olds
target audience
of new club members. Key results included:
Creative solution
windows livetm
products used
There’s no better way to engage young people ● 220,984 unique game plays
messenger
than to get them gaming. And Guinness knew ● More than 15,000 new membership
solution in-browser virtual pool game where to find its players. In 2007, together with registrations
on windows live messenger media agency neo@Ogilvy Singapore and ● 99,000 clickthroughs to the online game
more than 220,000 unique creative agency OgilvyOne Malaysia, it turned ● 78 percent of players spent more than three
key results
game plays and 15,000 membership Windows Live Messenger into a pool hall. Users minutes playing the game
registrations
challenged each other to realistic games of
neo@ogilvy singapore 9-ball over virtual tables in the Guinness Pool
media agency
Challenge.
A microsite supported the launch of the game,
promoting the Guinness 9-Ball Tour and
showering the best online players in glory, with
a high-score hall of fame. But smooth cue skills
For more information visit: http://advertising.microsoft.com/europe 2
For more information visit: http://advertising.microsoft.com/europe
30
4
online advertising
driving offline sales
the key to unlocking greater investment from FmCg
organisations depends on proving that online advertising
directly drives in-store behaviour. the following case studies
use independent research to close the gap between online
advertising and offline sales.
31
mcdonald’s
client
Food and beverages
industry
denmark
country/region
McDonald’s Tastes Online
Advertising Success
McDonald’s Denmark—a division of the world’s largest fast food chain— “To begin with, we did not consider online
An initial phase of online marketing for the
Coinoffer campaign ran from November 2005
wanted to measure the impact of its Coinoffer campaign across various advertising a bearing media. Now, the
to January 2006 on MSN Home Page, Windows
channels. The company worked with media agency OMD and Microsoft® picture has changed. With the help of
Live Hotmail, and Windows Live Messenger. The
Advertising to analyse sales and marketing data for Coinoffer products. The complex econometric models from
findings from this phase helped shape the online
results gave McDonald’s valuable insight into the effectiveness of the media OMD, we can see that online marketing
media buying of the second phase, which ran
from July to October 2006. The econometric
used and helped the company refine subsequent phases of the campaign. can increase turnover. Therefore, in
model revealed from phase one that “after
future, we will include online media
college/work” was the most effective time to
when we plan campaigns.”
influence online sales and that 18 to 24-year-
Client objectives
products used msn® home Page, olds were a core buying segment. Microsoft and marketing director, mcdonald’s
blair adamson,
windows live™ hotmail®, windows OMD then optimised the media plan in phase
● Assess the effectiveness of the Coinoffer
live messenger two, using demographic and day-part targeting.
multimedia ad campaign
● Obtain metrics to inform and improve the
online advertising was the Campaign results
key results
overall efficiency of future campaigns and
most effective medium for driving offline The modifications in phase two of the campaign
increase turnover
Coinoffer sales.
made a tremendous difference to the value of
Creative solution the Microsoft Advertising. Return on investment
from using Microsoft Advertising increased by a
OMD used econometric modelling to identify
further 72 percent.
factors that influenced sales of the Coinoffer
range. It related this data to the type of media
The econometric model indicated that:
employed—TV, print, radio, outdoor, or online.
• Microsoft Advertising was the most effective
The model assessed variables, including price,
medium for driving offline Coinoffer sales.
product innovations, distribution, seasonality,
• By phase two, every DKK1 spent on Microsoft
and the advertising strategy adopted over the
generated DKK2.16 of sales.
course of the 2.5-year campaign.
• Ads generating the highest clickthrough rates
had the greatest effect on sales, with MSN
Home Page leading the way.
For more information visit: http://advertising.microsoft.com/europe
32
kellogg’s
client
Food and beverages
industry
denmark/sweden
country/region
Kellogg’s wakes up to an online
success with Microsoft
Everyone knows breakfast is the most important meal of the day. But what’s association between the brand and a positive drove an accumulated 30 percent sales uplift. In
lifestyle, and to drive sales. The responses Denmark, the video ads performed particularly
the most important channel in the marketing mix? For years, TV’s led the
Kellogg’s collected fed into the second phase well—indeed, the combination of MSN and
pack, particularly when it comes to FMCG. But things are changing quickly, of advertising. online video was 48 percent more cost-effective
and many marketers are moving online. So when Kellogg’s launched a in driving offline sales than the TV component of
Kellogg’s also streamed tailored versions of TV
multimedia campaign driving sales of its Special K cereal range across the campaign. Figures show:
spots online, extending the reach and efficiency
Denmark and Sweden, it used online ads to get the message out. And it used of the TV promotion. ● In Denmark, only the online and TV ads had a
some of the best tools in the industry to measure the effects. measurable impact on sales—and the short-
Microsoft and BrandScience (part of Omnicom
term return on investment from the online
Media Group) combined forces to analyse the
ads was 48 percent greater than TV
Client objectives
increase sales of kellogg’s results of the campaign using econometric
requirement
● In Sweden, the online competitions and
● Boost sales of Kellogg’s Special K cereal
special k cereal, and accurately measure modelling. They developed a robust model
tests drove 12,603 kilograms of sales, an
the effects of the online campaign ● Engage target audience with the brand using data collected from Special K campaigns
accumulated uplift of over 30 percent, proof
against other channels ● Accurately measure sales effects of online over three years, mapping weekly sales figures
that greater online engagement does lead to
advertising
20 to 40-year-old
target audience
to marketing activity. The data was so accurately
greater offline sales
health-conscious women ● Encourage healthier lifestyles aligned that the model was able to explain 95
● Video ads performed particularly well in
products used msn® and windows percent of sales variations in Sweden and 92
Creative solution Denmark, increasing the reach and value of
livetm messenger percent of variations in Denmark.
Kellogg’s teamed up with Microsoft and OMD the TV campaign
kellogg’s ran video-streaming to distribute ads across a group of hand-
solution
Campaign results
banner ads across selected channels on
picked channels including MSN and Windows “The Special K campaign showed that
The campaign was hugely successful, proving
msn, as well as windows live messenger.
Live Messenger. The advertising worked by that FMCG brands can reach women online.
microsoft and Brandscience used online ads are a much more important
encouraging people to get into good habits
econometric modelling to track effects In fact, the research found that the online
part of the marketing mix than most
such as eating breakfast and going running.
on sales and measure against three years ads performed significantly better than other
of sales and campaign data FMCG brands realise.”
channels across both territories. In Sweden,
The campaign worked in two phases. People
in denmark, the short-term the banners on MSN and Windows Live
key results
peter loell, director for new media,
who saw the first phase of ads took part in tests
return on investment from online ads was Messenger produced a clear increase in sales, omnicom media group
and competitions exploring the idea of healthy
48 percent greater than from tV
and engagement with the online competitions
habits. These were designed to strengthen the
omd
media agency
For more information visit: http://advertising.microsoft.com/europe
33 33
For more information visit: http://advertising.microsoft.com/europe
3
Conclusion
Media is more and more reliant on technology to achieve We are confident that the combination of our audience insight,
results. In fact, the line between what we think of as measurable advertising performance, and comprehensive
“technology” and “media” is beginning to blur. Microsoft expertise will continue to inspire the development of FMCG
Advertising unites media and technology, enabling us to advertising across the digital landscape.
connect your consumers with your advertising in new and
We hope you enjoy the case studies presented in this
innovative ways. We have helped countless advertisers launch
compendium. They showcase a number of FMCG
products, build brands, engage users, and, most importantly,
subsectors—from beverages to beauty—across Europe, and
drive return on investment in customised and creative ways.
demonstrate how you can successfully use a variety of tools to
Using both our Microsoft media brands and wider partner
generate great campaign metrics. We guarantee these case
network, we can help you reach the right consumer, in the
studies will inspire you to think about your brand in new and
right mindset, at the right time. We are recognised for the
innovative ways to drive success across the digital landscape.
breadth and depth of our expertise, be it in communications
And, finally, Microsoft Advertising welcomes the opportunity
tools, gaming, mobile, content integration, branded
to partner with you to bring those successes to life.
entertainment, or search.
Our insight, flexibility, and technological capability combine
to help put you in control. We provide analytics for all your
Dina Gowar
campaigns—so you can respond, take action, or re-direct
spending to the most effective campaigns—and, above all, FmCg Category development manager,
eliminate waste. emea, microsoft advertising
For more information visit: http://advertising.microsoft.com/europe 3
Customer reference matrix
Country/region Client Industry Target audience Focus
Asia Pacific Guinness Food and beverages 24 to 35-year-olds The art of conversation
Belgium Mars Food and beverages 16 to 24-year-old consumers Exploring new frontiers
Denmark McDonald’s Food and beverages 16 to 34-year-olds/all adults Online advertising driving offline sales
Denmark/Sweden Kellogg’s Food and beverages 20 to 40-year-old health-conscious women Online advertising driving offline sales
France Cacharel/L’Oréal Consumer goods 15 to 34-year-olds The art of conversation
Italy Coca-Cola Food and beverages 18 to 34-year-olds The art of conversation
Italy Heineken Food and beverages 18 to 34-year-olds Exploring new frontiers
The Netherlands Unilever Consumer goods 18 to 24-year-old men Exploring new frontiers
The Netherlands Grolsch Food and beverages 18 to 24-year-olds Building brands
The Netherlands Johnson & Johnson Consumer B.V. Consumer goods 14 to 18-year-old Dutch women The art of conversation
Norway Santa Maria Food and beverages 18 to 34-year-olds in Norway Building brands
Spain Coca-Cola Food and beverages 13 to 22-year-olds Building brands
United Kingdom Kleenex Consumer goods Housewives with kids The art of conversation
United Kingdom Nivea Consumer goods Teenage women Exploring new frontiers
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United States Burger King Food and beverages Online gamers across the United States Exploring new frontiers
For more information visit: http://advertising.microsoft.com/europe
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For more information visit: http://advertising.microsoft.com/europe 3
For more information visit: http://advertising.microsoft.com/europe
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FMCG brands stretch creative boundaries online
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FMCG brands stretch creative boundaries online
Research Report|21/11/08
The latest edition of Microsoft Advertising’s Case Study Compendium looks at some of the most creative and effective online advertising developed by FMCG brands, including Coca-Cola, Heineken and Mars.
With case studies drawn mainly from across Europe, the Compendium looks beyond click-through rates and page views to campaigns measured with independent advertising effectiveness research to emphasise the potential of the web for building traditional brand metrics and directly driving offline sales.
Among the campaigns pushing creative boundaries online are Coca-Cola’s Happiness Factory 2 campaign, which integrated community and social media to excellent effect, Heineken’s successful targeting of 18-34-year-olds through UGC-style video postings, and the online video ads and virtual jukebox used by Mars to connect with young Belgians.
The platforms featuring in the Compendium range from Windows Live Messenger Personal Expressions to social networks and spectacular adver-gaming solutions, with detailed studies tracking the impact on offline sales of digital campaigns for McDonald’s, Burger King and Kellogg’s.
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