Get the SWAG on #3: Nicolas Nova

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We had our 3rd 'Get the SWAG on' with Nicolas Nova, a design researcher talking about potential futures!

Join us for the next meetups — http://www.meetup.com/Get-the-SWAG-on/

Nicolas Nova is a design researcher, ethnographer and co-founder of the Near Future Laboratory. His work is about identifying weak signals as well as exploring people’s needs, motivations and contexts to map new design opportunities and chart potential futures. Nicolas has given talks and exhibited his work on the intersections of design, technology and the near-future in venues such SXSW, AAAS, O’Reilly Emerging Technology Conference and the design week in Milano, the Institute for the Future, the the MIT Medialab. He holds a PhD in Human-Computer Interaction from the Swiss Institute of Technology in Lausanne and has been a visiting researcher at the Art Center School of Design (Pasadena). He is also Professor at the Geneva University of Arts and Design (HEAD–Genève) and curator for Lift Conference, a series of international events about digital culture and innovation.

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Get the SWAG on #3: Nicolas Nova

  1. 1. THE FAMILY DESIGN FICTIONS NICOLAS NOVA, 06.11.2013, PARIS WWW.NEARFUTURELABORATORY.COM
  2. 2. I’m nicolas
  3. 3. We explore futures, chart the unexpected and transform opportunities into new and tangible forms.
  4. 4. Design/post-it/sharpie
  5. 5. Design thinking
  6. 6. Design & 3D printing
  7. 7. 2001, A Space Odyssey (Stanley Kubrick)
  8. 8. They Live (John Carpenter)
  9. 9. Minority Report (Steven Spielberg)
  10. 10. Design Fiction Audio tooth (Auger-Loizeau)
  11. 11. Audio tooth (Auger-Loizeau)
  12. 12. Audio tooth (Auger-Loizeau)
  13. 13. “CORNER CONVENIENCE” Based on the hypothesis that all great innovations and inventions find their way into the Corner Convenience store
  14. 14. “CORNER CONVENIENCE”
  15. 15. “CORNER CONVENIENCE”
  16. 16. “CORNER CONVENIENCE”
  17. 17. “CORNER CONVENIENCE”
  18. 18. “CORNER CONVENIENCE”
  19. 19. “CORNER CONVENIENCE”
  20. 20. “CURIOUS RITUALS”
  21. 21. “CURIOUS RITUALS”
  22. 22. “CURIOUS RITUALS”
  23. 23. “CURIOUS RITUALS”
  24. 24. “CURIOUS RITUALS”
  25. 25. “CURIOUS RITUALS”
  26. 26. GREEN PAGES PROJECT IV: GREEN PAGES
  27. 27. GREEN PAGES PROJECT IV: GREEN PAGES
  28. 28. CURRENT RESEARCH INTEREST This is all good and nice but isn’t this a bit remote from the daily business of design/innovation? What does it mean for our clients?
  29. 29. CURRENT RESEARCH INTEREST Possible Potential Now Preferable Probable Cones of uncertainties are diagrams that identify possible changes (surfaced during field research): peculiar usage of technologies, awkward hack, etc. Source: Paul Saffo, Stuart Candy, Anthony Dunne
  30. 30. COHERENCE INSTRUMENTS: GENEALOGY TREES
  31. 31. WHAT SCIFI IS/WHAT DESIGN FICTION BRING TO THE TABLE
  32. 32. GENERATIVE TOOLS
  33. 33. GENERATIVE TOOLS
  34. 34. THANK YOU MERCI GRACIAS DANKE GRAZIE NICOLAS NOVA nicolas@nearfuturelaboratory.com www.nearfuturelaboratory.com

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