• Current VLE situation
• VLE 2.0
• Some questions
What’s wrong with VLEs
• They are content focused
• They have no strong pedagogy
• They are based around a teacher-classroom model
• They combine a number of average tools, but not the best ones
• They do not feature a particular tool
• They operate on a lowest common denominator approach
• They do not meet the needs of different subject areas
• It is difficult to exchange content between them, despite claims to
Current state of play
• OECD/OBHE 2004 survey in 13 countries
• All had VLE
• 37% have institution-wide VLE
• 90% expect to have single VLE in next 5 years
• 52% use commercial system
• Rest use combination of in-house and open source
• No institution had just OS
• 31% had portal
• 6.6% had CMS
What is changing
• Open standards –a dilemma for commercial VLEs?
• Convergence of functionality – little to choose between commercial
and open source options.
• Reliability of open source solutions
• The battle over patents
Why have VLEs been adopted?
• Because they do not require big changes in practice
• A content management system requires:
• Most content is available digitally
• Content is in appropriately sized chunks
• Reuse of material is encouraged
• E-learning plays a significant role in the overall
environments are not
containers of people but
are active processes
that reshape people and
other technologies alike”
• UKOU – SOA, with Moodle
• SUNY – SOA with LAMS + Portal
• NZ Open source - Moodle
• Both an approach and a set of technologies
• Web as platform
• Harnessing collective intelligence
• Evolutionary development
• Lightweight programming models
• How would a VLE 2.0 be
• Service oriented
• Tools tested and released
• Standards based
• Incorporate external tools
• Pedagogy aware
• What does web 2.0
education feel like?
• Students as co-creators
• Less rigid boundaries
• Is a VLE 2.0 a VLE at all?
• What are the implications for support?
• What are the implications for teaching?
• What are the technical issues?
• How does it fit with portals, CMSs, etc?
Known knowns Creating content based
Use of forums
Known unknowns Impact of web 2.0
Impact of digital natives
Impact of open content
Impact of patents
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