Project-Based Learning for Interactive Education in  Virtual Worlds <ul><li>Susan Toth-Cohen, PhD, OTR/L </li></ul><ul><li...
Project Based Learning Cycle Second Life Community Education Team, Occupational Therapy Center at Jefferson in Second Life...
What is  Project Based  Learning? … an educational approach that focuses on  group work performed in teams , that  extends...
What is Second Life? What are we doing there? Students working on the project explain it this way:    Second Life® is a vi...
Collaborative Process in  Project Based Learning <ul><li>Continual process of peer/student, faculty, and consultant feedba...
Types of Interactive Exhibits Holodeck enabling visitor to change scenes and see ways to adapt environment for person with...
Events and Tours Students create presentations on the topic developed with the team and provide  tours of exhibits related...
Example of Project Based  Learning Process: The Garden of Healthy Aging Exhibit and Descriptive Study Student-developed ex...
What is the Garden of Healthy Aging? <ul><li>An interactive exhibit on healthy aging focused on strategies for maintaining...
What is the purpose? <ul><li>Provide education and immersive experience for residents of Second Life </li></ul><ul><li>Pro...
What is the basis of the exhibit? <ul><li>Derived from Rowe and Kahn ’ s (1999) famous work, Successful Aging </li></ul><u...
Concept and Links to  Components  of Successful/  Healthy Aging Figure  derived from: Rowe & Kahn, 1999,  p. 39 Maintain h...
Descriptive Study Exploring Responses of Visitors to the Garden of Healthy Aging
Garden of Healthy Aging Exhibit and  Descriptive Research Project Social support; spirituality Living with diabetes Caregi...
IRB (Ethics Board) Process <ul><li>Initial program evaluation for the OT Center at Jefferson in Second Life  ( Journal of ...
<ul><li>Pilot with 18 participants, aged 50-69 </li></ul><ul><ul><ul><li>Went through of the 8 main stations of the exhibi...
<ul><li>Second Life website,  http://secondlife.com </li></ul><ul><li>Second Life Contact: IM Zsuzsa Tomsen </li></ul><ul>...
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Proj based learning_stc_iste_2011

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Poster presentation at ISTE 2011, June 27, 2011

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Proj based learning_stc_iste_2011

  1. 1. Project-Based Learning for Interactive Education in Virtual Worlds <ul><li>Susan Toth-Cohen, PhD, OTR/L </li></ul><ul><li>Professor, Department of Occupational Therapy </li></ul><ul><li>Jefferson School of Health Professions </li></ul><ul><li>Thomas Jefferson University, Philadelphia PA </li></ul>Poster session June 27, 2011
  2. 2. Project Based Learning Cycle Second Life Community Education Team, Occupational Therapy Center at Jefferson in Second Life and the Garden of Healthy Aging Faculty Susan Toth-Cohen (Center) 1 st year OT students Veronica Souter (L) and Kaitlin Rodriguez (R) 2 nd year students (from L): Alyssa Sariano, Kathryn Kokoszka, Elizabeth Vanderlaan
  3. 3. What is Project Based Learning? … an educational approach that focuses on group work performed in teams , that extends over tim e , incorporates key milestones , and includes formative evaluation (Donnelly & Fitzmaurice, 2005). Students work together in teams to create and present educational materials that are based on research, present information in a user-friendly way—skills that they will use in their future careers as occupational therapists. They also participate in giving and receiving feedback from peers and the faculty advisor. Fig. 5 The Garden of Healthy Aging is based on ideas from Rowe and Kahn’s (1998) work. The exhibit highlights ways that keeping engaged with life, avoiding disability, and staying mentally and physically fit can substantially influence how we age. A team of 4 BS/MSOT students developed the exhibits. Fig. 5 The Garden of Healthy Aging is based on ideas from Rowe and Kahn’s (1998) work. The exhibit highlights ways that keeping engaged with life, avoiding disability, and staying mentally and physically fit can substantially influence how we age. A team of 4 BS/MSOT students developed the exhibits. Students put the finishing touches on an exhibit they planned over a semester, Mental Health: Beyond Stigma
  4. 4. What is Second Life? What are we doing there? Students working on the project explain it this way: Second Life® is a virtual world that allows you to create an avatar to represent yourself and use that avatar to meet other people & explore different events and communities. In Second Life® you have the option to change your appearance, attend classes, participate in meetings and groups, and build virtual objects. For some people Second Life® provides opportunities for social interaction and is a way to meet people who have similar interests. Second Life® also provides a creative outlet for many people. Second Life© allows us to use pictures, videos, and other interactive materials to help us present information to our visitors and gives us a unique way to reach out to people we otherwise may not have the opportunity to meet. We can provide people information and resources about different OT topics such as mental health, caring for older adults, and how to incorporate universal design into their home environments. As students we learn how to present information to reach a wide range of people and interact with people from all over the world. This unique opportunity allows us to become comfortable educating people and answering questions.
  5. 5. Collaborative Process in Project Based Learning <ul><li>Continual process of peer/student, faculty, and consultant feedback </li></ul><ul><li>Weekly meetings to brainstorm exhibits and further develop resources (including wiki that accompanies Healthy Aging exhibits) </li></ul><ul><li>Synthesis of expert feedback to refine exhibits </li></ul>Brainstorming best way to represent main exhibit concept – Rowe and Kahn’s (1999) model of successful aging.
  6. 6. Types of Interactive Exhibits Holodeck enabling visitor to change scenes and see ways to adapt environment for person with dementia Videos Models, quizzes, objects that “ talk, ” and links to real life & Second Life resources Adapted home showing simple ways to set up the home to accommodate challenges in mobility, cognition, and low vision Models SL and RL Resources
  7. 7. Events and Tours Students create presentations on the topic developed with the team and provide tours of exhibits related to the presentation—or create new exhibits to complement the presentation they designed. Shown : Universal design presentation May 2011.
  8. 8. Example of Project Based Learning Process: The Garden of Healthy Aging Exhibit and Descriptive Study Student-developed exhibit on “Living with Diabetes” created for the Garden of Healthy Aging Project
  9. 9. What is the Garden of Healthy Aging? <ul><li>An interactive exhibit on healthy aging focused on strategies for maintaining and improving health as one grows older </li></ul><ul><ul><li>8 main topics: </li></ul></ul><ul><ul><ul><li>Stress management </li></ul></ul></ul><ul><ul><ul><li>Spirituality and religious practices </li></ul></ul></ul><ul><ul><ul><li>Living with diabetes </li></ul></ul></ul><ul><ul><ul><li>Healthy heart </li></ul></ul></ul><ul><ul><ul><li>Healthy caregiving </li></ul></ul></ul><ul><ul><ul><li>Healthy activity </li></ul></ul></ul><ul><ul><ul><li>Social support </li></ul></ul></ul>
  10. 10. What is the purpose? <ul><li>Provide education and immersive experience for residents of Second Life </li></ul><ul><li>Provide training to occupational therapy students on health communications and interactive design principles for use in virtual environments </li></ul><ul><li>Evaluate the utility of using virtual worlds for interactive health communication on healthy aging, for possible use as a preventive health program for adults >50 </li></ul>
  11. 11. What is the basis of the exhibit? <ul><li>Derived from Rowe and Kahn ’ s (1999) famous work, Successful Aging </li></ul><ul><li>Each exhibit based on current research and provides information and links to actual studies through wiki, http://otsl.pbworks.com/ </li></ul><ul><li>Uses interactive design principles for virtual environments (The TechVirtual) </li></ul><ul><li>Each exhibit idea developed by graduate students in Occupational Therapy at Thomas Jefferson University in Philadelphia and reviewed by experts </li></ul>Schematic adapted from Rowe, J. & Kahn, J.(1999) Successful Aging. New York: Basic Books
  12. 12. Concept and Links to Components of Successful/ Healthy Aging Figure derived from: Rowe & Kahn, 1999, p. 39 Maintain high cognitive and physical function Successful/ healthy aging Engage/Participate in life Avoid disease Avoid worsening of chronic disease <ul><li>Living with diabetes </li></ul><ul><li>Heart health </li></ul><ul><li>Care for the caregiver </li></ul><ul><li>Healthy activity </li></ul><ul><li>Social support </li></ul><ul><li>Spirituality & religious practices </li></ul><ul><li>Healthy activity </li></ul><ul><li>Future of healthy aging </li></ul><ul><li>How does your garden grow? (neuroplasticity) </li></ul>
  13. 13. Descriptive Study Exploring Responses of Visitors to the Garden of Healthy Aging
  14. 14. Garden of Healthy Aging Exhibit and Descriptive Research Project Social support; spirituality Living with diabetes Caregiving; healthy activity Heart health; Stress management 3 paid GA’s join project; Assist exhibit development N=18 Initiation of Alzheimer’s Caregiver support group based on findings Further content development
  15. 15. IRB (Ethics Board) Process <ul><li>Initial program evaluation for the OT Center at Jefferson in Second Life ( Journal of Virtual Worlds Research , 2009) was approved as exempt study in Fall 2008 </li></ul><ul><li>Healthy Aging exhibit expansion and pilot with older adult participants was approved as addendum September 2009, conducted March 2010 </li></ul>
  16. 16. <ul><li>Pilot with 18 participants, aged 50-69 </li></ul><ul><ul><ul><li>Went through of the 8 main stations of the exhibit </li></ul></ul></ul><ul><ul><ul><li>Took a picture of self at each station and emailed to researcher (built in photo-email) </li></ul></ul></ul><ul><ul><ul><li>Took survey (knowledge and response to exhibit) </li></ul></ul></ul><ul><ul><ul><li>Participated in an optional interview </li></ul></ul></ul>Summary of Methods: Descriptive Study Contact the author for more information on study results. Manuscript in process for submission to The Gerontologist
  17. 17. <ul><li>Second Life website, http://secondlife.com </li></ul><ul><li>Second Life Contact: IM Zsuzsa Tomsen </li></ul><ul><li>Journal of Virtual Worlds Research, http:// jvwresearch.org / index.php /past-issues/22-health-and-healthcare (July-Aug 2009 has program evaluation of the OT Center at Jefferson in Second Life) </li></ul><ul><li>Project Blog, http://otsecondlife.wordpress.com/ </li></ul><ul><li>YouTube Channel: http://www.youtube.com/user/DrZsuzsa?feature=mhee </li></ul><ul><li>References on Project Based Learning </li></ul><ul><li>Donnelly, R. & Fitzmaurice, M. (2005). Collaborative project-based learning and problem-based learning in higher education: A consideration of tutor and student roles in learner-focused strategies. In: Emerging Issues in the Practice of University Learning and Teaching. O’Neill, G., Moore, S., McMullin, B. (Eds). Dublin: AISHE. </li></ul><ul><li>-Doppelt, Y. (2003). Implementation and assessment of project based learning in a flexible environment.International Journal of Technology and Design Education, 13, 255–272. </li></ul><ul><li>Edutopia, 2001. PBL Research Summary: Studies validate project based learning, accessed October 13, 2010 from: http://www.edutopia.org/project-based-learning-research </li></ul><ul><li>Grant, M.M. (2002). Getting a grip on project based learning: Theory, cases, and recommendations. Meridian: A Middle School Computer Technologies Journal, 5(1), accessed October 13, 2010 from http://www.ncsu.edu/meridian/win2002/514/3 . html </li></ul><ul><li>Toth-Cohen, S., Mitchell, P. (2009). Second Life ® project development as a venue for interdisciplinary collaboration. In: D. Russell (Ed.) Collaborative Virtual Learning Environments: Processes and Interactions. Hershey, PA: IGA Global </li></ul>Resources and Additional Information

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