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Rabbit Holes into Wind Tunnels:
  The Transmedia Storytelling Potential of
       Foresight Scenario Innovation
     Zhan Li, Ph.D. Candidate (Communication),
          University of Southern California
  Annenberg School for Communication & Journalism
                   zhanli@usc.edu
                  July 31, 2012
             sLab @ OCADU, Toronto
Where I’m coming from…
•   Video games studies, participatory & convergence culture, online fan communities
    (Henry Jenkins, Comparative Media Studies, MIT); spreadable media, participatory
    civics, transmedia storytelling (Jenkins, USC)
•   Organizational narrative and strategy, sensemaking, network studies
•   How can transmedia storytelling enhance foresight scenario practices it adapts
    to the participatory new media landscape?
•   How can foresight scenario practices enhance the strategic conversation of the
    field of transmedia storytelling (and beyond?)?
•   FoE conference exercise/ Futures of Transmedia initiative
The Question
Why and how might transmedia storytelling help adapt foresight scenarios
  for the participatory new media era
Goals:
•   Give a thumbnail sketch of scenarios… for Transmedia Storytellers
•   Explore the narrative gap in foresight and why its important for its new media
    adaptation
•   Highlight examples of existing transmedia storytelling forays into foresight
•   Suggest starting points for thinking about how transmedia storytelling can help
    empower foresight scenarios
Foresight in a (very small) nutshell
• Foresight, Futures
  [Studies]… and
  Futurology?
   – Techniques for
     enhancing, instilling and
     structuring mental model
     habits re: multiple
     possible futures;
     practical/plausible;
     visionary; subversive
   – Decision support for long-
     term and/or VUCA
     conditions
   – Applied and/or Critical
   – ‘family relations’: design,
     strategy, urban planning,
     contingency planning,
     trend
Scenario Planning vs. Scenarios?
• The ‘Classic’ Scenario Planning Matrix Process
   – Can be resource-intensive
   – Ideally, Extended Process
       • Change org. culture
   – Expert networks-driven
   – Story = delivery vehicle
   – Not the only way




                                              Source: GBN/Monitor, 2004
Scenarios in Foresight: A Mystery
“No matter how it is constructed, how full and rich or meager and lean, how factual or fictional,
   how particularistic or universalistic, the 'scenario' gives methodological unity to futures
   studies. It is used by all futurists in some form or another and is, thus, by far the most widely
   shared methodological tool of the futures field.” (Wendell Bell, 2003)




“Scenario development is the heart of futures studies. It is a key technique that distinguishes the
    work of professional futurists from other professions who deal with the future. With its
    popularity, however, has come confusion about what exactly scenario development is, and
    how futurists actually produce scenarios” (Bishop, Hines & Collins, 2007)
What Scenarios Are
•   A scenario is a story (usually short, text-based (~1p); sometimes with
    figures/illustrations/video but can be up to novel length) set in a plausible/valid
    future world that an organization or a community may face (5-50+ years ahead);
    scenarios typically come in sets.

•   Scenarios describe the progressive interactions between different actors, trends &
    events that drive opportunities and challenges facing an organization, community,
    industry, country etc.

•   A traditional foresight scenario exercise typically centers around data gathering,
    face-to-face interviews, and workshops for decision-makers/stakeholder
    representatives

•   At heart, scenarios are just structured, plausible (research-based), imaginative
    stories told about the various long-term futures that we face, in order to aid
    decision-making.
What Scenarios Are Not
•   They do not all stem from one technique

•   They are not meant to be predictive, and may not even be aimed at
    planning

•   They may not solely about preparing for the future e.g. organizational
    learning, networking, ideation, branding; a way to talk about the
    sensitivities of the present through the safe space of the future

•   They are not meant to simply endorse a single future vision
Four Metaphors for
                   Scenario Methods
•   Wind Tunneling – Scenario methods as offering a structured thought experiment
    context for testing organizations’ future decisions and decision-making processes.
•   Memories of the Future – Scenario exercises create memories of how decision-
    makers reacted to hypothetical future situations. These memories enhance
    responses to those situations when they occur in reality.
•   The Surprise Machine – Scenario practices generate discussions about unexpected
    or less considered issues, so expanding the situation awareness of organizations
    and reducing risk/opportunity blindness.
•   The Gentle Art of Reperceiving – Scenario methods encourage people and
    organizations in the intuitive habits of challenging their assumptions,
    understanding and discussing situations from multiple perspectives; of considering
    the less probable seriously; and of seeking out alternative and less known
    explanations for events and trends.
A Mildly Forgotten Mystical Art?
Cynthia Selin (2007): Pierre Wack’s “gentle art of reperceiving” is “mildly forgotten” –
   the classic lengthy, resource-intensive process has been mostly displaced by
   “atomized” “stunt scenario”/”scenario in a day” quick and cheap methods (both
   have their uses but…)

“In my experience, scenario planning is an interpretative practice – it’s really closer to
    magic than technique…. We are not trying to enable everyone to create scenarios
    but to understand scenario-thinking…. ” (Napier Collyns, 2007)




      1970s                                        1980s
A ‘Magic Circle’ view of the early history of
                     Scenario Planning




1950s    Leo Rosten




         Herman Kahn
The Cultural Cringe
“The danger of
entertainment scenarios…
The very use of the word
‘scenario’ can prove
dangerous for long range
planning: there is a risk of
being swamped by media
successes or being limited to
amusing businessmen, with
little or no scientific
grounding.”
(Godet, Roubelat, 1996)
The Opportunities and Challenges
      for Foresight Scenarios
            Opportunities                            Challenges
Increased global change and             Existing foresight specialists’
uncertainty today means growing         capacities challenged by increasing
need and demand for foresight           demand/need
In foresight, the Internet revolution   The foresight field needs innovation
is still in its infancy                 momentum
Storytelling in foresight               Foresight field’s profile and
communication represents a major        connection with
market & theory gap                     mainstream/popular culture has
                                        faded since ‘futurology’ era
The Emergence of New Media
            Foresight Initiatives
   Extending and complementing, not replacing, the face-to-face foresight consulting
    experience with new media storytelling.
   In 2006, Jamais Cascio wrote an groundbreaking blog post° which imagined how
    Web 2.0 technologies and open source culture could transform traditional
    scenario planning with a open database of scenario exercise elements for foresight
    practitioners. He imagined how “open source scenario planning” would be:
      More open, less hierarchical – breaking down the behind-closed-doors
        ‘elitism’ of the conventional scenario experience
      An ongoing knowledge community – using the Web to create permanent and
        public online databases of scenario elements and analyses that easily support
        ongoing scenario processes anywhere in the world
      Massively expansionary – an online community would support consideration
        of scenarios on a massive, unprecedented scale



° http://www.worldchanging.com/archives/004246.html
Pioneering examples of Transmedia
          Futures Projects
 World Without Oil (2007) by ITVS (US); online Alternate Reality Game
  created by Jane McGonigal (before she went on to join Institute For
  the Future and collaborate with Jamais Cascio)
 Collapsus (2010) by SubmarineChannel (NL)/VPRO (NL); directed by
  Tommy Pallotta (Waking Life, A Scanner Darkly) – transmedia energy
  crisis/peak oil futures campaign, developed for Dutch public
  broadcaster in connection with TV documentary series.
 16 Juin 2014 (2011) by Various (Tunisia) – Participatory futures/civics
  campaign by ad agency, broadcasters, newspapers during post-
  revolutionary uncertainty
 Wicked Solutions for a Wicked Problem/Pandemic 1.0 (2011) by The
  Workbook Project(US)/FreedomLab (NL) – Lance Weiler’s
  collaboration with Dutch futures/scenarios think tank; attempt to
  apply transmedia storytelling & futures to complex social problems
  and media strategy.
Starting points for furthering new media
          foresight with transmedia
 Engaging ‘Real World’ multi-platform media ecologies rather
  than closing off the foresight exercise space or treating the
  outside web merely as a data stream.

 Embracing the power and inventiveness of popular
  participatory storytelling forms to motivate participation and
  co-creation across media

 New media communication design that is narrative
  experience focused rather than e.g. code/game-focused

 Helping Make Foresight an Everyday Habit For All
Transmedia as a Guide to a Turbulent ‘Multi-
        channel’ Futures Universe
      How can Foresight Scenario communication work most effectively
 with an ever more noisy media landscape with a difficult attention economy?
Transmedia Storyworlds as a Collective
           Intelligence Paradigm
Going beyond the Library metaphor of conventional collective intelligence models,
   and imagining a collective intelligence as a Transmedia Storyworld instead




                                                                    (Ryan, 2011)
Transmedia as a model for understanding ‘the
           middle ground’ of participatory culture
Learning how to leverage the new amateur-expert power relations of co-creation and circulation
Some final rabbit holes… Jenkins’
           7 Core Concepts of Transmedia Storytelling
How might Jenkins’ Transmedia Storytelling concepts lead to enhancements to Foresight Scenarios?

    World-building                Seriality               Subjectivity               Performance
  Transmedia’s              Transmedia would         Transmedia’s focus on       Transmedia’s
  participatory culture &   expand scenario          users experiencing          inspiration of users to
  collective intelligence   communication to         different perspectives      produce and perform
  know-how can help         multiple media           blends well with            their own storytelling
  create immersive &        channels, engaging       foresight’s focus on        would help
  persistent scenario       many different kinds     expanding mental            democratize and
  storyworlds co-created    of audiences over the    models and exploring        invigorate scenario
  by user communities       long term                alternative possibilities   innovation



                              Spreadability &            Continuity &                Immersion &
                                Drillability             Multiplicity                Extractability
                            Transmedia expertise     Transmedia design           Transmedia immersion
                            can increase the reach   could maintain              enhances the impact
                            and power of foresight   scenario storyworlds        of scenarios;
                            by helping spread and    over long term whilst       extractability enhances
                            deepen scenarios for     also encouraging many       the usefulness and
                            different kinds of       more alternative            portability of scenario
                            audiences                versions to develop         knowledge as a tool

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Scenario planning and transmedia storytelling ocad july 31 slideshare

  • 1. Rabbit Holes into Wind Tunnels: The Transmedia Storytelling Potential of Foresight Scenario Innovation Zhan Li, Ph.D. Candidate (Communication), University of Southern California Annenberg School for Communication & Journalism zhanli@usc.edu July 31, 2012 sLab @ OCADU, Toronto
  • 2. Where I’m coming from… • Video games studies, participatory & convergence culture, online fan communities (Henry Jenkins, Comparative Media Studies, MIT); spreadable media, participatory civics, transmedia storytelling (Jenkins, USC) • Organizational narrative and strategy, sensemaking, network studies • How can transmedia storytelling enhance foresight scenario practices it adapts to the participatory new media landscape? • How can foresight scenario practices enhance the strategic conversation of the field of transmedia storytelling (and beyond?)? • FoE conference exercise/ Futures of Transmedia initiative
  • 3. The Question Why and how might transmedia storytelling help adapt foresight scenarios for the participatory new media era Goals: • Give a thumbnail sketch of scenarios… for Transmedia Storytellers • Explore the narrative gap in foresight and why its important for its new media adaptation • Highlight examples of existing transmedia storytelling forays into foresight • Suggest starting points for thinking about how transmedia storytelling can help empower foresight scenarios
  • 4. Foresight in a (very small) nutshell • Foresight, Futures [Studies]… and Futurology? – Techniques for enhancing, instilling and structuring mental model habits re: multiple possible futures; practical/plausible; visionary; subversive – Decision support for long- term and/or VUCA conditions – Applied and/or Critical – ‘family relations’: design, strategy, urban planning, contingency planning, trend
  • 5. Scenario Planning vs. Scenarios? • The ‘Classic’ Scenario Planning Matrix Process – Can be resource-intensive – Ideally, Extended Process • Change org. culture – Expert networks-driven – Story = delivery vehicle – Not the only way Source: GBN/Monitor, 2004
  • 6. Scenarios in Foresight: A Mystery “No matter how it is constructed, how full and rich or meager and lean, how factual or fictional, how particularistic or universalistic, the 'scenario' gives methodological unity to futures studies. It is used by all futurists in some form or another and is, thus, by far the most widely shared methodological tool of the futures field.” (Wendell Bell, 2003) “Scenario development is the heart of futures studies. It is a key technique that distinguishes the work of professional futurists from other professions who deal with the future. With its popularity, however, has come confusion about what exactly scenario development is, and how futurists actually produce scenarios” (Bishop, Hines & Collins, 2007)
  • 7. What Scenarios Are • A scenario is a story (usually short, text-based (~1p); sometimes with figures/illustrations/video but can be up to novel length) set in a plausible/valid future world that an organization or a community may face (5-50+ years ahead); scenarios typically come in sets. • Scenarios describe the progressive interactions between different actors, trends & events that drive opportunities and challenges facing an organization, community, industry, country etc. • A traditional foresight scenario exercise typically centers around data gathering, face-to-face interviews, and workshops for decision-makers/stakeholder representatives • At heart, scenarios are just structured, plausible (research-based), imaginative stories told about the various long-term futures that we face, in order to aid decision-making.
  • 8. What Scenarios Are Not • They do not all stem from one technique • They are not meant to be predictive, and may not even be aimed at planning • They may not solely about preparing for the future e.g. organizational learning, networking, ideation, branding; a way to talk about the sensitivities of the present through the safe space of the future • They are not meant to simply endorse a single future vision
  • 9. Four Metaphors for Scenario Methods • Wind Tunneling – Scenario methods as offering a structured thought experiment context for testing organizations’ future decisions and decision-making processes. • Memories of the Future – Scenario exercises create memories of how decision- makers reacted to hypothetical future situations. These memories enhance responses to those situations when they occur in reality. • The Surprise Machine – Scenario practices generate discussions about unexpected or less considered issues, so expanding the situation awareness of organizations and reducing risk/opportunity blindness. • The Gentle Art of Reperceiving – Scenario methods encourage people and organizations in the intuitive habits of challenging their assumptions, understanding and discussing situations from multiple perspectives; of considering the less probable seriously; and of seeking out alternative and less known explanations for events and trends.
  • 10. A Mildly Forgotten Mystical Art? Cynthia Selin (2007): Pierre Wack’s “gentle art of reperceiving” is “mildly forgotten” – the classic lengthy, resource-intensive process has been mostly displaced by “atomized” “stunt scenario”/”scenario in a day” quick and cheap methods (both have their uses but…) “In my experience, scenario planning is an interpretative practice – it’s really closer to magic than technique…. We are not trying to enable everyone to create scenarios but to understand scenario-thinking…. ” (Napier Collyns, 2007) 1970s 1980s
  • 11. A ‘Magic Circle’ view of the early history of Scenario Planning 1950s Leo Rosten Herman Kahn
  • 12. The Cultural Cringe “The danger of entertainment scenarios… The very use of the word ‘scenario’ can prove dangerous for long range planning: there is a risk of being swamped by media successes or being limited to amusing businessmen, with little or no scientific grounding.” (Godet, Roubelat, 1996)
  • 13. The Opportunities and Challenges for Foresight Scenarios Opportunities Challenges Increased global change and Existing foresight specialists’ uncertainty today means growing capacities challenged by increasing need and demand for foresight demand/need In foresight, the Internet revolution The foresight field needs innovation is still in its infancy momentum Storytelling in foresight Foresight field’s profile and communication represents a major connection with market & theory gap mainstream/popular culture has faded since ‘futurology’ era
  • 14. The Emergence of New Media Foresight Initiatives  Extending and complementing, not replacing, the face-to-face foresight consulting experience with new media storytelling.  In 2006, Jamais Cascio wrote an groundbreaking blog post° which imagined how Web 2.0 technologies and open source culture could transform traditional scenario planning with a open database of scenario exercise elements for foresight practitioners. He imagined how “open source scenario planning” would be:  More open, less hierarchical – breaking down the behind-closed-doors ‘elitism’ of the conventional scenario experience  An ongoing knowledge community – using the Web to create permanent and public online databases of scenario elements and analyses that easily support ongoing scenario processes anywhere in the world  Massively expansionary – an online community would support consideration of scenarios on a massive, unprecedented scale ° http://www.worldchanging.com/archives/004246.html
  • 15. Pioneering examples of Transmedia Futures Projects  World Without Oil (2007) by ITVS (US); online Alternate Reality Game created by Jane McGonigal (before she went on to join Institute For the Future and collaborate with Jamais Cascio)  Collapsus (2010) by SubmarineChannel (NL)/VPRO (NL); directed by Tommy Pallotta (Waking Life, A Scanner Darkly) – transmedia energy crisis/peak oil futures campaign, developed for Dutch public broadcaster in connection with TV documentary series.  16 Juin 2014 (2011) by Various (Tunisia) – Participatory futures/civics campaign by ad agency, broadcasters, newspapers during post- revolutionary uncertainty  Wicked Solutions for a Wicked Problem/Pandemic 1.0 (2011) by The Workbook Project(US)/FreedomLab (NL) – Lance Weiler’s collaboration with Dutch futures/scenarios think tank; attempt to apply transmedia storytelling & futures to complex social problems and media strategy.
  • 16. Starting points for furthering new media foresight with transmedia  Engaging ‘Real World’ multi-platform media ecologies rather than closing off the foresight exercise space or treating the outside web merely as a data stream.  Embracing the power and inventiveness of popular participatory storytelling forms to motivate participation and co-creation across media  New media communication design that is narrative experience focused rather than e.g. code/game-focused  Helping Make Foresight an Everyday Habit For All
  • 17. Transmedia as a Guide to a Turbulent ‘Multi- channel’ Futures Universe How can Foresight Scenario communication work most effectively with an ever more noisy media landscape with a difficult attention economy?
  • 18. Transmedia Storyworlds as a Collective Intelligence Paradigm Going beyond the Library metaphor of conventional collective intelligence models, and imagining a collective intelligence as a Transmedia Storyworld instead (Ryan, 2011)
  • 19. Transmedia as a model for understanding ‘the middle ground’ of participatory culture Learning how to leverage the new amateur-expert power relations of co-creation and circulation
  • 20. Some final rabbit holes… Jenkins’ 7 Core Concepts of Transmedia Storytelling How might Jenkins’ Transmedia Storytelling concepts lead to enhancements to Foresight Scenarios? World-building Seriality Subjectivity Performance Transmedia’s Transmedia would Transmedia’s focus on Transmedia’s participatory culture & expand scenario users experiencing inspiration of users to collective intelligence communication to different perspectives produce and perform know-how can help multiple media blends well with their own storytelling create immersive & channels, engaging foresight’s focus on would help persistent scenario many different kinds expanding mental democratize and storyworlds co-created of audiences over the models and exploring invigorate scenario by user communities long term alternative possibilities innovation Spreadability & Continuity & Immersion & Drillability Multiplicity Extractability Transmedia expertise Transmedia design Transmedia immersion can increase the reach could maintain enhances the impact and power of foresight scenario storyworlds of scenarios; by helping spread and over long term whilst extractability enhances deepen scenarios for also encouraging many the usefulness and different kinds of more alternative portability of scenario audiences versions to develop knowledge as a tool

Editor's Notes

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