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  • 1. Technology Integration Project Zelma Alarcón IP&T 287
  • 2.
    • Standard 5: Understand that the 19 th century was a time of incredible change for the United States, including geographic expansion, constitutional crisis, and economic growth.
    • Objective 1: Evaluate the course of events of the Civil War and its impact both immediate and long-term.
      • a. Identify ideas, events, and leaders of the Civil war
    Learning Objectives State Core Standard: Social Science
  • 3. Technology Computer and Permithean Board
  • 4. Civil War Jeopardy Sources of Information: USA Studies Weekly Civil War Exam Map Activity – "Civil War Battles" USA History
  • 5.  
  • 6.  
  • 7.  
  • 8. Civil War Jeopardy
  • 9. Civil War Double Jeopardy
  • 10. Extracting information from resources I created 6 categories: Questions for each category were arranged according of difficulty. Game Creation Numbers States Who is Who Battles Definitions Potpourri
  • 11. Technology Interface Using the Classroom Jeopardy Software I entered information into the computer I downloaded to the Jeopardy cartridge I connected the Jeopardy Scoreboard To the Permithean Board
  • 12. Game Rules and Adaptations
    • The game was open book.
    • The class was divided in 3 groups
    • Each group had a leader that “buzzed in” on a wireless remote if:
        • s/he knew the answer
        • Someone in the group whispered to him or her
        • and the group agreed with the answer
    • Leaders passed the “buzzer” to the student on the right until
    • everyone in the group had a turn
    • If the group that “buzzed in” didn’t give an answer in 3 seconds
    • or if they answered incorrect, the other groups had the chance to
    • “ buzz in” & give the answer.
  • 13.
    • Motivate the students to recall names of people that influenced in history.
    • Significant documents.
    • Causes of the Civil War.
    • Strategies that were used during the Civil War.
    • Dates, battles, definition of terminology, and events that happened during the Civil War.
    Learning Goal
  • 14. Projection from Permithean Board Leader with “buzzer” Civil War Jeopardy
  • 15. Actively using Technology Technology used as a tool to achieve learning and discovery.
  • 16. Excellent tool for reviewing and reinforcing curriculum
  • 17.
    • I was going to create a Jeopardy game using Power Point, but my mentor mention about the Classroom Jeopardy package that the school had and nobody knew how to use it, so I decided to try it.
    • I was able to use the computer, and the Jeopardy software to create 2 Civil Jeopardy Games based on the material covered during the week. I had to research the information in order to come up with the questions.
    • The students were able to use the “buzzers” to answer the questions, therefore they were active participants in the game.
    • The students were totally involved in answering the questions and if they couldn’t recall the information they worked as a team searching for the answers in the resource material that the teacher gave them at the beginning of the week.
    • It was awesome to see how much technology enhanced the learning process. My mentor mentioned that this was the first time in a while that he has seen such participation in the class.
    What went well
  • 18.
    • I would allow more time so the students will continue “playing” (learning)
    • I would set the scoreboard higher so the students in the back won’t have to stand on their chairs to point the “buzzer”.
    What Would I do Different?
  • 19.
    • In this lesson I used technology to create the game.
    • I also used the “host” unit that controlled the game board and the scoreboard.
    • The students also used the technology to indicate that they had the answer, so they were actively engaged in the game.
    • They were able to see if their answers were correct or incorrect, by accumulating or loosing points, as the case may be.
    Student Use of Technology
  • 20.
    • In this lesson technology was very essential to the learning process.
    • The students were active participants and were using technology.
    • Technology added to the real learning process and also was a motivational factor.
    • The integration of different technologies helped the students focus on the learning task.
    • Technology was used as tool to help achieve the learning goal of this lesson.
    • By using technology as a tool it motivated all the students. They worked as a team towards a common goal. Students that were not interested in memorizing the facts were eager participants and were searching for the correct answer.
    • This combination of technology can reach all types of learners.
    • It was an instant success in the classroom!
    Technology use is essential