Presentation to Cégep@distance anglophone team, June 14, 2013*Trends in e-learning
*Disclaimer – For this presentation, 100% of theinformation shared here is a direct result frominteractions with my profes...
*
*
*…their relationship to knowledge*…their access to knowledge*…the skills, qualities and attitudesneeded for today’s world*...
should we
1.The explosion of social media2.The massive adoption of smartphones andtablets3.Massive development of video games
*David Vellut1. The 70:20:10 model2. Life-long learning3. The gamification of learning4. Blended learning5. Use of interac...
Rachelle Wooten1.Reflective2.Learners3.Creative4.Connected5.Collaborative6.Inquisitive7.Principled
*edudemic.com
Credit: GiuliaForsythe (link)
FormallearningInformallearning
• Reduced visibility• Reducedinteraction• High visibilty(definableparameters)• Reducedinteraction• Low visibilityréduite (...
link
http://about.me/jacques_cool
Trends in elearning, June 14 2013
Trends in elearning, June 14 2013
Trends in elearning, June 14 2013
Trends in elearning, June 14 2013
Trends in elearning, June 14 2013
Trends in elearning, June 14 2013
Trends in elearning, June 14 2013
Trends in elearning, June 14 2013
Trends in elearning, June 14 2013
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Trends in elearning, June 14 2013

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Présentation à l'équipe anglophone du Cégep@distance

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Trends in elearning, June 14 2013

  1. 1. Presentation to Cégep@distance anglophone team, June 14, 2013*Trends in e-learning
  2. 2. *Disclaimer – For this presentation, 100% of theinformation shared here is a direct result frominteractions with my professional learningnetwork.*A selected list of related bookmarks have beengathered on my Diigo page.
  3. 3. *
  4. 4. *
  5. 5. *…their relationship to knowledge*…their access to knowledge*…the skills, qualities and attitudesneeded for today’s world*…our inability to predict the future*…in a world caracterized byflexiblity, mobility and just-in-timeexpectations
  6. 6. should we
  7. 7. 1.The explosion of social media2.The massive adoption of smartphones andtablets3.Massive development of video games
  8. 8. *David Vellut1. The 70:20:10 model2. Life-long learning3. The gamification of learning4. Blended learning5. Use of interactive digital tools
  9. 9. Rachelle Wooten1.Reflective2.Learners3.Creative4.Connected5.Collaborative6.Inquisitive7.Principled
  10. 10. *edudemic.com
  11. 11. Credit: GiuliaForsythe (link)
  12. 12. FormallearningInformallearning
  13. 13. • Reduced visibility• Reducedinteraction• High visibilty(definableparameters)• Reducedinteraction• Low visibilityréduite (definableparameters)• Reduced interaction(but possible)• High visibilty(definableparameters)• High interactionTeamworkroomMy filingcabinetMynewsfeed(ambientawareness)Myportfolio« zecool »My PLE (Personal Learning Environment)
  14. 14. link
  15. 15. http://about.me/jacques_cool

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