WHAT CAN RESIDENTS DO ? • work • build 3D objects • have a business
RESIDENTS OWN THEIR CREATION Residents retain their Intellectual Property rightsto their creations Residents may buy and sell L$ for real world $ Residents may license their creations back intothe real world
Community – residents typesCa. 8 % Living in SL – person spending more than 8 hours daily in SL,acknowledging priority of SL over RL.Ca. 7% Creator – somebody who is building places, creating clothes,writing scriptsCa. 5% Businessman – he is running business (mainly commerce andservices) in Second Life.Ca. 15% Trendsetter – person looking for technical novelties, highlypopular in his social groupCa. 62% Explorer – person taking SL as an another channel ofcommunication, using SL mostly for entertainment purposes.Ca. 2% Mentor – person caring about newbies.Ca. 3% Furry – avatar in an animal form, member of a Furrysubculture.
Community – number of usersTotal number of accounts: 13 850 000Number of accounts from Poland: 144 432Age bands:18-24 23,32%25-34 35,29%35-44 23,81%45 + 16,06%GenderFemale 41,13%Male 58,87%
SL Statistics – Second Polandusers Unique users count 1 day 7 days 30 days Number of avatars appearing at least once in Second Krakow, or Second Poznan, logged in for 1 450 4 843 12 533 more than 5 minutes. Average time spent 1 day 7 days 30 days Average time spent in SL during specific period by an average user. 24 minutes 03:54:34 12:45:32New registrations daily ca. 700Unique users visited Second Poland 47 232
SL Statistics – commentWWW user SL user RL visitor•Driven by search engine •Driven on his own accord •Driven on his own accord•Needs information •Has interest •Has concrete needs•Has no time •Has time •Has only a while•Dont want to talk •Needs participation •Wants to see •Willingly will talk •Wants to talk Epistemological opportunities 1 2 3 4 Press advertisement Web site SL seat RL seat Informaction + contact + Opportunity to learn Informacja Informaction + contact entertainment + fully interaction
More than e-learningSL connects: Video + 3D + voice + human presence.
Academia Electronica – Sidey Myoo Academia is designed as an electronic space for a true scientific discussion.
Academia Electronica Academia Electronica is designed as an electronic space for a true scientificdiscussion. Academia Electronica promotes an interdisciplinary collaboration acrossfaculties and disciplines such as philosophy, social science, psychology and cultural studies, focused on problems of the electronic environment, treated as a kind of humans’ world.
REAL LIFE – SECOND LIFEFokus in Krakow Fokus in Second Krakow
RL – SL – WOŚP The Great Orchestra of Christmas Charity
PROJECT TARGETS• Built to a 1:1 scale: 8 polish cities as realistic, as technology allows.• Integrate all 3D elements with websites, and web 2.0 services• Build society• Allow users to have freedom and opportunity to be creative• Allow users to feel that they own the project• Prove that Poland can be promoted with this project• Monetize users and companies from RL
PROJECT TARGETS CITIES BUILT TO A 1:1 scale•Krakow•Wroclaw•Poznan•Lodz•Warszawa•Katowice•Gdansk•Zakopane
Building Society– Residents places Angels Cellar13 grudnia rocznica Kółko kulinarne
Zbysioo Borchovskiz.firstname.lastname@example.org Thank You