Second Life Communication

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    Second Life Communication - Presentation Transcript

    1. SECOND LIFE Zbigniew Woźnowski What happens when you give everyone powerful tools to shape their world?
    2. Second Life ® is a 3-D virtual world created by its Resident s Philip Rosedale W ithin five years, the Second Life will be as important for work as the Web is today Forrester Research Second Life is an Interne t -based virtual world , which came to international attention via mainstream news media in late 2006 and early 2007 WIKIPEDIA WHAT IS SECOND LIFE ?
    3. PHENOMEN OF SECOND LIFE
    4. Hillary Clinton COMMUNITY
    5. "We are planning to establish a Swedish embassy in Second Life primarily as an information portal for Sweden,“ Olle Wästberg Sweden opens virtual embassy
    6. U2 Concert in Second Life
    7. RESIDENT AND HER ALTER EGO
    8. Fot. Łukasz Sakiewicz Fot. Łukasz Sakiewicz Źródło: Gazeta Wyborcza, „Dyskretny urok awatara” HUMAN AND AVATAR
    9. Fot. Łukasz Sakiewicz Fot. Łukasz Sakiewicz Źródło: Gazeta Wyborcza, „Dyskretny urok awatara” HUMAN AND AVATAR
    10. Źródło: http://bpa.bestpicsaround.com/piles/?s=virtualreality HUMAN AND AVATAR
    11. ADAPTATION PROCESS 4 hours Learning the interface 14 days Creation of identity
    12. ADAPTATION PROCESS 3–6 weeks Building relations with other residents 6–12 weeks Opening own business 4-8 weeks Finding own place
    13. HOW DOES IT LOOK? SECOND KRAKOW KRAKÓW
    14. SECOND KRAKOW – 3:00 PM Photo taken from avatar position
    15. SECOND KRAKOW - 9:00 PM The view from 80 m above ground
    16. WHAT CAN RESIDENTS DO ?
      • talk
      • fly
      • t eleport
      • swim
    17. WHAT CAN RESIDENTS DO ?
      • use vehicles
      • dance
    18. WHAT CAN RESIDENTS DO ?
      • Play sports
    19. WHAT CAN RESIDENTS DO ?
      • work
      • build 3D objects
      • have a business
      • Residents retain their Intellectual Property rights to their creations
      • Residents may buy and sell L$ for real world $
      • Residents may license their creations back into the real world
      RESIDENTS OWN THEIR CREATION
    20. SOCIETY
    21. Community – residents types Ca. 8 % Living in SL – person spending more than 8 hours daily in SL, a c knowledging priority of SL over RL. Ca. 7% Creator – somebody who is building places, creating clothes, writing scripts Ca. 5% Businessman – he is running business (mainly commerce and services) in Second Life. Ca. 15% Trendsetter – person looking for technical novelties, highly popular in his social group Ca. 62% Explorer – person taking SL as an another channel of communication, using SL mostly for entertainment purposes. Ca. 2% Mentor – person caring about newbies. Ca. 3% Furry – avatar in an animal form, member of a Furry subculture.
    22. Community – number of users Total n umber of accounts: 13 850 000 Number of accounts from Poland: 144 432 Age bands: 18-24 23,32% 25-34 35,29% 35-44 23,81% 45 + 16,06% Gender Female 41,13% Male 58,87%
    23. SL Statistics – Second Poland users Unique users' count 1 day 7 days 30 days Number of avatars appearing at least once in Second Krakow, or Second Poznan, logged in for more than 5 minutes. 1 450 4 843 12 533 Average time spent 1 day 7 days 30 days Average time spent in SL during specific period by an average user. 24 minutes 03:54:34 12:45:32 New registrations daily ca. 700 Unique users visited Second Poland 47 232
    24. SL Statistics – comment
      • WWW user
      • Driven by search engine
      • Needs information
      • Has no time
      • Don't want to talk
      • SL user
      • Driven on his own accord
      • Has interest
      • Has time
      • Needs participation
      • Willingly will talk
      • RL visitor
      • Driven on his own accord
      • Has concrete needs
      • Has only a while
      • Wants to see
      • Wants to talk
      Epistemological opportunities 1 2 3 4 Press advertisement Web site SL seat RL seat Informacja Informaction + contact Informaction + contact + entertainment + interaction Opportunity to learn fully
    25. COMMUNICATION
    26. C hat , and Instant Message System
    27. 3D VOICE Voice over IP, enriched with surround - technology .
    28. P osters and billboards
    29. A udio streaming
    30. V ideo streaming
    31. SMS and notecards Internet GSM gateway function. Possibility to send any number of SMS-s to any country. Notecards are used like e-mails and SMS-s in-world
    32. Internet websites integration Integration example – gratka.pl
    33. Internet websites integration Every item can drive a user to your website.
    34. OTHER POSSIBILITIES
    35. PRESENTATION
    36. FOCUS GROUPS
    37. SL connects : Video + 3D + voice + human presence . More than e-learning
    38. Academia Electronica – Sidey Myoo Academia is designed as an electronic space for a true scientific discussion.
    39. Academia Electronica is designed as an electronic space for a true scientific discussion. Academia Electronica promotes an interdisciplinary collaboration across faculties and disciplines such as philosophy, social science, psychology and cultural studies, focused on problem s of the electronic environment, treated as a kind of humans ’ world. Academia Electronica
    40. REAL LIFE – SECOND LIFE Fokus in Krakow Fokus in Second Krakow
    41. RL – SL – WOŚP The Great Orchestra of Christmas Charity
    42. POLITICS DEBATES
    43. TYGODNIK IN SECOND LIFE
    44. RL – SL – CONFERENCE „Małopolska without corruption”
    45. MAJOR BRANDS
    46. POLISH BRANDS
    47. Second Poland Project
      • Built to a 1:1 scale: 8 polish cities as realistic, as technology allows.
      • Integrate all 3D elements with websites, and web 2.0 services
      • Build society
      • Allow users to have freedom and opportunity to be creative
      • Allow users to feel that they own the project
      • Prove that Poland can be promoted with this project
      PROJECT TARGETS
      • CITIES BUILT TO A
      • 1:1 scale
      • Krakow
      • Wroclaw
      • Poznan
      • Lodz
      • Warszawa
      • Katowice
      • Gdansk
      • Zakopane
      PROJECT TARGETS
    48. BUILDING SOCIETY
    49. Second Folia – HYBRID
    50. Building Society– Residents places Angels Cellar Kółko kulinarne 13 grudnia rocznica
    51. Building Society– Residents places
    52. Building Society– Residents places Live concerts Harley Killer
    53. Building Society– Residents places
    54. WHO IS WHO
    55. Thank You Zbysioo Borchovski [email_address]

    + ZbysiooZbysioo, 2 years ago

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