Agile20070912

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Agile Kickstart course

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Agile20070912

  1. 1. Start me up the agile way Yves Hanoulle & Vera Peeters PairCoaching.net www.PairCoaching.net
  2. 2. Agenda  Who’s who  Agile?  Situation at Porthus  Break  A normal day in an agile team  Agile Project management  Scaling Agile  Lunch  Situation at Porthus  XPGame  Break  XPGame continued
  3. 3. PairCoaching.net
  4. 4. .About() Yves Hanoulle  Agile Project Coach Coaching & Consultancy Services on agile & Team practices  Founder of PairCoaching.net  Invented leadership Workshops @  Won .NET Pioneer Developer Contest Vera Peeters  Agile Project Coach QuickTime™ and a Coaching & Consultancy Services on agile & Team practices TIFF (Uncompressed) decompressor are needed to see this picture.  Software Developer  Invented XPGame@ (with Pascal Van Cauwenberghe)
  5. 5. The agile Manifesto Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan
  6. 6. The agile Manifesto Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan
  7. 7. Principles behind the Agile Manifesto Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. Business people and developers must work together daily throughout the project. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. Working software is the primary measure of progress. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
  8. 8. The Four Project Variables  Cost (Resources)  Time  Quality  Scope Pick 3, leave one for the developers
  9. 9. Situation at discussion
  10. 10. Break
  11. 11.  A normal day in an extreme team
  12. 12. Agile Project Management  Agile Project Management
  13. 13. Agile Project Management  Project Vision  Self Organizing teams  4 Phases of a team  Ask for help  Product Backlog  Information Radiators  Burn down charts
  14. 14. Agile Project Management Project Vision
  15. 15. Agile Project Management Self Organizing teams
  16. 16. Agile Project Management 4 Phases of a team performing norming storming forming
  17. 17. Agile Project Management Ask for help
  18. 18. •Agile Project Management Product Backlog
  19. 19. •Agile Project Management Information Radiators
  20. 20. •Agile Project Management Burn down charts
  21. 21. Scaling Agile Scaling agile: Enterprise Agile & Distributed agility
  22. 22. Scaling Agile Cultural differences
  23. 23. Scaling Agile Scrum of Scrums
  24. 24. Scaling Agile Scrum of Scrums
  25. 25. Scaling Agile Local visits What is this Russian Thinking ? Still a man sees what he wants to see And disregards the rest (+/- The Boxer Simon & Gartfunkel)
  26. 26. Scaling Agile Tools for better communication between distributed members
  27. 27. Scaling Agile Reading groups
  28. 28. Scaling Agile  Scaling agile: Enterprise Agile & Distributed agility  Cultural differences  Scrum of Scrums  Local visits  Tools for better communication between distributed members  Reading groups
  29. 29. Lunch
  30. 30. Situation at discussion
  31. 31.  XPGame
  32. 32. Sources http://www.librarything.com/catalog.php?view=YvesHanoulle
  33. 33. Questions?  Feedback, Questions & Tomatoes  Web: http://www.PairCoaching.net  Blog: http://PairCoaching.spaces.live.com  Books: http://www.librarything.com/catalog.php ?view=YvesHanoulle  Mail Firstname@paircoaching.net  Mobile: +32 476 43 38 32  Skype: YvesHanoulle
  34. 34. Thank you!! PairCoaching: the way to leading greatness www.PairCoaching.net

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