IEEE VR 2014: the next technical challenges for HMDs

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Full slide notes can be seen at: http://vrguy.blogspot.com/2014/04/ieee-vr-presentation-next-technical.html

The annual IEEE conference on virtual reality took place in Minneapolis at the end of Mar 2014. It was a unique opportunity to meet some of the leading VR researchers in the world, to showcase new product innovations and to exchange views on the present and future of VR.

I had the pleasure of sharing the stage in "the battle of the HMDs" panel session at the conference, together with David A Smith, Chief Innovation Officer for Lockheed Martin, Stephen Ellis who leads the Advanced Displays and Spatial Perception Laboratory at NASA and Dr. Jason Jerald of NextGen Interactions.

Below are a (slightly edited) version of my slide and a free-form version of the accompanying text. The audience was primarily VR researchers, so if one thinks of "R&D" as "Research and Development", this talk was aimed more at the research side then the development side.

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IEEE VR 2014: the next technical challenges for HMDs

  1. 1. The Next Technical Frontiers for HMDs Yuval Boger, CEO www.vrguy.net Full slide notes at: http://vrguy.blogspot.com/2014/04/ieee-vr-presentation-next-technical.html 1
  2. 2. The HMD Value Pyramid Context Sensing Baseline Technology 2
  3. 3. Baseline VR/AR Technology Optics Display Ergonomics Wireless video Processing 3
  4. 4. Sensing 4
  5. 5. Context • Context turns data from multiple sensors into information • Examples: • Compound gestures • Proximity to objects, people • Activity: walking, excited • Facial expressions • Emotional state Source: Microsoft patent filing 5

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