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Researching 

Interaction Guideline



- Mapping Playful Interaction Quality 

with Aesthetics Experience 
22 March 2012
About me

Yung-Cheng (Luke) Chen
Taiwanese
Msc Design for Interaction
TUDelft
Generation Y Interaction
Interaction Quality

Playful, Instant, Responsive,
Collaborative, Expressive, Flexible
But how designers take these furthe...
Aim of research

Forming practical design guideline
Literature review

Aesthetic 

Experience
Literature review

Principles

• 
• 
• 
• 

Practical use next to intrinsic value
Social and ethical dimensions
Satisfying...
Mapping principles with qualities

But How ?
Back to the literature research

Sensitizing toolkit
Sensitizing toolkit
Interaction quality

Activities
New sensitizing toolkit
Aesthetic principle

Interaction quality
Home context
Work context
Interview process
1. 
2. 
3. 
4. 
5. 

Crewing ideal participants
Introduction of research
Conducting generative session
U...
Result

4 sets of board 

for each participants
Practical design guidelines
•  The Dynamic Form in interactive products should support the
communication activities in wor...
Future development
•  Mapping different interaction qualities with four Aesthetic
Principles, coming up with more practical...
Thank you !
Questions?
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Conference presentation_Generation Y interaction_LukeChen

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Transcript of "Conference presentation_Generation Y interaction_LukeChen"

  1. 1. Researching 
 Interaction Guideline
 
 - Mapping Playful Interaction Quality 
 with Aesthetics Experience 22 March 2012
  2. 2. About me Yung-Cheng (Luke) Chen Taiwanese Msc Design for Interaction TUDelft
  3. 3. Generation Y Interaction
  4. 4. Interaction Quality Playful, Instant, Responsive, Collaborative, Expressive, Flexible But how designers take these further in design process…?
  5. 5. Aim of research Forming practical design guideline
  6. 6. Literature review Aesthetic 
 Experience
  7. 7. Literature review Principles •  •  •  •  Practical use next to intrinsic value Social and ethical dimensions Satisfying dynamic form Involving the whole human being
  8. 8. Mapping principles with qualities But How ?
  9. 9. Back to the literature research Sensitizing toolkit
  10. 10. Sensitizing toolkit Interaction quality Activities
  11. 11. New sensitizing toolkit Aesthetic principle Interaction quality Home context Work context
  12. 12. Interview process 1.  2.  3.  4.  5.  Crewing ideal participants Introduction of research Conducting generative session Using sensitizing toolkit Wrapping up interview
  13. 13. Result 4 sets of board 
 for each participants
  14. 14. Practical design guidelines •  The Dynamic Form in interactive products should support the communication activities in work context •  Interaction of social/ ethical dimension supports routine works •  Interaction of involving human sensor motor skill raises the playfulness in work context •  Interaction involving aesthetic value and practical use is relevant to activities for dealing with images
  15. 15. Future development •  Mapping different interaction qualities with four Aesthetic Principles, coming up with more practical design guidelines •  Concentrating on how to prototype the interaction by using the design guidelines that presented in this paper
  16. 16. Thank you !
  17. 17. Questions?
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