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Integrating Interaction Design Evaluation into Product Design
 

Integrating Interaction Design Evaluation into Product Design

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Formative evaluation plays an important role in the domain of interaction design (IXD). It occurs throughout the design and development processes, with the results of evaluation feeding back to revise ...

Formative evaluation plays an important role in the domain of interaction design (IXD). It occurs throughout the design and development processes, with the results of evaluation feeding back to revise the design. How important is formative evaluation in a product design process? Will this method obstruct creativity, or it can inspire and promote better design? In the fall of 2010, students from a senior-level product design course and a graduate-level interaction design course were grouped together to work on a GE Healthcare sponsored design project: home-based health monitors for individuals with Cerebral Palsy, Parkinson’s Disease, Multiple Sclerosis, and Arthritis. Product design students led the overall process of design: investigating the diseases, brainstorming the concepts and finalizing the design with stages of prototypes and computer models. IXD students acted in two roles: designing the interactive design components of the concepts and running formative evaluations iteratively to improve the outcome during the process. They adopted several evaluation methods, including usability testing, interface criticism, cognitive walkthrough, and heuristic evaluation at different stages to evaluate and improve the design outcomes. Instead of being an outside critic, they actively participated in the creation process. Product design students gained from the experience of working in a multi-role team, listening to the evaluation results, and integrating suggestions into their work. This paper reports the structure and outcomes of these design collaborations, highlights the gains and losses in the process, and most importantly, illustrates a potential path to conduct such design education in the future.

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  • Reference: http://www.jjg.net/elements/pdf/elements.pdf From this page, I’ll show some famous theories about user experiences.
  • Reference: http://www.jjg.net/elements/pdf/elements.pdf From this page, I’ll show some famous theories about user experiences.
  • Reference: http://www.jjg.net/elements/pdf/elements.pdf From this page, I’ll show some famous theories about user experiences.
  • Reference: http://www.jjg.net/elements/pdf/elements.pdf From this page, I’ll show some famous theories about user experiences.
  • Reference: http://www.jjg.net/elements/pdf/elements.pdf From this page, I’ll show some famous theories about user experiences.

Integrating Interaction Design Evaluation into Product Design Integrating Interaction Design Evaluation into Product Design Presentation Transcript

  • Integrating Interaction Design Evaluation into Product Design Process
  • STEVE VISSER Professor of Industrial Design CHERYL ZHENYU QIAN Assistant Professor of Interaction Design Department of Art and Design
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  • An urgent need to consider digital interaction
  • User Interaction Experience 00 interface + navigation
  • Interface 00 A boundary across which two independent systems meet and act on or communicate with each other.
  • Interface 00 What is the industrial designer’s responsibility? Physical interface itself or Integration of digital & physical interface
  • User Interface 00 Engineering-centered user-centered
  • A Humanized Interface
    • Lessons learned so far:
    • Don’t replace humans
    • Don’t replicate humans
    • Reflect human behavior.
    • Three qualities of the human interface ( Christopher Fahey, IXDA 2010 )
      • Sentience
      • Intimacy
      • Personality
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  • Navigation 00
  • Lost in the navigation 01
  • 01 Lost in the navigation
  • To integrate physical and digital interaction in education, there are gaps
  • Gap between design and cognitive science 01
  • Gap between design and information technology 01
  • Gap between design and evaluation methods 01
  • GE Healthcare Home Monitor for patients of Multiple Sclerosis, Parkinson's, Arthritis, Cerebral Palsy
  • What are the home monitors on the market?
  • Existing Product Usability Tests 00
  • Identified Problems 00
  • Diseases Research 00
  • Empathetic Research 00
  • Identified Many Problems
    • For example, for CP
    • Impossible to make universal product creation since no two CP patients are exactly the same.
    • If wake up during the midnight, it is very hard to adjust position and fall back to sleep
    • Lack of resources to organize series of training
    • Lack of adequate information resources for patients who are over age of 18.
    • Expensive products and treatments
    • Eager to regain some form of freedom: from human aides, of movement, of social interaction.
    00 The design goal changed from monitoring to improving the chronic conditions and life quality
  • Concept Progression 00 Each team illustrate 12 design concepts
  • Review Concepts 00 96 design concepts generated from 8 teams
  • Physical Prototypes 00
  • Digital Prototypes 00
  • Design Evaluation 00
  • Multiple Sclerosis Problem © 2011 Cheryl Zhenyu Qian, Purdue University
  • Design Outcome © 2011 Cheryl Zhenyu Qian, Purdue University
  • © 2011 Cheryl Zhenyu Qian, Purdue University
  • © 2011 Cheryl Zhenyu Qian, Purdue University
  • © 2011 Cheryl Zhenyu Qian, Purdue University
  • © 2011 Cheryl Zhenyu Qian, Purdue University
  • © 2011 Cheryl Zhenyu Qian, Purdue University
  • Arthritis Problem 00
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  • Design Outcome of Enable The solution. Fits comfortably in hand
  • Track how long you have been inactive Design Outcome for Arthritis
  • Design Outcome 00
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    • School of Visual and Performing Arts
      • Industrial and Interaction Design
      • Graphic Design (VCD)
      • Electronic and time-based Arts
    • College of Engineering
      • Mechanic Engineering
      • Computing Engineering
      • Electronic Engineering
    Push the envelope of design
  • www.interactiondesign.us Deadline: Feb. 1 st , 2012