Reusability 2.0: Real World Strategies for Designing Learning Content for Reuse

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    Reusability 2.0: Real World Strategies for Designing Learning Content for Reuse - Presentation Transcript

    1. © 2007 Xyleme - All rights reserved Jeff Katzman and Stuart Grossman Xyleme, Inc. October 23, 2007 Reusability 2.0: Real World Strategies for Designing Learning Content for Reuse
    2. Agenda
      • Levels of reusability
      • Defining Reusability 2.0
      • Design consideration for reusability
      • Questions
      © 2007 Xyleme - All rights reserved
    3. Levels of Reusability
      • Course
      • Page
      • Asset (graphic, audio text, etc.)
      • ...and then some
      © 2007 Xyleme - All rights reserved
    4. What is Reusability 2.0?
      • Reusability 2.0
      • A method of creating, organizing, storing, versioning and publishing reusable learning content in a common, central repository for the purpose of creating learning support, regardless of delivery format (i.e. instructor guides, lesson plans, classroom visuals, tests, handouts, online courses, mobile job aides, etc.)
      © 2007 Xyleme - All rights reserved
    5. Audiences/Contexts Output Formats Reusability 2.0 Single-Format Single-Audience 1 Multiple-Formats Single-Audience 3 Multiple-Formats Multiple-Audiences 4 Single-Format Multiple-Audiences 2
    6. Audiences/Contexts Output Formats Reusability 2.0 Single-Format Single-Audience 1 Multiple-Formats Single-Audience 3 Multiple-Formats Multiple-Audiences 4 Single-Format Multiple-Audiences 2
    7. Audiences/Contexts Output Formats Reusability 2.0 Single-Format Single-Audience 1 Single-Format Multiple-Audiences 2
    8. Single-Format, Multiple-Audiences
      • Scenario
        • Bio-pharmaceutical company needs to train manufacturing operators, quality assurance staff and maintenance staff that work in the manufacturing plant
      • Design Considerations
        • What content is relevant to everyone vs. a specific audience?
        • How do you make the shared content relevant without making it so generic it’s useless?
        • How do you write content so that it’s reusable across audiences?
        • How do you create media so it has continuity across audiences?
        • How do you deal with examples?
      • Strategies for reuse
        • Map out and chunk content that is shared vs. content that is specific
        • Create writing and media standards
        • Write shared content without referring to any particular audience
        • Add audience specific content around the shared content
        • Create separate audience specific content and “filter” for each audience
      © 2007 Xyleme - All rights reserved
    9. Keep shared content context neutral © 2007 Xyleme - All rights reserved Manufacturing Operator Quality Associate
    10. Audiences/Contexts Output Formats Reusability 2.0 Multiple-Formats Single-Audience 3 Single-Format Multiple-Audiences 2
    11. Single-Audience, Multiple-Formats
      • Scenario
        • Creating a single-source of content for a training organization that offer blended deliver options
      • Design Considerations:
        • How to accommodate differences between formats? (e.g. Print v. Web)
        • How to accommodate differences in content requirements? (e.g. Classroom v. E-learning)
      • Strategies for reuse:
        • Follow a consistent and structured approach for instructional design and writing
        • Write content with expanding degrees of detail (e.g. slide, web, print)
        • Plan for alternate rendition of media for (e.g. Print v. Web v. Mobile)
        • Create alternate content specific to the needs of each learning product (e.g. labs for classroom, simulation for online)
        • Separate content from presentation
        • Metadata and filtering
      © 2007 Xyleme - All rights reserved
    12. Filtering content by output format © 2007 Xyleme - All rights reserved Source Student Guide Format Instructional Content Assessments Instructor Notes Assessment Answers Instructional Presentation Assessments
    13. Audiences/Contexts Output Formats Reusability 2.0 Single-Audience Multiple-Formats 3 Multiple-Formats Multiple-Audiences 4
    14. Multiple-Formats, Multiple-Audiences
      • Scenario
        • International restaurant chain has multi-brand, multi-geography, with multiple formats (procedures, job-aids, check-lists, print and web) wants custom materials for each restaurant.
      • Design Considerations:
        • How to accommodate differences between formats? (e.g. Print v. Web)
        • How to accommodate differences in content requirements? (e.g. Classroom v. E-learning)
        • How to accommodate differences in content across audiences? (e.g. brands, geography, equipment, products, etc.)
        • How to accommodate different languages?
      • Strategies for reuse:
        • Library of global standards
          • Food safety, management practices, product procedures
        • Metadata vocabulary management strategy; tagging and filtering methods
        • Create alternate content for slight variation between audiences
        • Filter by profile
      © 2007 Xyleme - All rights reserved
    15. Filter by profile © 2007 Xyleme - All rights reserved Master Task Filtered Task Steps Profile Introduction (Brand 1) Summary (Brand 1) Step 1 Step 2 Example (Brand 1) Step 3 (Equipment Z) Introduction (Brand 1) Introduction (Brand 2) Summary (Brand 1) Summary (Brand 2) Steps Step 1 Step 2 Example (Brand 1) Example (Brand 2) Step 3 (Equipment X) Step 3 (Equipment Z)
    16. Questions © 2007 Xyleme - All rights reserved
    17. Contact Information Jeff Katzman Founder, Vice President and Chief Learning Officer [email_address] Stuart Grossman Vice President of Client Services [email_address] www.xyleme.com © 2007 Xyleme - All rights reserved

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