Related Projects The projects examples listed below are all about mobile guides, some of them are mobile campus guides which is relevant to this project, some of them are more about mobile guides for exhibitions in museums, mobile guides for the walking trails in a certain city… however, Most of these projects have really good user interface design and focused on promoting user interaction during the visiting, although not all of them have similar idea as this project, their ideas and designs all inspired this project –mobile guides on campus. Harvard Guide Figure 1 Harvard University App Screenshot 1 University of Harvard developed this application Harvard Guide for visitors to explore this university’s long history and beautiful campus; the home screen was designed with the image of the main gate of Harvard University. And a simple guide to explain the button function, the starting points similar to other guiding apps, shown as a list menu enable users to pick up by themselves, after user click in, the following screen show the direction on the map and a half scree size image of the points of interest, once user finished the point, there will be a sign on the map shown that user have done this point. And the arrow button leads user to go to next step, more detailed information showed behind this place.
Figure 2 Harvard University App Screenshot 2 • The info button shows the general description of the stop; • The inside and out button shows an insider’s view of Harvard, this is a really good feature and other application usually do not this function, university is a typical place that some of the area may not open to the public, this feature is very useful for the visitors who cannot access to the inside area. • The Fast facts button documents the interesting facts and trivia once happened in this place, many of them have an interesting image to explain the moment as well, it calls back alumni’s memory and help new students learn better about the place. • Innovation also for documenting big events once happened here, help user to understand more about some significance place. • History is there to tell visitors highlights and stories. A lot of videos were put into these functions; many of them have back ground music help users to have a nice experience of the certain moment and certain place. Tree Tour in Oregon State University OSU designed and developed this application to promote the awareness of the variety kind of trees on campus; the interface is clean and tidy with green, white and grey as their basic three colors, very close to nature forest color.
Figure 3 OSU App Screenshot 1 The tour consists of two separate tours: the longer one MU Grand Tour takes 45 minute and the MU short Tour 15 minutes. Once visitor start the tour, the detailed information such as 10 stops, 797 ft. distance will be shown on the screen, the app lead visitors step by step, two buttons Tour and Map enable user to switch between direction to get to the points of interest and the description of the tree. The map shows an overview position of trees with number and stops to help visitors find the place. Figure 4 OSU App Screenshot 2 The main menu consists of three parts, the Tree Tour which is mentioned above and the open map, displayed a sidelight map for campus with small tree icons located in it, each small icons enable visitor to click and learn more since they all connected to the information page.
Reference enables visitors to search and learn the common name and the botanical name of these trees, detailed information include the leaf type the flower information and whether native to Oregon or not. Ennis Walking Trails Figure 5Ennis App Screenshot 1 The town of Ennis is full of marvelous public sculptures and works of art. This application contains large amount of information about Ennis to help visitors learn and explore this town. This walking trail guide consists of four historical walking, and categorized into different colors, each of them has an introduction about the history and story information behind, as well as the distance and time it will need to finish the walking trail.
Figure 6 Ennis App Screenshot 2 Clicking into the points of interest may be able to see the number of interests in the walking trail, users can choose take me to this point to get the directions to the place through GPS map, sharing the point of interest to friend on Facebook, or take a photo to send by email, some of the interest have audio guide. MIT campus tour Figure 7 MIT App Screenshot 1 MIT mobile campus guide is the project that has some similar ideas to this project especially for some walking trails on campus. It aims to let visitors have a nice experience and learn the history of different parts on MIT campus; the information includes MIT’s architecture, artwork, facilities etc. Self-‐guided tour
and guided tours are both provide on the home screen, guided tours connected to the home page of MIT website, include information about the pickup points on campus and tour guide meet up time. Self-‐guided tour enables visitor to pick up starting point, the app will include some recommend points to show visitors and step-‐by-‐step guidance to guide them. Figure 8 MIT App Screenshot 2 Once visitor start the tour, detail information will be shown on the screen step by step, leading visitors the direction to the next stop, the timeline at the bottom of the screen shows the number of places have been visited and there is a button in the middle of the timeline enable user to switch between the real map and the detailed information. Some side trips are also shown in the detailed information, visitors can have their own flexible walking trails. When the tour ended, the last screen shows visitor the campus information, enable visitor to send feedback through their smart phone, and also help visitors to find a place to eat. Explorer Tsai and Sung (2012) argues in their article Mobile Applications and Museum Visitation that way finding in the large museum is a particular big challenge for visitors, many visitors these years have the tendency to plan their visit before they arrive. They may pick up some points if those POIs really attract them, but the problem is imagine if they pick up two points and they are not sure the amount of time they will spend there, and the way they will get from one exhibition to another one, what can they do except ask the staffs in the museum or find the way by themselves.
They gave an example of American Museum of Natural History, in order to help visitors solve this problem: they developed a mobile application explorer, and add the feature “My Tour”. Figure 9 Explorer Screenshot 1 The interface above is the application Explorer; the first screen contains four parts of information: find exhibition, museum tours, food & shops and restroom & exit. The list menus under the popular category list all the popular exhibitions. They all contain the feature of locating current place and then sharing to friends, add the bookmark and mark as visited. The interface list below is the map function. All the exhibition information shows by different floors, the infographic tells visitors the overview location of in the museum. Figure 10 Explorer Screenshot 2 The following interface shows the feature “My Tour”, the add Exhibit button enables visitors to add their preferred exhibit from all the exhibits in the museum, in this way visitors build up their personal tour.
This feature uses location-‐aware mobile technologies to provide turn-‐by-‐turn instructions between two points within the museum, allowing visitors to design their own visitation routes. Tsai and Sung (2012) Figure 11 Explorer Screenshot 3 Although the Explorer was designed for the museum, many of the design ideas still inspired this project, for instance: how they allocate their information on the home screen to meet the users’ requirement is quite important, they add a category named ‘popular’ to list all the popular exhibits enable visitors to find them easily, they promoted user interaction very well because they enable visitors to build their own tours.